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1. Bugfix - Vince's medkits had their statuses reset to zero with the new version of the JA:DG mercs
2. Bugfix - Dr. Q's 4th trait was removed with the new version of the JA:DG mercs 3. 7.62x51mm ammo box sizes increased to 22. 4. P4-P9Item files removed. 5. USE_XML_TILESETS and NUM_P_ITEMS options added to Ja2Options.ini 6. USE_XML_TILESETS removed from ja2.ini git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1445 4f8fa57e-7814-0410-bad4-adc449f26b7c
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@@ -170,6 +170,27 @@ WRITE_PROFILE_DATA_TO_XML = FALSE
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USE_EXTERNALIZED_ENEMY_ITEM_DROPS = 0
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;------------------------------------------------------------------------------------------------------------------------------
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; Tells the game to load ja2set.dat.xml instead of the old binary file
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; Must be TRUE if NUM_P_ITEMS (below) is > 3
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; If an xml file doesn't exist, setting the value to true will create one.
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; Issues have been reported using big maps with this value set to TRUE
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; Valid values = TRUE or FALSE, Default = FALSE
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;------------------------------------------------------------------------------------------------------------------------------
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USE_XML_TILESETS = FALSE
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;------------------------------------------------------------------------------------------------------------------------------
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; Change the number of PItem graphics files used by the game
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; Requires using modified xml version of ja2set.dat for values > 3
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; This setting is also dependent on the items.xml file graphics tags, and the actual PItem graphics files
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; Do not change this unless you are modding the game, or it will probably break everything!
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; Issues have been reported using big maps with values > 3
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; Valid value range = 3-20, default = 3
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;------------------------------------------------------------------------------------------------------------------------------
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NUM_P_ITEMS = 3
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;******************************************************************************************************************************
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;******************************************************************************************************************************
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@@ -12,6 +12,15 @@
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<nasAttachmentClass>0</nasAttachmentClass>
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<nasLayoutClass>0</nasLayoutClass>
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<AvailableAttachmentPoint>0</AvailableAttachmentPoint>
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<AvailableAttachmentPoint>0</AvailableAttachmentPoint>
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<AvailableAttachmentPoint>0</AvailableAttachmentPoint>
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<AvailableAttachmentPoint>0</AvailableAttachmentPoint>
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<AvailableAttachmentPoint>0</AvailableAttachmentPoint>
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<AvailableAttachmentPoint>0</AvailableAttachmentPoint>
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<AvailableAttachmentPoint>0</AvailableAttachmentPoint>
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<AvailableAttachmentPoint>0</AvailableAttachmentPoint>
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<AvailableAttachmentPoint>0</AvailableAttachmentPoint>
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<AvailableAttachmentPoint>0</AvailableAttachmentPoint>
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<AttachmentPoint>0</AttachmentPoint>
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<AttachToPointAPCost>0</AttachToPointAPCost>
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<ubClassIndex>0</ubClassIndex>
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@@ -38,6 +47,7 @@
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<NotBuyable>1</NotBuyable>
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<Attachment>0</Attachment>
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<HiddenAttachment>0</HiddenAttachment>
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<BlockIronSight>0</BlockIronSight>
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<BigGunList>0</BigGunList>
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<SciFi>0</SciFi>
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<NotInEditor>0</NotInEditor>
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@@ -91,16 +101,6 @@
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<DefaultAttachment>0</DefaultAttachment>
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<DefaultAttachment>0</DefaultAttachment>
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<DefaultAttachment>0</DefaultAttachment>
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<DefaultAttachment>0</DefaultAttachment>
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<DefaultAttachment>0</DefaultAttachment>
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<DefaultAttachment>0</DefaultAttachment>
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<DefaultAttachment>0</DefaultAttachment>
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<DefaultAttachment>0</DefaultAttachment>
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<DefaultAttachment>0</DefaultAttachment>
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<DefaultAttachment>0</DefaultAttachment>
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<DefaultAttachment>0</DefaultAttachment>
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<DefaultAttachment>0</DefaultAttachment>
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<DefaultAttachment>0</DefaultAttachment>
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<BrassKnuckles>0</BrassKnuckles>
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<Crowbar>0</Crowbar>
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<BloodiedItem>0</BloodiedItem>
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