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Unused IMP gear slots are no longer displayed in red.
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7577 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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+3
-3
@@ -547,11 +547,11 @@ void DisplayGear( UINT16 usItem, UINT16 usPosX, UINT16 usPosY )
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//blt the item
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//blt the item
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BltVideoObjectOutlineFromIndex( FRAME_BUFFER, GetInterfaceGraphicForItem( pItem ), usGraphicNum, PosX, PosY, 0, FALSE );
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BltVideoObjectOutlineFromIndex( FRAME_BUFFER, GetInterfaceGraphicForItem( pItem ), usGraphicNum, PosX, PosY, 0, FALSE );
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}
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}
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else
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/*else
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{
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{
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// if there is not item to display, sue a different colour for the box
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// if there is not item to display, use a different colour for the box
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ColorFillVideoSurfaceArea( FRAME_BUFFER, usPosX, usPosY, usPosX + IMP_GEAR_ITEMDISPLAY_WIDTH, usPosY + IMP_GEAR_ITEMDISPLAY_HEIGHT, Get16BPPColor( FROMRGB( 230, 84, 43 ) ) );
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ColorFillVideoSurfaceArea( FRAME_BUFFER, usPosX, usPosY, usPosX + IMP_GEAR_ITEMDISPLAY_WIDTH, usPosY + IMP_GEAR_ITEMDISPLAY_HEIGHT, Get16BPPColor( FROMRGB( 230, 84, 43 ) ) );
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}
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}*/
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}
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}
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void BtnIMPGearFinishCallback( GUI_BUTTON *btn, INT32 reason )
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void BtnIMPGearFinishCallback( GUI_BUTTON *btn, INT32 reason )
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