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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@48 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
+116
-111
@@ -1811,14 +1811,15 @@ UINT32 LaptopScreenHandle()
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if( gfStartMapScreenToLaptopTransition )
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{
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// WANNE 2: I disabled the animation of the laptop, because the screen redrawing does not work correct!
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// Madd: It'd be nice if someone who knows more about graphics than I do could re-enable this, at least for 640x480
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//Everything is set up to start the transition animation.
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//SGPRect SrcRect1;
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SGPRect SrcRect2, DstRect;
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INT32 iPercentage, iScalePercentage, iFactor;
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UINT32 uiStartTime, uiTimeRange, uiCurrTime;
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INT32 iX, iY, iWidth, iHeight;
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//SGPRect SrcRect2, DstRect;
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//INT32 iPercentage, iScalePercentage, iFactor;
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//UINT32 uiStartTime, uiTimeRange, uiCurrTime;
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//INT32 iX, iY, iWidth, iHeight;
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INT32 iRealPercentage;
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//INT32 iRealPercentage;
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SetCurrentCursorFromDatabase( VIDEO_NO_CURSOR );
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//Step 1: Build the laptop image into the save buffer.
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@@ -1833,62 +1834,63 @@ UINT32 LaptopScreenHandle()
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PrintNumberOnTeam( );
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ShowLights();
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//Step 2: The mapscreen image is in the EXTRABUFFER, and laptop is in the SAVEBUFFER
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// Start transitioning the screen.
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DstRect.iLeft = iScreenWidthOffset; //0
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DstRect.iTop = iScreenHeightOffset; //0
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DstRect.iRight = iScreenWidthOffset + 640; //640
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DstRect.iBottom = iScreenHeightOffset + 480; //480
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uiTimeRange = 1000;
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iPercentage = iRealPercentage = 0;
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uiStartTime = GetJA2Clock();
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//// WANNE 2 <change>
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////Step 2: The mapscreen image is in the EXTRABUFFER, and laptop is in the SAVEBUFFER
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//// Start transitioning the screen.
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//DstRect.iLeft = iScreenWidthOffset; //0
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//DstRect.iTop = iScreenHeightOffset; //0
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//DstRect.iRight = iScreenWidthOffset + 640; //640
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//DstRect.iBottom = iScreenHeightOffset + 480; //480
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//uiTimeRange = 1000;
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//iPercentage = iRealPercentage = 0;
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//uiStartTime = GetJA2Clock();
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BlitBufferToBuffer( FRAME_BUFFER, guiSAVEBUFFER, iScreenWidthOffset, iScreenHeightOffset,
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640, 480 );
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BlitBufferToBuffer( guiEXTRABUFFER, FRAME_BUFFER, iScreenWidthOffset, iScreenHeightOffset, 640, 480 );
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//BlitBufferToBuffer( FRAME_BUFFER, guiSAVEBUFFER, iScreenWidthOffset, iScreenHeightOffset,
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// 640, 480 );
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//BlitBufferToBuffer( guiEXTRABUFFER, FRAME_BUFFER, iScreenWidthOffset, iScreenHeightOffset, 640, 480 );
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PlayJA2SampleFromFile( "SOUNDS\\Laptop power up (8-11).wav", RATE_11025, HIGHVOLUME, 1, MIDDLEPAN );
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// WANNE 2 with laptop zooming
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while( iRealPercentage < 100 )
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{
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uiCurrTime = GetJA2Clock();
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iPercentage = (uiCurrTime-uiStartTime) * 100 / uiTimeRange;
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iPercentage = min( iPercentage, 100 );
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//PlayJA2SampleFromFile( "SOUNDS\\Laptop power up (8-11).wav", RATE_11025, HIGHVOLUME, 1, MIDDLEPAN );
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//
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//// WANNE 2 with laptop zooming
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//while( iRealPercentage < 100 )
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//{
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// uiCurrTime = GetJA2Clock();
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// iPercentage = (uiCurrTime-uiStartTime) * 100 / uiTimeRange;
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// iPercentage = min( iPercentage, 100 );
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iRealPercentage = iPercentage;
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// iRealPercentage = iPercentage;
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//Factor the percentage so that it is modified by a gravity falling acceleration effect.
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iFactor = (iPercentage - 50) * 2;
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if( iPercentage < 50 )
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iPercentage = (UINT32)(iPercentage + iPercentage * iFactor * 0.01 + 0.5);
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else
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iPercentage = (UINT32)(iPercentage + (100-iPercentage) * iFactor * 0.01 + 0.5);
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// //Factor the percentage so that it is modified by a gravity falling acceleration effect.
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// iFactor = (iPercentage - 50) * 2;
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// if( iPercentage < 50 )
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// iPercentage = (UINT32)(iPercentage + iPercentage * iFactor * 0.01 + 0.5);
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// else
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// iPercentage = (UINT32)(iPercentage + (100-iPercentage) * iFactor * 0.01 + 0.5);
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//Laptop source rect
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if( iPercentage < 99 )
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iScalePercentage = 10000 / (100-iPercentage);
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else
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iScalePercentage = 5333;
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iWidth = 12 * iScalePercentage / 100;
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iHeight = 9 * iScalePercentage / 100;
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// //Laptop source rect
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// if( iPercentage < 99 )
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// iScalePercentage = 10000 / (100-iPercentage);
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// else
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// iScalePercentage = 5333;
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// iWidth = 12 * iScalePercentage / 100;
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// iHeight = 9 * iScalePercentage / 100;
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iX = 472 - (472 - (iScreenWidthOffset + 320)) * iScalePercentage / 5333;
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iY = 424 - (424 - (iScreenHeightOffset + 240)) * iScalePercentage / 5333;
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// iX = iScreenWidthOffset + 472 - (472-320) * iScalePercentage / 5333;
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// iY = iScreenHeightOffset + 424 - (424-240) * iScalePercentage / 5333;
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SrcRect2.iLeft = iX - iWidth / 2;
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SrcRect2.iRight = SrcRect2.iLeft + iWidth;
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SrcRect2.iTop = iY - iHeight / 2;
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SrcRect2.iBottom = SrcRect2.iTop + iHeight;
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BltStretchVideoSurface( FRAME_BUFFER, guiSAVEBUFFER, iScreenWidthOffset, iScreenHeightOffset, 0, &DstRect, &SrcRect2 );
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// SrcRect2.iLeft = iX - iWidth / 2;
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// SrcRect2.iRight = SrcRect2.iLeft + iWidth;
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// SrcRect2.iTop = iY - iHeight / 2;
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// SrcRect2.iBottom = SrcRect2.iTop + iHeight;
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//
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// BltStretchVideoSurface(FRAME_BUFFER, guiSAVEBUFFER, 0, 0, 0, &DstRect, &SrcRect2 );
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//WANNE 2
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InvalidateScreen();
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//WANNE 2
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RefreshScreen( NULL );
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}
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// //WANNE 2
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// InvalidateScreen();
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//
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// //WANNE 2
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// RefreshScreen( NULL );
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//}
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fReDrawScreenFlag = TRUE;
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}
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@@ -2443,11 +2445,14 @@ BOOLEAN LeaveLapTopScreen( void )
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if( !gfDontStartTransitionFromLaptop )
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{
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SGPRect SrcRect1, SrcRect2, DstRect;
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INT32 iPercentage, iScalePercentage, iFactor;
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UINT32 uiStartTime, uiTimeRange, uiCurrTime;
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INT32 iX, iY, iWidth, iHeight;
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INT32 iRealPercentage;
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// WANNE 2: I disabled the laptop animation, because the screen redrawing does not work correctly!
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// Madd: It'd be nice if someone who knows more about graphics than I do could re-enable this, at least for 640x480
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//SGPRect SrcRect1, SrcRect2, DstRect;
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//INT32 iPercentage, iScalePercentage, iFactor;
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//UINT32 uiStartTime, uiTimeRange, uiCurrTime;
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//INT32 iX, iY, iWidth, iHeight;
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//INT32 iRealPercentage;
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gfDontStartTransitionFromLaptop = TRUE;
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SetCurrentCursorFromDatabase( VIDEO_NO_CURSOR );
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@@ -2462,66 +2467,66 @@ BOOLEAN LeaveLapTopScreen( void )
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PrintNumberOnTeam( );
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ShowLights();
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//Step 2: The mapscreen image is in the EXTRABUFFER, and laptop is in the SAVEBUFFER
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// Start transitioning the screen.
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DstRect.iLeft = iScreenWidthOffset + 0; // 0
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DstRect.iTop = iScreenHeightOffset + 0; // 0
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DstRect.iRight = iScreenWidthOffset + 640; // 640
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DstRect.iBottom = iScreenHeightOffset + 480; // 480
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uiTimeRange = 1000;
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iPercentage = iRealPercentage = 100;
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uiStartTime = GetJA2Clock();
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////Step 2: The mapscreen image is in the EXTRABUFFER, and laptop is in the SAVEBUFFER
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//// Start transitioning the screen.
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//DstRect.iLeft = iScreenWidthOffset + 0; // 0
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//DstRect.iTop = iScreenHeightOffset + 0; // 0
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//DstRect.iRight = iScreenWidthOffset + 640; // 640
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//DstRect.iBottom = iScreenHeightOffset + 480; // 480
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//uiTimeRange = 1000;
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//iPercentage = iRealPercentage = 100;
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//uiStartTime = GetJA2Clock();
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BlitBufferToBuffer( FRAME_BUFFER, guiSAVEBUFFER, iScreenWidthOffset, iScreenHeightOffset,
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640, 480 );
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//BlitBufferToBuffer( FRAME_BUFFER, guiSAVEBUFFER, iScreenWidthOffset, iScreenHeightOffset,
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// 640, 480 );
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PlayJA2SampleFromFile( "SOUNDS\\Laptop power down (8-11).wav", RATE_11025, HIGHVOLUME, 1, MIDDLEPAN );
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//PlayJA2SampleFromFile( "SOUNDS\\Laptop power down (8-11).wav", RATE_11025, HIGHVOLUME, 1, MIDDLEPAN );
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// WANNE 2
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while( iRealPercentage > 0 )
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{
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BlitBufferToBuffer( guiEXTRABUFFER, FRAME_BUFFER, iScreenWidthOffset, iScreenHeightOffset, 640, 480 );
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//// WANNE 2
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//while( iRealPercentage > 0 )
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//{
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// BlitBufferToBuffer( guiEXTRABUFFER, FRAME_BUFFER, iScreenWidthOffset, iScreenHeightOffset, 640, 480 );
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uiCurrTime = GetJA2Clock();
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iPercentage = (uiCurrTime-uiStartTime) * 100 / uiTimeRange;
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iPercentage = min( iPercentage, 100 );
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iPercentage = 100 - iPercentage;
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// uiCurrTime = GetJA2Clock();
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// iPercentage = (uiCurrTime-uiStartTime) * 100 / uiTimeRange;
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// iPercentage = min( iPercentage, 100 );
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// iPercentage = 100 - iPercentage;
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iRealPercentage = iPercentage;
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// iRealPercentage = iPercentage;
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//Factor the percentage so that it is modified by a gravity falling acceleration effect.
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iFactor = (iPercentage - 50) * 2;
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if( iPercentage < 50 )
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iPercentage = (UINT32)(iPercentage + iPercentage * iFactor * 0.01 + 0.5);
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else
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iPercentage = (UINT32)(iPercentage + (100-iPercentage) * iFactor * 0.01 + 0.5);
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// //Factor the percentage so that it is modified by a gravity falling acceleration effect.
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// iFactor = (iPercentage - 50) * 2;
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// if( iPercentage < 50 )
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// iPercentage = (UINT32)(iPercentage + iPercentage * iFactor * 0.01 + 0.5);
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// else
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// iPercentage = (UINT32)(iPercentage + (100-iPercentage) * iFactor * 0.01 + 0.5);
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//Mapscreen source rect
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SrcRect1.iLeft = iScreenWidthOffset + 464 * iPercentage / 100;
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SrcRect1.iRight = iScreenWidthOffset + 640 - 163 * iPercentage / 100;
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SrcRect1.iTop = iScreenHeightOffset + 417 * iPercentage / 100;
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SrcRect1.iBottom = iScreenHeightOffset + 480 - 55 * iPercentage / 100;
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//Laptop source rect
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if( iPercentage < 99 )
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iScalePercentage = 10000 / (100-iPercentage);
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else
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iScalePercentage = 5333;
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iWidth = 12 * iScalePercentage / 100;
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iHeight = 9 * iScalePercentage / 100;
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iX = 472 - (472 - (iScreenWidthOffset + 320)) * iScalePercentage / 5333;
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iY = 424 - (424 - (iScreenHeightOffset + 240)) * iScalePercentage / 5333;
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// //Mapscreen source rect
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// SrcRect1.iLeft = iScreenWidthOffset + 464 * iPercentage / 100;
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// SrcRect1.iRight = iScreenWidthOffset + 640 - 163 * iPercentage / 100;
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// SrcRect1.iTop = iScreenHeightOffset + 417 * iPercentage / 100;
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// SrcRect1.iBottom = iScreenHeightOffset + 480 - 55 * iPercentage / 100;
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// //Laptop source rect
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// if( iPercentage < 99 )
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// iScalePercentage = 10000 / (100-iPercentage);
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// else
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// iScalePercentage = 5333;
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// iWidth = 12 * iScalePercentage / 100;
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// iHeight = 9 * iScalePercentage / 100;
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// iX = iScreenWidthOffset + 472 - (472-320) * iScalePercentage / 5333;
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// iY = iScreenHeightOffset + 424 - (424-240) * iScalePercentage / 5333;
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SrcRect2.iLeft = iX - iWidth / 2;
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SrcRect2.iRight = SrcRect2.iLeft + iWidth;
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SrcRect2.iTop = iY - iHeight / 2;
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SrcRect2.iBottom = SrcRect2.iTop + iHeight;
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// SrcRect2.iLeft = iX - iWidth / 2;
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// SrcRect2.iRight = SrcRect2.iLeft + iWidth;
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// SrcRect2.iTop = iY - iHeight / 2;
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// SrcRect2.iBottom = SrcRect2.iTop + iHeight;
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BltStretchVideoSurface( FRAME_BUFFER, guiSAVEBUFFER, 0, iScreenWidthOffset, iScreenHeightOffset, &DstRect, &SrcRect2 );
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// BltStretchVideoSurface( FRAME_BUFFER, guiSAVEBUFFER, 0, 0, 0, &DstRect, &SrcRect2 );
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InvalidateScreen();
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//gfPrintFrameBuffer = TRUE;
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RefreshScreen( NULL );
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}
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// InvalidateScreen();
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// //gfPrintFrameBuffer = TRUE;
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// RefreshScreen( NULL );
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//}
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}
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}
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return( TRUE );
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@@ -4514,8 +4519,8 @@ BOOLEAN DisplayTitleBarMaximizeGraphic(BOOLEAN fForward, BOOLEAN fInit, UINT16 u
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sPosBottomY = LAPTOP_TITLE_BAR_HEIGHT;
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SrcRect.iLeft = 0;
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SrcRect.iTop = 0;
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SrcRect.iLeft = iScreenWidthOffset;
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SrcRect.iTop = iScreenHeightOffset;
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SrcRect.iRight = LAPTOP_TITLE_BAR_WIDTH;
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SrcRect.iBottom = LAPTOP_TITLE_BAR_HEIGHT;
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