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- To make it easier to search for dialogue and understand what a line is supposed to mean, changed a few dialogue enums.
- Merged IsMercOnTeam...(...) functions into one - Fix: during hiring, AIM mercs only complained about their hated ones if these were already in the country, thus ignoring other mercs in transit git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8512 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -204,7 +204,7 @@ INT32 GetNumberOfHiredMercs()
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usMercID = GetMercIDFromMERCArray( i );
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// Is the merc hired?
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if( IsMercOnTeam( (UINT8)usMercID ) || gMercProfiles[ usMercID ].iMercMercContractLength != 0 )
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if( IsMercOnTeam( (UINT8)usMercID, FALSE, FALSE ) || gMercProfiles[ usMercID ].iMercMercContractLength != 0 )
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{
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#ifdef JA2UB
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@@ -527,7 +527,7 @@ void DisplayHiredMercs()
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usMercID = GetMercIDFromMERCArray( i );
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//is the merc on the team, or is owed money
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if( IsMercOnTeam( (UINT8)usMercID ) || gMercProfiles[ usMercID ].iMercMercContractLength != 0 )
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if( IsMercOnTeam( (UINT8)usMercID, FALSE, FALSE ) || gMercProfiles[ usMercID ].iMercMercContractLength != 0 )
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{
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// count the number of mercs we really hired, but only display those that should be on this page
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++merccounter;
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@@ -616,7 +616,7 @@ void SettleMercAccounts()
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ubMercID = GetMercIDFromMERCArray( (UINT8) i );
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//if the merc is on the team, or does the player owe money for a fired merc
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if( IsMercOnTeam( ubMercID ) || ( gMercProfiles[ ubMercID ].iMercMercContractLength != 0 ) )
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if( IsMercOnTeam( ubMercID, FALSE, FALSE ) || ( gMercProfiles[ ubMercID ].iMercMercContractLength != 0 ) )
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{
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//Calc the contract charge
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#ifdef JA2UB
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