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- To make it easier to search for dialogue and understand what a line is supposed to mean, changed a few dialogue enums.
- Merged IsMercOnTeam...(...) functions into one - Fix: during hiring, AIM mercs only complained about their hated ones if these were already in the country, thus ignoring other mercs in transit git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8512 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -529,7 +529,7 @@ BOOLEAN WillMercRenew( SOLDIERTYPE *pSoldier, BOOLEAN fSayQuote )
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continue;
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// is this buddy on the team?
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if( IsMercOnTeamAndAlive( (UINT8) bMercID) )
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if( IsMercOnTeam( (UINT8) bMercID, FALSE, FALSE ) )
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{
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fBuddyAround = TRUE;
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@@ -565,7 +565,7 @@ BOOLEAN WillMercRenew( SOLDIERTYPE *pSoldier, BOOLEAN fSayQuote )
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if( bMercID < 0 )
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continue;
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if( IsMercOnTeamAndInOmertaAlreadyAndAlive( (UINT8) bMercID ) )
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if( IsMercOnTeam( (UINT8) bMercID, TRUE, TRUE ) )
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{
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if ( gMercProfiles[ pSoldier->ubProfile ].bHatedCount[ i ] == 0 )
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{
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@@ -609,7 +609,7 @@ BOOLEAN WillMercRenew( SOLDIERTYPE *pSoldier, BOOLEAN fSayQuote )
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if ( bMercID >= 0 )
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{
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if ( IsMercOnTeamAndInOmertaAlreadyAndAlive( (UINT8) bMercID ) )
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if ( IsMercOnTeam( (UINT8) bMercID, TRUE, TRUE ) )
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{
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if ( gMercProfiles[ pSoldier->ubProfile ].bLearnToHateCount == 0 )
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{
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