- To make it easier to search for dialogue and understand what a line is supposed to mean, changed a few dialogue enums.

- Merged IsMercOnTeam...(...) functions into one
- Fix: during hiring, AIM mercs only complained about their hated ones if these were already in the country, thus ignoring other mercs in transit


git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8512 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Flugente
2018-01-04 15:50:31 +00:00
parent f8b34b35d7
commit a8e62cc406
12 changed files with 50 additions and 131 deletions
+3 -3
View File
@@ -529,7 +529,7 @@ BOOLEAN WillMercRenew( SOLDIERTYPE *pSoldier, BOOLEAN fSayQuote )
continue;
// is this buddy on the team?
if( IsMercOnTeamAndAlive( (UINT8) bMercID) )
if( IsMercOnTeam( (UINT8) bMercID, FALSE, FALSE ) )
{
fBuddyAround = TRUE;
@@ -565,7 +565,7 @@ BOOLEAN WillMercRenew( SOLDIERTYPE *pSoldier, BOOLEAN fSayQuote )
if( bMercID < 0 )
continue;
if( IsMercOnTeamAndInOmertaAlreadyAndAlive( (UINT8) bMercID ) )
if( IsMercOnTeam( (UINT8) bMercID, TRUE, TRUE ) )
{
if ( gMercProfiles[ pSoldier->ubProfile ].bHatedCount[ i ] == 0 )
{
@@ -609,7 +609,7 @@ BOOLEAN WillMercRenew( SOLDIERTYPE *pSoldier, BOOLEAN fSayQuote )
if ( bMercID >= 0 )
{
if ( IsMercOnTeamAndInOmertaAlreadyAndAlive( (UINT8) bMercID ) )
if ( IsMercOnTeam( (UINT8) bMercID, TRUE, TRUE ) )
{
if ( gMercProfiles[ pSoldier->ubProfile ].bLearnToHateCount == 0 )
{