- To make it easier to search for dialogue and understand what a line is supposed to mean, changed a few dialogue enums.

- Merged IsMercOnTeam...(...) functions into one
- Fix: during hiring, AIM mercs only complained about their hated ones if these were already in the country, thus ignoring other mercs in transit


git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8512 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Flugente
2018-01-04 15:50:31 +00:00
parent f8b34b35d7
commit a8e62cc406
12 changed files with 50 additions and 131 deletions
+3 -2
View File
@@ -2586,7 +2586,8 @@ void InitManualMobileRestrictions()
}
extern BOOLEAN IsMercOnTeam(UINT8 ubMercID);
extern BOOLEAN IsMercOnTeam(UINT8 ubMercID, BOOLEAN aAlreadyInCountry, BOOLEAN aAlive );
// @brief Calculates the contingent for mobile militia.
// Calculates current active mobile militia and compares to variable maximum limit which can be altered by external data.
// @param printMessage Set to TRUE to get a screenmessage telling the player which maximum is reached. No message is generated when the maximum is not yet reached (<=100).
@@ -2650,7 +2651,7 @@ UINT8 GetMobileMilitiaQuota( BOOLEAN printMessage )
UINT16 rebelStructSize = sizeof ( gProfilesRPC );
for (UINT16 rebelPC = 0; rebelPC < rebelStructSize; rebelPC++)
{
if ( IsMercOnTeam ( gProfilesRPC[ rebelPC ].ProfilId ) ) iNumRebelsInPlayerTeam++;
if ( IsMercOnTeam ( gProfilesRPC[ rebelPC ].ProfilId, FALSE, FALSE ) ) iNumRebelsInPlayerTeam++;
}
}
//if ( IsMercOnTeam ( IRA ) ) iNumRebelsInPlayerTeam++;