mirror of
https://github.com/1dot13/source.git
synced 2026-09-02 14:36:06 +02:00
- To make it easier to search for dialogue and understand what a line is supposed to mean, changed a few dialogue enums.
- Merged IsMercOnTeam...(...) functions into one - Fix: during hiring, AIM mercs only complained about their hated ones if these were already in the country, thus ignoring other mercs in transit git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8512 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
@@ -2586,7 +2586,8 @@ void InitManualMobileRestrictions()
|
||||
}
|
||||
|
||||
|
||||
extern BOOLEAN IsMercOnTeam(UINT8 ubMercID);
|
||||
extern BOOLEAN IsMercOnTeam(UINT8 ubMercID, BOOLEAN aAlreadyInCountry, BOOLEAN aAlive );
|
||||
|
||||
// @brief Calculates the contingent for mobile militia.
|
||||
// Calculates current active mobile militia and compares to variable maximum limit which can be altered by external data.
|
||||
// @param printMessage Set to TRUE to get a screenmessage telling the player which maximum is reached. No message is generated when the maximum is not yet reached (<=100).
|
||||
@@ -2650,7 +2651,7 @@ UINT8 GetMobileMilitiaQuota( BOOLEAN printMessage )
|
||||
UINT16 rebelStructSize = sizeof ( gProfilesRPC );
|
||||
for (UINT16 rebelPC = 0; rebelPC < rebelStructSize; rebelPC++)
|
||||
{
|
||||
if ( IsMercOnTeam ( gProfilesRPC[ rebelPC ].ProfilId ) ) iNumRebelsInPlayerTeam++;
|
||||
if ( IsMercOnTeam ( gProfilesRPC[ rebelPC ].ProfilId, FALSE, FALSE ) ) iNumRebelsInPlayerTeam++;
|
||||
}
|
||||
}
|
||||
//if ( IsMercOnTeam ( IRA ) ) iNumRebelsInPlayerTeam++;
|
||||
|
||||
Reference in New Issue
Block a user