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- To make it easier to search for dialogue and understand what a line is supposed to mean, changed a few dialogue enums.
- Merged IsMercOnTeam...(...) functions into one - Fix: during hiring, AIM mercs only complained about their hated ones if these were already in the country, thus ignoring other mercs in transit git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8512 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -889,7 +889,7 @@ void HandlePowerGenAlarm()
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if( bID != -1 )
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{
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TacticalCharacterDialogue( &Menptr[ bID ], QUOTE_PERSONALITY_BIAS_WITH_HATED_2 );
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TacticalCharacterDialogue( &Menptr[ bID ], QUOTE_HATED_2_ON_TEAM_LONGTIMETOHATE );
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}
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}
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else
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@@ -899,15 +899,15 @@ void HandlePowerGenAlarm()
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if( bSoldierId1 != -1 && Menptr[ bSoldierId1 ].ubProfile != BIGGENS_UB ) //BIGGENS
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{
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TacticalCharacterDialogue( &Menptr[ bSoldierId1 ], QUOTE_PERSONALITY_BIAS_WITH_HATED_1 );
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TacticalCharacterDialogue( &Menptr[ bSoldierId1 ], QUOTE_HATED_1_ON_TEAM_LONGTIMETOHATE );
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}
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else if( bSoldierId2 != -1 && Menptr[ bSoldierId2 ].ubProfile != BIGGENS_UB ) //BIGGENS
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{
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TacticalCharacterDialogue( &Menptr[ bSoldierId2 ], QUOTE_PERSONALITY_BIAS_WITH_HATED_1 );
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TacticalCharacterDialogue( &Menptr[ bSoldierId2 ], QUOTE_HATED_1_ON_TEAM_LONGTIMETOHATE );
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}
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else if( bSoldierId3 != -1 && Menptr[ bSoldierId3 ].ubProfile != BIGGENS_UB ) // BIGGENS
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{
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TacticalCharacterDialogue( &Menptr[ bSoldierId3 ], QUOTE_PERSONALITY_BIAS_WITH_HATED_1 );
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TacticalCharacterDialogue( &Menptr[ bSoldierId3 ], QUOTE_HATED_1_ON_TEAM_LONGTIMETOHATE );
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}
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}
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}
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