mirror of
https://github.com/1dot13/source.git
synced 2026-07-29 13:52:17 +02:00
Whether a gun shoots fire or fire retardant is now set on the ammo with the <ammoflag>-tag, not the gun.
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@2604 4f8fa57e-7814-0410-bad4-adc449f26b7c
This commit is contained in:
@@ -42,9 +42,12 @@
|
||||
<temperatureModificator> additive modifier for temperature generation. 1.0 means +100%
|
||||
<dirtModificator> additive modifier for dirt generation. 1.0 means +100%
|
||||
<ammoflag> flagmask for various ammo properties:
|
||||
AMMO_CRYO 1 this ammo shock-freezes target (scifi)
|
||||
AMMO_BLIND 2 this ammo will blind if it hits the head
|
||||
AMMO_ANTIMATERIEL 4 this ammo is anti-materiel, bullets can destroy structures
|
||||
AMMO_CRYO 1 this ammo shock-freezes target (scifi)
|
||||
AMMO_BLIND 2 this ammo will blind if it hits the head
|
||||
AMMO_ANTIMATERIEL 4 this ammo is anti-materiel, bullets can destroy structures
|
||||
AMMO_TRAIL_WHITESMOKE 8 this ammo leaves a trail of white smoke
|
||||
AMMO_TRAIL_FIRE 16 this ammo leaves a trail of fire
|
||||
|
||||
<dDamageModifierLife> multiplier for damage to health
|
||||
<dDamageModifierBreath> multiplier for damage to breath
|
||||
<dDamageModifierTank> additional multiplier for damage to health if target is a tank
|
||||
@@ -537,9 +540,9 @@
|
||||
<AMMOTYPE>
|
||||
<uiIndex>12</uiIndex>
|
||||
<name>Flame</name>
|
||||
<red>137</red>
|
||||
<green>137</green>
|
||||
<blue>137</blue>
|
||||
<red>255</red>
|
||||
<green>128</green>
|
||||
<blue>40</blue>
|
||||
<structureImpactReductionMultiplier>1</structureImpactReductionMultiplier>
|
||||
<structureImpactReductionDivisor>1</structureImpactReductionDivisor>
|
||||
<armourImpactReductionMultiplier>1</armourImpactReductionMultiplier>
|
||||
@@ -554,8 +557,8 @@
|
||||
<numberOfBullets>1</numberOfBullets>
|
||||
<multipleBulletDamageMultiplier>1</multipleBulletDamageMultiplier>
|
||||
<multipleBulletDamageDivisor>1</multipleBulletDamageDivisor>
|
||||
<highExplosive>0</highExplosive>
|
||||
<explosionSize>0</explosionSize>
|
||||
<highExplosive>979</highExplosive>
|
||||
<explosionSize>4</explosionSize>
|
||||
<dart>0</dart>
|
||||
<knife>0</knife>
|
||||
<monsterSpit>0</monsterSpit>
|
||||
@@ -566,7 +569,7 @@
|
||||
<spreadPattern />
|
||||
<temperatureModificator>0.5</temperatureModificator>
|
||||
<dirtModificator>0.8</dirtModificator>
|
||||
<ammoflag>0</ammoflag>
|
||||
<ammoflag>16</ammoflag>
|
||||
<dDamageModifierLife>1.0</dDamageModifierLife>
|
||||
<dDamageModifierBreath>1.0</dDamageModifierBreath>
|
||||
<dDamageModifierTank>0.0</dDamageModifierTank>
|
||||
@@ -1445,7 +1448,7 @@
|
||||
<spreadPattern />
|
||||
<temperatureModificator>1.0</temperatureModificator>
|
||||
<dirtModificator>0.8</dirtModificator>
|
||||
<ammoflag>0</ammoflag>
|
||||
<ammoflag>8</ammoflag>
|
||||
<dDamageModifierLife>1.0</dDamageModifierLife>
|
||||
<dDamageModifierBreath>1.0</dDamageModifierBreath>
|
||||
<dDamageModifierTank>0.0</dDamageModifierTank>
|
||||
|
||||
@@ -198,7 +198,6 @@
|
||||
<bloodbag>0</bloodbag>
|
||||
<emptybloodbag>0</emptybloodbag>
|
||||
<medicalsplint>0</medicalsplint>
|
||||
<fireextinguisher>0</fireextinguisher>
|
||||
<sFireResistance>0</sFireResistance>
|
||||
<STAND_MODIFIERS>
|
||||
<FlatBase>0</FlatBase>
|
||||
@@ -52284,7 +52283,7 @@
|
||||
<uiIndex>1761</uiIndex>
|
||||
<szItemName>Extinguisher</szItemName>
|
||||
<szLongItemName>Fire Extinguisher</szLongItemName>
|
||||
<szItemDesc>Not as useful as one would think in an actual fire fight. Though we see why you made that error.</szItemDesc>
|
||||
<szItemDesc>Not as useful as one would think in an actual fire fight. Though we can see why you made that error.</szItemDesc>
|
||||
<szBRName>Fire Extinguisher</szBRName>
|
||||
<szBRDesc>A standard fire extinguisher. Remember to P.A.S.S..</szBRDesc>
|
||||
<usItemClass>2</usItemClass>
|
||||
@@ -52306,7 +52305,6 @@
|
||||
<BR_NewInventory>4</BR_NewInventory>
|
||||
<BR_ROF>12</BR_ROF>
|
||||
<GrenadeLauncher>1</GrenadeLauncher>
|
||||
<fireextinguisher>1</fireextinguisher>
|
||||
<usOverheatingCooldownFactor>100.0</usOverheatingCooldownFactor>
|
||||
<DamageChance>10</DamageChance>
|
||||
<DirtIncreaseFactor>20.0</DirtIncreaseFactor>
|
||||
|
||||
Binary file not shown.
Reference in New Issue
Block a user