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synced 2026-07-22 13:40:22 +02:00
- Moved the new cover properties to section "JA2 Tactical Section"
- Updated texts for new cover system - Updated build number to 3274 - New exe release build: 3274 git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@3274 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
+13
-10
@@ -735,6 +735,18 @@ void LoadGameExternalOptions()
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// Silence the RT sneaking messages
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gGameExternalOptions.fQuietRealTimeSneak = iniReader.ReadBoolean("JA2 Tactical Settings","QUIET_REAL_TIME_SNEAK", FALSE);
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// CPT: Cover System Settings
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gGameExternalOptions.ubStealthTraitCoverValue = iniReader.ReadInteger("JA2 Tactical Settings","STEALTH_TRAIT_COVER_VALUE", 15, 0, 100);
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gGameExternalOptions.ubStealthEffectiveness = iniReader.ReadInteger("JA2 Tactical Settings", "STEALTH_EFFECTIVENESS", 50, 0, 100);
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gGameExternalOptions.ubTreeCoverEffectiveness = iniReader.ReadInteger("JA2 Tactical Settings","TREE_COVER_EFFECTIVENESS", 50, 0, 100);
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gGameExternalOptions.ubCamouflageEffectiveness = iniReader.ReadInteger("JA2 Tactical Settings", "CAMOUFLAGE_EFFECTIVENESS", 50, 0, 100);
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gGameExternalOptions.ubCoverDisplayUpdateWait = iniReader.ReadInteger("JA2 Tactical Settings", "COVER_DISPLAY_UPDATE_WAIT", 500, -1, 10000);
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gGameExternalOptions.fMovementSightAdjustment = iniReader.ReadBoolean("JA2 Tactical Settings", "MOVEMENT_SIGHT_ADJUSTMENT", TRUE);
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gGameExternalOptions.fStanceSightAdjustment = iniReader.ReadBoolean("JA2 Tactical Settings", "STANCE_SIGHT_ADJUSTMENT", TRUE);
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gGameExternalOptions.fLBESightAdjustment = iniReader.ReadBoolean("JA2 Tactical Settings", "LBE_SIGHT_ADJUSTMENT", TRUE);
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//################# Rain Settings ##################
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// Rain settings
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@@ -1006,16 +1018,7 @@ void LoadGameExternalOptions()
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// HEADROCK HAM B2.4
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gGameExternalOptions.iMineIncomePercentage = iniReader.ReadInteger("JA2 HAM Settings","MINE_INCOME_PERCENTAGE", 100, 1, 1000);
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// CPT: Cover System Settings
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gGameExternalOptions.ubStealthTraitCoverValue = iniReader.ReadInteger("JA2 Gameplay Settings","STEALTH_TRAIT_COVER_VALUE", 15, 0, 100);
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gGameExternalOptions.ubStealthEffectiveness = iniReader.ReadInteger("JA2 Gameplay Settings", "STEALTH_EFFECTIVENESS", 50, 0, 100);
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gGameExternalOptions.ubTreeCoverEffectiveness = iniReader.ReadInteger("JA2 Gameplay Settings","TREE_COVER_EFFECTIVENESS", 50, 0, 100);
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gGameExternalOptions.ubCamouflageEffectiveness = iniReader.ReadInteger("JA2 Gameplay Settings", "CAMOUFLAGE_EFFECTIVENESS", 50, 0, 100);
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gGameExternalOptions.ubCoverDisplayUpdateWait = iniReader.ReadInteger("JA2 Gameplay Settings", "COVER_DISPLAY_UPDATE_WAIT", 500, -1, 10000);
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gGameExternalOptions.fMovementSightAdjustment = iniReader.ReadBoolean("JA2 Gameplay Settings", "MOVEMENT_SIGHT_ADJUSTMENT", TRUE);
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gGameExternalOptions.fStanceSightAdjustment = iniReader.ReadBoolean("JA2 Gameplay Settings", "STANCE_SIGHT_ADJUSTMENT", TRUE);
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gGameExternalOptions.fLBESightAdjustment = iniReader.ReadBoolean("JA2 Gameplay Settings", "LBE_SIGHT_ADJUSTMENT", TRUE);
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// HEADROCK HAM B1: Set minimum and maximum CTH
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gGameExternalOptions.iMaximumCTH = iniReader.ReadInteger("JA2 HAM Settings","MAXIMUM_POSSIBLE_CTH",99);
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+3
-3
@@ -18,7 +18,7 @@ CHAR16 zVersionLabel[256] = { L"Map Editor v1.13.3023" };
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#elif defined JA2BETAVERSION
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//BETA/TEST BUILD VERSION
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CHAR16 zVersionLabel[256] = { L"Debug v1.13.3272" };
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CHAR16 zVersionLabel[256] = { L"Debug v1.13.3274" };
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#elif defined CRIPPLED_VERSION
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@@ -28,11 +28,11 @@ CHAR16 zVersionLabel[256] = { L"Beta v. 0.98" };
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#else
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//RELEASE BUILD VERSION
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CHAR16 zVersionLabel[256] = { L"Release v1.13.3272" };
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CHAR16 zVersionLabel[256] = { L"Release v1.13.3274" };
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#endif
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CHAR8 czVersionNumber[16] = { "Build 09.10.19" }; //YY.MM.DD
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CHAR8 czVersionNumber[16] = { "Build 09.10.21" }; //YY.MM.DD
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CHAR16 zTrackingNumber[16] = { L"Z" };
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@@ -288,7 +288,7 @@ INT32 iLoopCount = 0;
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{
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bSkipSpots--;
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}
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else if ( Random( uiChanceIn ) == 0 )
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else /*if ( Random( uiChanceIn ) == 0 )*/
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{
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pBuilding->sUpClimbSpots[ pBuilding->ubNumClimbSpots ] = sCurrGridNo;
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pBuilding->sDownClimbSpots[ pBuilding->ubNumClimbSpots ] = sRightGridNo;
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@@ -308,6 +308,7 @@ INT32 iLoopCount = 0;
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// skip the next spot
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bSkipSpots = 1;
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}
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/*
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else
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{
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// didn't pick this location, so increase chance that next location
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@@ -317,6 +318,7 @@ INT32 iLoopCount = 0;
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uiChanceIn--;
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}
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}
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*/
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}
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else
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@@ -109,9 +109,9 @@ STR16 gzDisplayCoverText[]=
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{
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L"Cover: %d/100 %s, Brightness: %d/100",
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L"Gun Range: %d/%d tiles, Chance to hit: %d/100",
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L"Disabling Cover Display",
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L"Showing Mercenary View",
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L"Showing Cover for Mercenary",
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L"Disabling cover display",
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L"Showing mercenary view",
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L"Showing danger zones for mercenary",
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L"Wood", // wanted to use jungle , but wood is shorter in german too (dschungel vs wald)
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L"Urban",
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L"Desert",
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@@ -74,9 +74,9 @@ STR16 gzDisplayCoverText[]=
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{
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L"Cover: %d/100 %s, Brightness: %d/100",
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L"Gun Range: %d/%d tiles, Chance to hit: %d/100",
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L"Disabling Cover Display",
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L"Showing Mercenary View",
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L"Showing Cover for Mercenary",
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L"Disabling cover display",
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L"Showing mercenary view",
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L"Showing danger zones for mercenary",
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L"Wood", // wanted to use jungle , but wood is shorter in german too (dschungel vs wald)
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L"Urban",
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L"Desert",
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@@ -74,9 +74,9 @@ STR16 gzDisplayCoverText[]=
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{
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L"Cover: %d/100 %s, Brightness: %d/100",
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L"Gun Range: %d/%d tiles, Chance to hit: %d/100",
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L"Disabling Cover Display",
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L"Showing Mercenary View",
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L"Showing Cover for Mercenary",
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L"Disabling cover display",
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L"Showing mercenary view",
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L"Showing danger zones for mercenary",
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L"Wood", // wanted to use jungle , but wood is shorter in german too (dschungel vs wald)
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L"Urban",
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L"Desert",
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@@ -75,9 +75,9 @@ STR16 gzDisplayCoverText[]=
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{
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L"Cover: %d/100 %s, Brightness: %d/100",
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L"Gun Range: %d/%d tiles, Chance to hit: %d/100",
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L"Disabling Cover Display",
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L"Showing Mercenary View",
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L"Showing Cover for Mercenary",
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L"Disabling cover display",
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L"Showing mercenary view",
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L"Showing danger zones for mercenary",
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L"Wood", // wanted to use jungle , but wood is shorter in german too (dschungel vs wald)
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L"Urban",
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L"Desert",
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@@ -75,8 +75,8 @@ STR16 gzDisplayCoverText[]=
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L"Deckung: %d/100 %s, Helligkeit: %d/100",
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L"Waffen-Rchwt.: %d/%d Felder, Trefferwahrsch.: %d/100",
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L"Deckungsanzeige ausschalten",
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L"Zeige Söldneransicht",
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L"Zeige Deckung für Söldner",
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L"Zeige Ansicht für Söldner",
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L"Zeige Gefahrenbereich für Söldner",
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L"Wald", // wanted to use jungle , but wood is shorter in german too (dschungel vs wald)
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L"Stadt",
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L"Wüste",
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@@ -75,9 +75,9 @@ STR16 gzDisplayCoverText[]=
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{
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L"Cover: %d/100 %s, Brightness: %d/100",
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L"Gun Range: %d/%d tiles, Chance to hit: %d/100",
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L"Disabling Cover Display",
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L"Showing Mercenary View",
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L"Showing Cover for Mercenary",
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L"Disabling cover display",
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L"Showing mercenary view",
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L"Showing danger zones for mercenary",
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L"Wood", // wanted to use jungle , but wood is shorter in german too (dschungel vs wald)
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L"Urban",
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L"Desert",
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@@ -75,9 +75,9 @@ STR16 gzDisplayCoverText[]=
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{
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L"Cover: %d/100 %s, Brightness: %d/100",
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L"Gun Range: %d/%d tiles, Chance to hit: %d/100",
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L"Disabling Cover Display",
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L"Showing Mercenary View",
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L"Showing Cover for Mercenary",
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L"Disabling cover display",
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L"Showing mercenary view",
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L"Showing danger zones for mercenary",
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L"Wood", // wanted to use jungle , but wood is shorter in german too (dschungel vs wald)
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L"Urban",
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L"Desert",
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@@ -74,9 +74,9 @@ STR16 gzDisplayCoverText[]=
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{
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L"Cover: %d/100 %s, Brightness: %d/100",
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L"Gun Range: %d/%d tiles, Chance to hit: %d/100",
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L"Disabling Cover Display",
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L"Showing Mercenary View",
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L"Showing Cover for Mercenary",
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L"Disabling cover display",
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L"Showing mercenary view",
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L"Showing danger zones for mercenary",
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L"Wood", // wanted to use jungle , but wood is shorter in german too (dschungel vs wald)
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L"Urban",
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L"Desert",
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@@ -74,9 +74,9 @@ STR16 gzDisplayCoverText[]=
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{
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L"Cover: %d/100 %s, Brightness: %d/100",
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L"Gun Range: %d/%d tiles, Chance to hit: %d/100",
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L"Disabling Cover Display",
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L"Showing Mercenary View",
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L"Showing Cover for Mercenary",
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L"Disabling cover display",
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L"Showing mercenary view",
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L"Showing danger zones for mercenary",
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L"Wood", // wanted to use jungle , but wood is shorter in german too (dschungel vs wald)
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L"Urban",
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L"Desert",
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@@ -17,7 +17,7 @@
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<Configurations>
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<Configuration
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Name="Debug|Win32"
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OutputDirectory="\games\jagged alliance 2"
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OutputDirectory="C:\Games\Jagged Alliance 2 - EN"
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IntermediateDirectory="$(ConfigurationName)"
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ConfigurationType="1"
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InheritedPropertySheets=".\ja2_2005Express.vsprops;.\ja2_2005ExpressDebug.vsprops"
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@@ -66,7 +66,7 @@
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<Tool
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Name="VCLinkerTool"
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AdditionalDependencies="Winmm.lib .\Multiplayer\raknet\RakNetLibStaticDebug.lib ws2_32.lib"
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OutputFile="$(OutDir)\JA2_EN_Debug_3111.exe"
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OutputFile="$(OutDir)\JA2_EN_3274_Debug.exe"
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LinkIncremental="2"
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GenerateDebugInformation="true"
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SubSystem="2"
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@@ -99,7 +99,7 @@
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</Configuration>
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<Configuration
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Name="Release|Win32"
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OutputDirectory="\games\jagged alliance 2"
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OutputDirectory="C:\Games\Jagged Alliance 2 - EN"
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IntermediateDirectory="$(ConfigurationName)"
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ConfigurationType="1"
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InheritedPropertySheets=".\ja2_2005Express.vsprops"
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@@ -145,7 +145,7 @@
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<Tool
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Name="VCLinkerTool"
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AdditionalDependencies="Winmm.lib .\Multiplayer\raknet\RakNetLibStatic.lib ws2_32.lib"
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OutputFile="$(OutDir)\JA2_EN_3111.exe"
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OutputFile="$(OutDir)\JA2_EN_3274.exe"
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LinkIncremental="1"
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GenerateDebugInformation="true"
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GenerateMapFile="true"
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@@ -183,7 +183,7 @@
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</Configuration>
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<Configuration
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Name="MapEditor|Win32"
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OutputDirectory="\games\jagged alliance 2"
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OutputDirectory="C:\Games\Jagged Alliance 2 - EN"
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IntermediateDirectory="$(ConfigurationName)"
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ConfigurationType="1"
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InheritedPropertySheets=".\ja2_2005Express.vsprops;.\ja2_2005ExpressEditor.vsprops"
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@@ -267,7 +267,7 @@
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</Configuration>
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<Configuration
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Name="MapEditorD|Win32"
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OutputDirectory="\games\jagged alliance 2"
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OutputDirectory="C:\Games\Jagged Alliance 2 - EN"
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IntermediateDirectory="$(ConfigurationName)"
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ConfigurationType="1"
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InheritedPropertySheets=".\ja2_2005Express.vsprops;.\ja2_2005ExpressEditor.vsprops"
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