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BUGFIX 525 - Corrected UDB display issue where ammo and RangeBonus are concerned.
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@4490 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -8026,14 +8026,26 @@ void DrawAdvancedValues( OBJECTTYPE *gpItemDescObject )
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if (iModifier[cnt2] > 0)
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{
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SetFontForeground( ITEMDESC_FONTPOSITIVE );
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swprintf( pStr, L"+%d", iModifier[cnt2] );
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swprintf( pStr, L"%d", iModifier[cnt2] );
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wcscat( pStr, L"%" );
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FindFontCenterCoordinates( sLeft, sTop, sWidth, sHeight, pStr, BLOCKFONT2, &usX, &usY);
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#ifdef CHINESE
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wcscat( pStr, ChineseSpecString1 );
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#else
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wcscat( pStr, L"%" );
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#endif
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}
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else if (iModifier[cnt2] < 0)
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{
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SetFontForeground( ITEMDESC_FONTNEGATIVE );
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swprintf( pStr, L"%d", iModifier[cnt2] );
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wcscat( pStr, L"%" );
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FindFontCenterCoordinates( sLeft, sTop, sWidth, sHeight, pStr, BLOCKFONT2, &usX, &usY);
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#ifdef CHINESE
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wcscat( pStr, ChineseSpecString1 );
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#else
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wcscat( pStr, L"%" );
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#endif
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}
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else
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{
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@@ -9041,6 +9041,8 @@ INT16 GetRangeBonus( OBJECTTYPE * pObj )
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{
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INT16 bonus = 0;
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if (pObj->exists() == true) {
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if(Item[pObj->usItem].usItemClass == IC_AMMO)
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return( Item[pObj->usItem].rangebonus );
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bonus = BonusReduce( Item[pObj->usItem].rangebonus, (*pObj)[0]->data.objectStatus );
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if ( (*pObj)[0]->data.gun.ubGunShotsLeft > 0 )
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