mirror of
https://github.com/1dot13/source.git
synced 2026-07-29 13:52:17 +02:00
Fixed not being able to remove vehicle from merc list.
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@9255 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
@@ -670,7 +670,7 @@ BOOLEAN BasicCanCharacterDrillMilitia( SOLDIERTYPE *pSoldier );
|
||||
// Can this character EVER work in any facility?
|
||||
BOOLEAN BasicCanCharacterFacility( SOLDIERTYPE *pSoldier );
|
||||
|
||||
SOLDIERTYPE *GetSelectedAssignSoldier( BOOLEAN fNullOK );
|
||||
SOLDIERTYPE *GetSelectedAssignSoldier( BOOLEAN fNullOK, BOOLEAN fReturnVehicleDriver = TRUE );
|
||||
|
||||
BOOLEAN RepairObject( SOLDIERTYPE * pSoldier, SOLDIERTYPE * pOwner, OBJECTTYPE * pObj, UINT8 * pubRepairPtsLeft );
|
||||
BOOLEAN CleanObject( SOLDIERTYPE * pSoldier, SOLDIERTYPE * pOwner, OBJECTTYPE * pObj, UINT8 * pubCleaningPtsLeft );
|
||||
@@ -12614,7 +12614,7 @@ void SquadMenuMvtCallBack(MOUSE_REGION * pRegion, INT32 iReason )
|
||||
void RemoveMercMenuBtnCallback( MOUSE_REGION * pRegion, INT32 iReason )
|
||||
{
|
||||
// btn callback handler for contract region
|
||||
SOLDIERTYPE* pSoldier = GetSelectedAssignSoldier( FALSE );
|
||||
SOLDIERTYPE* pSoldier = GetSelectedAssignSoldier( FALSE, FALSE );
|
||||
INT32 iValue = MSYS_GetRegionUserData( pRegion, 0 );
|
||||
|
||||
if (iReason & MSYS_CALLBACK_REASON_LBUTTON_UP)
|
||||
@@ -19429,7 +19429,7 @@ BOOLEAN CanCharacterRepairAnotherSoldiersStuff( SOLDIERTYPE *pSoldier, SOLDIERTY
|
||||
return( TRUE );
|
||||
}
|
||||
|
||||
SOLDIERTYPE *GetSelectedAssignSoldier( BOOLEAN fNullOK )
|
||||
SOLDIERTYPE *GetSelectedAssignSoldier( BOOLEAN fNullOK, BOOLEAN fReturnVehicleDriver )
|
||||
{
|
||||
SOLDIERTYPE *pSoldier = NULL;
|
||||
|
||||
@@ -19459,7 +19459,7 @@ SOLDIERTYPE *GetSelectedAssignSoldier( BOOLEAN fNullOK )
|
||||
Assert( pSoldier->bActive );
|
||||
// anv: don't assert, handle...
|
||||
//Assert( !( pSoldier->flags.uiStatusFlags & SOLDIER_VEHICLE ) );
|
||||
if( pSoldier->flags.uiStatusFlags & SOLDIER_VEHICLE )
|
||||
if(fReturnVehicleDriver && pSoldier->flags.uiStatusFlags & SOLDIER_VEHICLE )
|
||||
{
|
||||
pSoldier = GetDriver( pSoldier->iVehicleId );
|
||||
}
|
||||
|
||||
@@ -103,7 +103,7 @@ void RebuildMilitiaControlBox( void );
|
||||
|
||||
//funktions for soldier control
|
||||
extern INT8 SearchForItems( SOLDIERTYPE * pSoldier, INT8 bReason, UINT16 usItem );
|
||||
extern SOLDIERTYPE *GetSelectedAssignSoldier( BOOLEAN fNullOK );
|
||||
extern SOLDIERTYPE *GetSelectedAssignSoldier( BOOLEAN fNullOK, BOOLEAN fReturnVehicleDriver = TRUE );
|
||||
extern SOLDIERTYPE *pTMilitiaSoldier;
|
||||
extern BOOLEAN SoldierCanAffordNewStance( SOLDIERTYPE *pSoldier, UINT8 ubDesiredStance );
|
||||
|
||||
|
||||
Reference in New Issue
Block a user