remove UTIL and JA2 preprocessor definitions (#66)

UTIL is never used, and JA2 is always used. assumption being we'll never make 1.13 for Wizardry 8.

video2.h doesn't exist, which prevented me from deleting it.
This commit is contained in:
majcosta
2023-01-05 20:40:36 +02:00
committed by GitHub
parent 24425a82b1
commit aaa8b094c9
30 changed files with 1 additions and 702 deletions
-31
View File
@@ -15,7 +15,6 @@
#define MILITARY_SHADOW 67
#define NO_SHADOW 0
#ifdef JA2
// these are bogus! No palette is set yet!
// font foreground color symbols
@@ -39,36 +38,6 @@
#define FONT_BCOLOR_ORANGE 76
#define FONT_BCOLOR_PURPLE 160
#else
// font foreground color symbols
#define FONT_FCOLOR_WHITE 0x0000
#define FONT_FCOLOR_RED 0x0000
#define FONT_FCOLOR_BLUE 0x0000
#define FONT_FCOLOR_GREEN 0x0000
#define FONT_FCOLOR_YELLOW 0x0000
#define FONT_FCOLOR_BROWN 0x0000
#define FONT_FCOLOR_ORANGE 0x0000
#define FONT_FCOLOR_PURPLE 0x0000
// font background color symbols
#define FONT_BCOLOR_WHITE 0x0000
#define FONT_BCOLOR_RED 0x0000
#define FONT_BCOLOR_BLUE 0x0000
#define FONT_BCOLOR_GREEN 0x0000
#define FONT_BCOLOR_YELLOW 0x0000
#define FONT_BCOLOR_BROWN 0x0000
#define FONT_BCOLOR_ORANGE 0x0000
#define FONT_BCOLOR_PURPLE 0x0000
// font glyphs for spell targeting types
#define FONT_GLYPH_TARGET_POINT 0xFFF0
#define FONT_GLYPH_TARGET_CONE 0xFFF1
#define FONT_GLYPH_TARGET_SINGLE 0xFFF2
#define FONT_GLYPH_TARGET_GROUP 0xFFF3
#define FONT_GLYPH_TARGET_NONE 0xFFF4
#endif
// typedefs