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remove UTIL and JA2 preprocessor definitions (#66)
UTIL is never used, and JA2 is always used. assumption being we'll never make 1.13 for Wizardry 8. video2.h doesn't exist, which prevented me from deleting it.
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@@ -15,7 +15,6 @@
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#define MILITARY_SHADOW 67
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#define NO_SHADOW 0
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#ifdef JA2
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// these are bogus! No palette is set yet!
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// font foreground color symbols
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@@ -39,36 +38,6 @@
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#define FONT_BCOLOR_ORANGE 76
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#define FONT_BCOLOR_PURPLE 160
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#else
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// font foreground color symbols
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#define FONT_FCOLOR_WHITE 0x0000
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#define FONT_FCOLOR_RED 0x0000
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#define FONT_FCOLOR_BLUE 0x0000
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#define FONT_FCOLOR_GREEN 0x0000
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#define FONT_FCOLOR_YELLOW 0x0000
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#define FONT_FCOLOR_BROWN 0x0000
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#define FONT_FCOLOR_ORANGE 0x0000
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#define FONT_FCOLOR_PURPLE 0x0000
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// font background color symbols
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#define FONT_BCOLOR_WHITE 0x0000
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#define FONT_BCOLOR_RED 0x0000
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#define FONT_BCOLOR_BLUE 0x0000
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#define FONT_BCOLOR_GREEN 0x0000
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#define FONT_BCOLOR_YELLOW 0x0000
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#define FONT_BCOLOR_BROWN 0x0000
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#define FONT_BCOLOR_ORANGE 0x0000
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#define FONT_BCOLOR_PURPLE 0x0000
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// font glyphs for spell targeting types
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#define FONT_GLYPH_TARGET_POINT 0xFFF0
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#define FONT_GLYPH_TARGET_CONE 0xFFF1
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#define FONT_GLYPH_TARGET_SINGLE 0xFFF2
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#define FONT_GLYPH_TARGET_GROUP 0xFFF3
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#define FONT_GLYPH_TARGET_NONE 0xFFF4
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#endif
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// typedefs
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