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remove UTIL and JA2 preprocessor definitions (#66)
UTIL is never used, and JA2 is always used. assumption being we'll never make 1.13 for Wizardry 8. video2.h doesn't exist, which prevented me from deleting it.
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@@ -42,7 +42,6 @@
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//
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//**************************************************************************
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#ifdef JA2
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#include "MessageBoxScreen.h"
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STR16 gzJA2ScreenNames[] =
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{
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@@ -76,7 +75,6 @@ STR16 gzJA2ScreenNames[] =
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L"QUEST_DEBUG_SCREEN",
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#endif
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};
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#endif
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#ifdef EXTREME_MEMORY_DEBUGGING
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typedef struct MEMORY_NODE
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