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remove UTIL and JA2 preprocessor definitions (#66)
UTIL is never used, and JA2 is always used. assumption being we'll never make 1.13 for Wizardry 8. video2.h doesn't exist, which prevented me from deleting it.
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@@ -4,7 +4,6 @@
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#ifndef _SIRTECH_TYPES_
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#define _SIRTECH_TYPES_
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#ifdef JA2
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#ifdef RELEASE_WITH_DEBUG_INFO
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//For JA2 Release with debug info build, disable these warnigs messages
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@@ -13,7 +12,6 @@
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#endif
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#endif
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// build defines header....
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@@ -31,16 +29,11 @@
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// HEY WIZARDRY DUDES, JA2 ISN'T THE ONLY PROGRAM WE COMPILE! :-)
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#if defined( JA2 ) || defined( UTILS )
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typedef unsigned int UINT32;
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typedef signed __int64 INT64; // WANNE - BMP: Used for Big Maps
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typedef signed int INT32;
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typedef unsigned __int64 UINT64;
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//typedef unsigned long long UINT128; //Madd: Doing away with this redundant type
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#else
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typedef unsigned int UINT32;
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typedef int INT32;
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#endif
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// integers
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typedef unsigned char UINT8;
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