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remove UTIL and JA2 preprocessor definitions (#66)
UTIL is never used, and JA2 is always used. assumption being we'll never make 1.13 for Wizardry 8. video2.h doesn't exist, which prevented me from deleting it.
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@@ -27,9 +27,7 @@
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//
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// *****************************************************************************
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#ifdef JA2
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#define _JA2_RENDER_DIRTY // Undef this if not using the JA2 Dirty Rectangle System.
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#endif
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typedef void (*MOUSE_CALLBACK)(struct _MOUSE_REGION *,INT32); // Define MOUSE_CALLBACK type as pointer to void
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typedef void (*MOUSE_HELPTEXT_DONE_CALLBACK)( ); // the help is done callback
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