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remove UTIL and JA2 preprocessor definitions (#66)
UTIL is never used, and JA2 is always used. assumption being we'll never make 1.13 for Wizardry 8. video2.h doesn't exist, which prevented me from deleting it.
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@@ -16,10 +16,8 @@ void BuildShadeTable(void);
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void BuildIntensityTable(void);
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void SetShadeTablePercent( FLOAT uiShadePercent );
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#ifdef JA2 // Jul. 23 '97 - ALEX - because Wizardry isn't using it & no longer has a version of Set8BPPPalette() available
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void Init8BitTables(void);
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BOOLEAN Set8BitModePalette(SGPPaletteEntry *pPal);
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#endif
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extern SGPPaletteEntry Shaded8BPPPalettes[HVOBJECT_SHADE_TABLES+3][256];
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extern UINT8 ubColorTables[HVOBJECT_SHADE_TABLES+3][256];
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