deleted now redundant old code for marbles which is no longer executedby game due to said change

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@9054 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Shadooow
2021-05-26 21:29:15 +00:00
parent 72582501e9
commit aaaf13bda2
-22
View File
@@ -2484,28 +2484,6 @@ BOOLEAN HandleGotoNewGridNo( SOLDIERTYPE *pSoldier, BOOLEAN *pfKeepMoving, BOOLE
if ( !fDontContinue )
{
if ( (pSoldier->bOverTerrainType == FLAT_FLOOR || pSoldier->bOverTerrainType == PAVED_ROAD) && pSoldier->pathing.bLevel == 0 )
{
INT32 iMarblesIndex;
if ( MarblesExistAtLocation( pSoldier->sGridNo, 0, &iMarblesIndex ) )
{
// Slip on marbles!
pSoldier->DoMercBattleSound( BATTLE_SOUND_CURSE1 );
if ( pSoldier->bTeam == gbPlayerNum )
{
ScreenMsg( FONT_MCOLOR_LTYELLOW, MSG_UI_FEEDBACK, Message[ STR_SLIPPED_MARBLES ], pSoldier->name );
}
RemoveItemFromPool( pSoldier->sGridNo, iMarblesIndex, 0 );
SoldierCollapse( pSoldier );
if (pSoldier->bActionPoints > 0)
{
pSoldier->bActionPoints -= (INT8) (Random( pSoldier->bActionPoints ) + 1);
}
return( FALSE );
}
}
if ( (pSoldier->bBlindedCounter > 0) && (pSoldier->usAnimState == RUNNING) && (Random( 5 ) == 0) &&
OKFallDirection( pSoldier, (pSoldier->sGridNo + DirectionInc( pSoldier->ubDirection ) ), pSoldier->pathing.bLevel, pSoldier->ubDirection, pSoldier->usAnimState ) )
{