Replace evolution with growth rates (#201)

This commit is contained in:
rftrdev
2023-08-09 18:36:44 -07:00
committed by GitHub
parent 43c6943399
commit aaeea9aac8
24 changed files with 685 additions and 161 deletions
+3 -2
View File
@@ -1079,6 +1079,9 @@ void LoadGameExternalOptions()
gGameExternalOptions.ubMercRandomExpRange = iniReader.ReadInteger("Recruitment Settings", "MERCS_RANDOM_EXP_RANGE", 1, 0, 4);
gGameExternalOptions.fMercRandomStartSalary = iniReader.ReadBoolean("Recruitment Settings", "MERCS_RANDOM_START_SALARY", FALSE);
gGameExternalOptions.ubMercRandomStartSalaryPercentMod = iniReader.ReadInteger("Recruitment Settings", "MERCS_RANDOM_START_SALARY_PERCENTAGE_MAX_MODIFIER", 30, 0, 100);
gGameExternalOptions.fMercGrowthModifiersEnabled = iniReader.ReadBoolean("Recruitment Settings", "MERCS_GROWTH_MODIFIERS_ENABLED", FALSE);
gGameExternalOptions.fMercRandomGrowthModifiers = iniReader.ReadBoolean("Recruitment Settings", "MERCS_RANDOM_GROWTH_MODIFIERS", FALSE);
gGameExternalOptions.iMercRandomGrowthModifiersRange = iniReader.ReadInteger("Recruitment Settings", "MERCS_RANDOM_GROWTH_MODIFIERS_RANGE", 5, -50, 50);
//################# Financial Settings #################
@@ -2480,8 +2483,6 @@ void LoadGameExternalOptions()
gGameExternalOptions.ubTeachBonusToTrain = iniReader.ReadInteger("Strategic Assignment Settings","TEACHER_TRAIT_BONUS_TO_TRAINING_EFFICIENCY",30, 0, 100);
gGameExternalOptions.ubMinSkillToTeach = iniReader.ReadInteger("Strategic Assignment Settings","MIN_SKILL_REQUIRED_TO_TEACH_OTHER",25, 0, 100);
gGameExternalOptions.bDisableEvolution = iniReader.ReadBoolean("Strategic Assignment Settings", "DISABLE_EVOLUTION", TRUE );
// HEADROCK HAM B2.8: New Trainer Relations: 2 = Trainees will go to sleep when their trainer goes to sleep. 3 = Trainer will go to sleep if all trainees are asleep. 1 = Both. 0 = Neither.
gGameExternalOptions.ubSmartTrainingSleep = iniReader.ReadInteger("Strategic Assignment Settings","SYNCHRONIZED_SLEEPING_HOURS_WHEN_TRAINING_TOGETHER", 0, 0, 3);
+4 -3
View File
@@ -816,9 +816,6 @@ typedef struct
INT32 ubRpcBonusToTrainMilitia;
INT32 ubMinSkillToTeach;
// Flugente: disable evolution setting in MercProfiles.xml
BOOLEAN bDisableEvolution;
INT32 ubLowActivityLevel;
INT32 ubMediumActivityLevel;
INT32 ubHighActivityLevel;
@@ -1440,6 +1437,10 @@ typedef struct
UINT8 ubMercRandomStartSalaryPercentMod;
BOOLEAN fMercGrowthModifiersEnabled;
BOOLEAN fMercRandomGrowthModifiers;
INT16 iMercRandomGrowthModifiersRange;
BOOLEAN fBobbyRayFastShipments;
BOOLEAN fGridExitInTurnBased;
+2 -1
View File
@@ -23,6 +23,7 @@ extern CHAR16 zBuildInformation[256];
// Keeps track of the saved game version. Increment the saved game version whenever
// you will invalidate the saved game file
#define GROWTH_MODIFIERS 184
#define REBELCOMMAND 183
#define DRAGSTRUCTURE 182 // Flugente: we can drag structures behind us
#define DISABILITYFLAGMASK 181 // Flugente: disabilities get a flagmask
@@ -104,7 +105,7 @@ extern CHAR16 zBuildInformation[256];
#define AP100_SAVEGAME_DATATYPE_CHANGE 105 // Before this, we didn't have the 100AP structure changes
#define NIV_SAVEGAME_DATATYPE_CHANGE 102 // Before this, we used the old structure system
#define SAVE_GAME_VERSION REBELCOMMAND
#define SAVE_GAME_VERSION GROWTH_MODIFIERS
//#define RUSSIANGOLD
#ifdef __cplusplus
+184 -10
View File
@@ -2170,7 +2170,7 @@ void DisplayCharPersonality(INT32 iId, INT32 iSlot)
for ( int i = APPROACH_FRIENDLY; i <= APPROACH_RECRUIT; ++i )
{
mprintf( (INT16)(pPersonnelScreenPoints[loc].x + (iSlot*TEXT_BOX_WIDTH)), (pPersonnelScreenPoints[loc].y + 15), szLaptopStatText[7 + i] );
mprintf( (INT16)(pPersonnelScreenPoints[loc].x + (iSlot*TEXT_BOX_WIDTH)), (pPersonnelScreenPoints[loc].y + 15), szLaptopStatText[LAPTOP_STAT_TEXT_FRIENDLY_APPROACH-1 + i] ); // APPROACH_FRIENDLY is 1 so fix the offset
CHAR16 sStr[200];
swprintf( sStr, L"" );
@@ -2180,7 +2180,7 @@ void DisplayCharPersonality(INT32 iId, INT32 iSlot)
swprintf( sStr, L"%d", val );
FindFontRightCoordinates( (INT16)(pPersonnelScreenPoints[loc].x + (iSlot*TEXT_BOX_WIDTH)), 0, TEXT_BOX_WIDTH - 20, 0, sStr, PERS_FONT, &sX, &sY );
FindFontRightCoordinates( (INT16)(pPersonnelScreenPoints[loc].x + (iSlot*TEXT_BOX_WIDTH)), 0, TEXT_BOX_WIDTH, 0, sStr, PERS_FONT, &sX, &sY );
mprintf( sX, (pPersonnelScreenPoints[loc].y + 15), sStr );
// Add specific region for fast help window
@@ -2205,10 +2205,10 @@ void DisplayCharPersonality(INT32 iId, INT32 iSlot)
if ( (gMercProfiles[pSoldier->ubProfile].ubMiscFlags3 & PROFILE_MISC_FLAG3_GOODGUY) )
{
CHAR16 sStr1[200];
swprintf( sStr1, szLaptopStatText[6] );
swprintf( sStr1, szLaptopStatText[LAPTOP_STAT_TEXT_GOOD_GUY] );
CHAR16 sStr2[200];
swprintf( sStr2, szLaptopStatText[7], pSoldier->GetName( ) );
swprintf( sStr2, szLaptopStatText[LAPTOP_STAT_TEXT_REFUSES_TO_ATTACK_NON_HOSTILES], pSoldier->GetName( ) );
sX = pPersonnelScreenPoints[loc].x + (iSlot*TEXT_BOX_WIDTH);
@@ -2233,15 +2233,189 @@ void DisplayCharPersonality(INT32 iId, INT32 iSlot)
++region;
}
if ( !gGameExternalOptions.bDisableEvolution )
if (gGameExternalOptions.fMercGrowthModifiersEnabled)
{
CHAR16 sStr2[200];
swprintf( sStr2, szLaptopStatText[12 + gMercProfiles[pSoldier->ubProfile].bEvolution], pSoldier->GetName() );
if (gMercProfiles[pSoldier->ubProfile].fRegresses)
{
CHAR16 sStr2[200];
swprintf(sStr2, szLaptopStatText[LAPTOP_STAT_TEXT_MERC_REGRESSES]);
mprintf( (INT16)( pPersonnelScreenPoints[loc].x + ( iSlot*TEXT_BOX_WIDTH ) ), ( pPersonnelScreenPoints[loc].y + 15 ), sStr2 );
mprintf((INT16)(pPersonnelScreenPoints[loc].x + (iSlot * TEXT_BOX_WIDTH)), (pPersonnelScreenPoints[loc].y + 15), sStr2);
++loc;
++region;
++loc;
++region;
}
else
{
const int THRESHOLD_FAST = -3; // this value and below: "fast"
const int THRESHOLD_SLOW = 3; // this value and above: "slow"
int yOffset = 15;
CHAR16 statTxt[200];
// health
{
swprintf(statTxt, szLaptopStatText[LAPTOP_STAT_TEXT_HEALTH_SPEED]);
mprintf((INT16)(pPersonnelScreenPoints[loc].x + (iSlot * TEXT_BOX_WIDTH)), (pPersonnelScreenPoints[loc].y + yOffset), statTxt);
if (gMercProfiles[pSoldier->ubProfile].bGrowthModifierLife <= THRESHOLD_FAST)
swprintf(statTxt, L"%s", szLaptopStatText[LAPTOP_STAT_TEXT_FAST]);
else if (gMercProfiles[pSoldier->ubProfile].bGrowthModifierLife >= THRESHOLD_SLOW)
swprintf(statTxt, L"%s", szLaptopStatText[LAPTOP_STAT_TEXT_SLOW]);
else
swprintf(statTxt, L"%s", szLaptopStatText[LAPTOP_STAT_TEXT_AVERAGE]);
FindFontRightCoordinates((INT16)(pPersonnelScreenPoints[loc].x + (iSlot * TEXT_BOX_WIDTH)), 0, TEXT_BOX_WIDTH, 0, statTxt, PERS_FONT, &sX, &sY);
mprintf(sX, (pPersonnelScreenPoints[loc].y + yOffset), statTxt);
yOffset += 10;
}
// strength
{
swprintf(statTxt, szLaptopStatText[LAPTOP_STAT_TEXT_STRENGTH_SPEED]);
mprintf((INT16)(pPersonnelScreenPoints[loc].x + (iSlot * TEXT_BOX_WIDTH)), (pPersonnelScreenPoints[loc].y + yOffset), statTxt);
if (gMercProfiles[pSoldier->ubProfile].bGrowthModifierStrength <= THRESHOLD_FAST)
swprintf(statTxt, L"%s", szLaptopStatText[LAPTOP_STAT_TEXT_FAST]);
else if (gMercProfiles[pSoldier->ubProfile].bGrowthModifierStrength >= THRESHOLD_SLOW)
swprintf(statTxt, L"%s", szLaptopStatText[LAPTOP_STAT_TEXT_SLOW]);
else
swprintf(statTxt, L"%s", szLaptopStatText[LAPTOP_STAT_TEXT_AVERAGE]);
FindFontRightCoordinates((INT16)(pPersonnelScreenPoints[loc].x + (iSlot * TEXT_BOX_WIDTH)), 0, TEXT_BOX_WIDTH, 0, statTxt, PERS_FONT, &sX, &sY);
mprintf(sX, (pPersonnelScreenPoints[loc].y + yOffset), statTxt);
yOffset += 10;
}
// agility
{
swprintf(statTxt, szLaptopStatText[LAPTOP_STAT_TEXT_AGILITY_SPEED]);
mprintf((INT16)(pPersonnelScreenPoints[loc].x + (iSlot * TEXT_BOX_WIDTH)), (pPersonnelScreenPoints[loc].y + yOffset), statTxt);
if (gMercProfiles[pSoldier->ubProfile].bGrowthModifierAgility <= THRESHOLD_FAST)
swprintf(statTxt, L"%s", szLaptopStatText[LAPTOP_STAT_TEXT_FAST]);
else if (gMercProfiles[pSoldier->ubProfile].bGrowthModifierAgility >= THRESHOLD_SLOW)
swprintf(statTxt, L"%s", szLaptopStatText[LAPTOP_STAT_TEXT_SLOW]);
else
swprintf(statTxt, L"%s", szLaptopStatText[LAPTOP_STAT_TEXT_AVERAGE]);
FindFontRightCoordinates((INT16)(pPersonnelScreenPoints[loc].x + (iSlot * TEXT_BOX_WIDTH)), 0, TEXT_BOX_WIDTH, 0, statTxt, PERS_FONT, &sX, &sY);
mprintf(sX, (pPersonnelScreenPoints[loc].y + yOffset), statTxt);
yOffset += 10;
}
// dexterity
{
swprintf(statTxt, szLaptopStatText[LAPTOP_STAT_TEXT_DEXTERITY_SPEED]);
mprintf((INT16)(pPersonnelScreenPoints[loc].x + (iSlot * TEXT_BOX_WIDTH)), (pPersonnelScreenPoints[loc].y + yOffset), statTxt);
if (gMercProfiles[pSoldier->ubProfile].bGrowthModifierDexterity <= THRESHOLD_FAST)
swprintf(statTxt, L"%s", szLaptopStatText[LAPTOP_STAT_TEXT_FAST]);
else if (gMercProfiles[pSoldier->ubProfile].bGrowthModifierDexterity >= THRESHOLD_SLOW)
swprintf(statTxt, L"%s", szLaptopStatText[LAPTOP_STAT_TEXT_SLOW]);
else
swprintf(statTxt, L"%s", szLaptopStatText[LAPTOP_STAT_TEXT_AVERAGE]);
FindFontRightCoordinates((INT16)(pPersonnelScreenPoints[loc].x + (iSlot * TEXT_BOX_WIDTH)), 0, TEXT_BOX_WIDTH, 0, statTxt, PERS_FONT, &sX, &sY);
mprintf(sX, (pPersonnelScreenPoints[loc].y + yOffset), statTxt);
yOffset += 10;
}
// wisdom
{
swprintf(statTxt, szLaptopStatText[LAPTOP_STAT_TEXT_WISDOM_SPEED]);
mprintf((INT16)(pPersonnelScreenPoints[loc].x + (iSlot * TEXT_BOX_WIDTH)), (pPersonnelScreenPoints[loc].y + yOffset), statTxt);
if (gMercProfiles[pSoldier->ubProfile].bGrowthModifierWisdom <= THRESHOLD_FAST)
swprintf(statTxt, L"%s", szLaptopStatText[LAPTOP_STAT_TEXT_FAST]);
else if (gMercProfiles[pSoldier->ubProfile].bGrowthModifierWisdom >= THRESHOLD_SLOW)
swprintf(statTxt, L"%s", szLaptopStatText[LAPTOP_STAT_TEXT_SLOW]);
else
swprintf(statTxt, L"%s", szLaptopStatText[LAPTOP_STAT_TEXT_AVERAGE]);
FindFontRightCoordinates((INT16)(pPersonnelScreenPoints[loc].x + (iSlot * TEXT_BOX_WIDTH)), 0, TEXT_BOX_WIDTH, 0, statTxt, PERS_FONT, &sX, &sY);
mprintf(sX, (pPersonnelScreenPoints[loc].y + yOffset), statTxt);
yOffset += 10;
}
// marksmanship
{
swprintf(statTxt, szLaptopStatText[LAPTOP_STAT_TEXT_MARKSMANSHIP_SPEED]);
mprintf((INT16)(pPersonnelScreenPoints[loc].x + (iSlot * TEXT_BOX_WIDTH)), (pPersonnelScreenPoints[loc].y + yOffset), statTxt);
if (gMercProfiles[pSoldier->ubProfile].bGrowthModifierMarksmanship <= THRESHOLD_FAST)
swprintf(statTxt, L"%s", szLaptopStatText[LAPTOP_STAT_TEXT_FAST]);
else if (gMercProfiles[pSoldier->ubProfile].bGrowthModifierMarksmanship >= THRESHOLD_SLOW)
swprintf(statTxt, L"%s", szLaptopStatText[LAPTOP_STAT_TEXT_SLOW]);
else
swprintf(statTxt, L"%s", szLaptopStatText[LAPTOP_STAT_TEXT_AVERAGE]);
FindFontRightCoordinates((INT16)(pPersonnelScreenPoints[loc].x + (iSlot * TEXT_BOX_WIDTH)), 0, TEXT_BOX_WIDTH, 0, statTxt, PERS_FONT, &sX, &sY);
mprintf(sX, (pPersonnelScreenPoints[loc].y + yOffset), statTxt);
yOffset += 10;
}
// explosives
{
swprintf(statTxt, szLaptopStatText[LAPTOP_STAT_TEXT_EXPLOSIVES_SPEED]);
mprintf((INT16)(pPersonnelScreenPoints[loc].x + (iSlot * TEXT_BOX_WIDTH)), (pPersonnelScreenPoints[loc].y + yOffset), statTxt);
if (gMercProfiles[pSoldier->ubProfile].bGrowthModifierExplosive <= THRESHOLD_FAST)
swprintf(statTxt, L"%s", szLaptopStatText[LAPTOP_STAT_TEXT_FAST]);
else if (gMercProfiles[pSoldier->ubProfile].bGrowthModifierExplosive >= THRESHOLD_SLOW)
swprintf(statTxt, L"%s", szLaptopStatText[LAPTOP_STAT_TEXT_SLOW]);
else
swprintf(statTxt, L"%s", szLaptopStatText[LAPTOP_STAT_TEXT_AVERAGE]);
FindFontRightCoordinates((INT16)(pPersonnelScreenPoints[loc].x + (iSlot * TEXT_BOX_WIDTH)), 0, TEXT_BOX_WIDTH, 0, statTxt, PERS_FONT, &sX, &sY);
mprintf(sX, (pPersonnelScreenPoints[loc].y + yOffset), statTxt);
yOffset += 10;
}
// leadership
{
swprintf(statTxt, szLaptopStatText[LAPTOP_STAT_TEXT_LEADERSHIP_SPEED]);
mprintf((INT16)(pPersonnelScreenPoints[loc].x + (iSlot * TEXT_BOX_WIDTH)), (pPersonnelScreenPoints[loc].y + yOffset), statTxt);
if (gMercProfiles[pSoldier->ubProfile].bGrowthModifierLeadership <= THRESHOLD_FAST)
swprintf(statTxt, L"%s", szLaptopStatText[LAPTOP_STAT_TEXT_FAST]);
else if (gMercProfiles[pSoldier->ubProfile].bGrowthModifierLeadership >= THRESHOLD_SLOW)
swprintf(statTxt, L"%s", szLaptopStatText[LAPTOP_STAT_TEXT_SLOW]);
else
swprintf(statTxt, L"%s", szLaptopStatText[LAPTOP_STAT_TEXT_AVERAGE]);
FindFontRightCoordinates((INT16)(pPersonnelScreenPoints[loc].x + (iSlot * TEXT_BOX_WIDTH)), 0, TEXT_BOX_WIDTH, 0, statTxt, PERS_FONT, &sX, &sY);
mprintf(sX, (pPersonnelScreenPoints[loc].y + yOffset), statTxt);
yOffset += 10;
}
// medical
{
swprintf(statTxt, szLaptopStatText[LAPTOP_STAT_TEXT_MEDICAL_SPEED]);
mprintf((INT16)(pPersonnelScreenPoints[loc].x + (iSlot * TEXT_BOX_WIDTH)), (pPersonnelScreenPoints[loc].y + yOffset), statTxt);
if (gMercProfiles[pSoldier->ubProfile].bGrowthModifierMedical <= THRESHOLD_FAST)
swprintf(statTxt, L"%s", szLaptopStatText[LAPTOP_STAT_TEXT_FAST]);
else if (gMercProfiles[pSoldier->ubProfile].bGrowthModifierMedical >= THRESHOLD_SLOW)
swprintf(statTxt, L"%s", szLaptopStatText[LAPTOP_STAT_TEXT_SLOW]);
else
swprintf(statTxt, L"%s", szLaptopStatText[LAPTOP_STAT_TEXT_AVERAGE]);
FindFontRightCoordinates((INT16)(pPersonnelScreenPoints[loc].x + (iSlot * TEXT_BOX_WIDTH)), 0, TEXT_BOX_WIDTH, 0, statTxt, PERS_FONT, &sX, &sY);
mprintf(sX, (pPersonnelScreenPoints[loc].y + yOffset), statTxt);
yOffset += 10;
}
// mechanical
{
swprintf(statTxt, szLaptopStatText[LAPTOP_STAT_TEXT_MECHANICAL_SPEED]);
mprintf((INT16)(pPersonnelScreenPoints[loc].x + (iSlot * TEXT_BOX_WIDTH)), (pPersonnelScreenPoints[loc].y + yOffset), statTxt);
if (gMercProfiles[pSoldier->ubProfile].bGrowthModifierMechanical <= THRESHOLD_FAST)
swprintf(statTxt, L"%s", szLaptopStatText[LAPTOP_STAT_TEXT_FAST]);
else if (gMercProfiles[pSoldier->ubProfile].bGrowthModifierMechanical >= THRESHOLD_SLOW)
swprintf(statTxt, L"%s", szLaptopStatText[LAPTOP_STAT_TEXT_SLOW]);
else
swprintf(statTxt, L"%s", szLaptopStatText[LAPTOP_STAT_TEXT_AVERAGE]);
FindFontRightCoordinates((INT16)(pPersonnelScreenPoints[loc].x + (iSlot * TEXT_BOX_WIDTH)), 0, TEXT_BOX_WIDTH, 0, statTxt, PERS_FONT, &sX, &sY);
mprintf(sX, (pPersonnelScreenPoints[loc].y + yOffset), statTxt);
yOffset += 10;
}
// exp level
{
swprintf(statTxt, szLaptopStatText[LAPTOP_STAT_TEXT_EXPERIENCE_SPEED]);
mprintf((INT16)(pPersonnelScreenPoints[loc].x + (iSlot * TEXT_BOX_WIDTH)), (pPersonnelScreenPoints[loc].y + yOffset), statTxt);
if (gMercProfiles[pSoldier->ubProfile].bGrowthModifierExpLevel <= THRESHOLD_FAST)
swprintf(statTxt, L"%s", szLaptopStatText[LAPTOP_STAT_TEXT_FAST]);
else if (gMercProfiles[pSoldier->ubProfile].bGrowthModifierExpLevel >= THRESHOLD_SLOW)
swprintf(statTxt, L"%s", szLaptopStatText[LAPTOP_STAT_TEXT_SLOW]);
else
swprintf(statTxt, L"%s", szLaptopStatText[LAPTOP_STAT_TEXT_AVERAGE]);
FindFontRightCoordinates((INT16)(pPersonnelScreenPoints[loc].x + (iSlot * TEXT_BOX_WIDTH)), 0, TEXT_BOX_WIDTH, 0, statTxt, PERS_FONT, &sX, &sY);
mprintf(sX, (pPersonnelScreenPoints[loc].y + yOffset), statTxt);
}
}
}
}
+120 -1
View File
@@ -1294,7 +1294,16 @@ BOOLEAN MERCPROFILESTRUCT::Load(HWFILE hFile, bool forceLoadOldVersion, bool for
numBytesRead = ReadFieldByField( hFile, &this->bSex, sizeof(this->bSex), sizeof(INT8), numBytesRead);
numBytesRead = ReadFieldByField( hFile, &this->bArmourAttractiveness, sizeof(this->bArmourAttractiveness), sizeof(INT8), numBytesRead);
numBytesRead = ReadFieldByField( hFile, &this->ubMiscFlags2, sizeof(this->ubMiscFlags2), sizeof(UINT8), numBytesRead);
numBytesRead = ReadFieldByField( hFile, &this->bEvolution, sizeof(this->bEvolution), sizeof(INT8), numBytesRead);
if (guiCurrentSaveGameVersion < GROWTH_MODIFIERS)
{
numBytesRead = ReadFieldByField( hFile, &this->fRegresses, sizeof(this->fRegresses), sizeof(INT8), numBytesRead);
// convert old evolution to regresses boolean
this->fRegresses = this->fRegresses == 2 ? TRUE : FALSE; // 2 == CharacterEvolution::DEVOLVES
}
else
{
numBytesRead = ReadFieldByField( hFile, &this->fRegresses, sizeof(this->fRegresses), sizeof(INT8), numBytesRead);
}
numBytesRead = ReadFieldByField( hFile, &this->ubMiscFlags, sizeof(this->ubMiscFlags), sizeof(UINT8), numBytesRead);
numBytesRead = ReadFieldByField( hFile, &this->bSexist, sizeof(this->bSexist), sizeof(UINT8), numBytesRead);
numBytesRead = ReadFieldByField( hFile, &this->bLearnToHate, sizeof(this->bLearnToHate), sizeof(UINT8), numBytesRead);
@@ -1637,6 +1646,70 @@ BOOLEAN MERCPROFILESTRUCT::Load(HWFILE hFile, bool forceLoadOldVersion, bool for
return( FALSE );
}
}
// rftr: growth modifiers
if (guiCurrentSaveGameVersion >= GROWTH_MODIFIERS)
{
if (!FileRead(hFile, &this->bGrowthModifierLife, sizeof(INT8), &uiNumBytesRead))
{
return(FALSE);
}
if ( !FileRead( hFile, &this->bGrowthModifierStrength, sizeof(INT8), &uiNumBytesRead) )
{
return( FALSE );
}
if ( !FileRead( hFile, &this->bGrowthModifierAgility, sizeof(INT8), &uiNumBytesRead) )
{
return( FALSE );
}
if ( !FileRead( hFile, &this->bGrowthModifierDexterity, sizeof(INT8), &uiNumBytesRead) )
{
return( FALSE );
}
if ( !FileRead( hFile, &this->bGrowthModifierWisdom, sizeof(INT8), &uiNumBytesRead) )
{
return( FALSE );
}
if ( !FileRead( hFile, &this->bGrowthModifierMarksmanship, sizeof(INT8), &uiNumBytesRead) )
{
return( FALSE );
}
if ( !FileRead( hFile, &this->bGrowthModifierExplosive, sizeof(INT8), &uiNumBytesRead) )
{
return( FALSE );
}
if ( !FileRead( hFile, &this->bGrowthModifierLeadership, sizeof(INT8), &uiNumBytesRead) )
{
return( FALSE );
}
if ( !FileRead( hFile, &this->bGrowthModifierMedical, sizeof(INT8), &uiNumBytesRead) )
{
return( FALSE );
}
if ( !FileRead( hFile, &this->bGrowthModifierMechanical, sizeof(INT8), &uiNumBytesRead) )
{
return( FALSE );
}
if ( !FileRead( hFile, &this->bGrowthModifierExpLevel, sizeof(INT8), &uiNumBytesRead) )
{
return( FALSE );
}
}
else
{
// zero out growth modifiers for upgrading savegames
this->bGrowthModifierLife = 0;
this->bGrowthModifierStrength = 0;
this->bGrowthModifierAgility = 0;
this->bGrowthModifierDexterity = 0;
this->bGrowthModifierWisdom = 0;
this->bGrowthModifierMarksmanship = 0;
this->bGrowthModifierExplosive = 0;
this->bGrowthModifierLeadership = 0;
this->bGrowthModifierMedical = 0;
this->bGrowthModifierMechanical = 0;
this->bGrowthModifierExpLevel = 0;
}
}
if ( this->uiProfileChecksum != this->GetChecksum() )
@@ -1753,6 +1826,52 @@ BOOLEAN MERCPROFILESTRUCT::Save(HWFILE hFile)
{
return( FALSE );
}
// rftr: growth modifiers
if (!FileWrite(hFile, &this->bGrowthModifierLife, sizeof(INT8), &uiNumBytesWritten))
{
return(FALSE);
}
if ( !FileWrite( hFile, &this->bGrowthModifierStrength, sizeof(INT8), &uiNumBytesWritten) )
{
return( FALSE );
}
if ( !FileWrite( hFile, &this->bGrowthModifierAgility, sizeof(INT8), &uiNumBytesWritten) )
{
return( FALSE );
}
if ( !FileWrite( hFile, &this->bGrowthModifierDexterity, sizeof(INT8), &uiNumBytesWritten) )
{
return( FALSE );
}
if ( !FileWrite( hFile, &this->bGrowthModifierWisdom, sizeof(INT8), &uiNumBytesWritten) )
{
return( FALSE );
}
if ( !FileWrite( hFile, &this->bGrowthModifierMarksmanship, sizeof(INT8), &uiNumBytesWritten) )
{
return( FALSE );
}
if ( !FileWrite( hFile, &this->bGrowthModifierExplosive, sizeof(INT8), &uiNumBytesWritten) )
{
return( FALSE );
}
if ( !FileWrite( hFile, &this->bGrowthModifierLeadership, sizeof(INT8), &uiNumBytesWritten) )
{
return( FALSE );
}
if ( !FileWrite( hFile, &this->bGrowthModifierMedical, sizeof(INT8), &uiNumBytesWritten) )
{
return( FALSE );
}
if ( !FileWrite( hFile, &this->bGrowthModifierMechanical, sizeof(INT8), &uiNumBytesWritten) )
{
return( FALSE );
}
if ( !FileWrite( hFile, &this->bGrowthModifierExpLevel, sizeof(INT8), &uiNumBytesWritten) )
{
return( FALSE );
}
return TRUE;
}
+10 -10
View File
@@ -3372,7 +3372,7 @@ void DisplayCharacterInfo( void )
const auto x = UI_CHARPANEL.Attr.AGL.iX;
const auto y = UI_CHARPANEL.Attr.AGL.iY;
ubBarWidth = (STAT_WIDTH * (gMercProfiles[ pSoldier->ubProfile ].sAgilityGain+1)) / SubpointsPerPoint(AGILAMT,0);
ubBarWidth = (STAT_WIDTH * (gMercProfiles[ pSoldier->ubProfile ].sAgilityGain+1)) / SubpointsPerPoint(AGILAMT, &gMercProfiles[pSoldier->ubProfile]);
ubBarWidth = __max(0, __min(ubBarWidth, STAT_WIDTH));
ClipRect.iTop = (y-1);
ClipRect.iBottom = (y-1) + STAT_HEIGHT;
@@ -3387,7 +3387,7 @@ void DisplayCharacterInfo( void )
const auto x = UI_CHARPANEL.Attr.DEX.iX;
const auto y = UI_CHARPANEL.Attr.DEX.iY;
ubBarWidth = (STAT_WIDTH * (gMercProfiles[ pSoldier->ubProfile ].sDexterityGain+1)) / SubpointsPerPoint(DEXTAMT,0);
ubBarWidth = (STAT_WIDTH * (gMercProfiles[ pSoldier->ubProfile ].sDexterityGain+1)) / SubpointsPerPoint(DEXTAMT, &gMercProfiles[pSoldier->ubProfile]);
ubBarWidth = __max(0, __min(ubBarWidth, STAT_WIDTH));
ClipRect.iTop = (y-1);
ClipRect.iBottom = (y-1) + STAT_HEIGHT;
@@ -3402,7 +3402,7 @@ void DisplayCharacterInfo( void )
const auto x = UI_CHARPANEL.Attr.STR.iX;
const auto y = UI_CHARPANEL.Attr.STR.iY;
ubBarWidth = (STAT_WIDTH * (gMercProfiles[ pSoldier->ubProfile ].sStrengthGain+1)) / SubpointsPerPoint(STRAMT,0);
ubBarWidth = (STAT_WIDTH * (gMercProfiles[ pSoldier->ubProfile ].sStrengthGain+1)) / SubpointsPerPoint(STRAMT, &gMercProfiles[pSoldier->ubProfile]);
ubBarWidth = __max(0, __min(ubBarWidth, STAT_WIDTH));
ClipRect.iTop = (y-1);
ClipRect.iBottom = (y-1) + STAT_HEIGHT;
@@ -3417,7 +3417,7 @@ void DisplayCharacterInfo( void )
const auto x = UI_CHARPANEL.Attr.WIS.iX;
const auto y = UI_CHARPANEL.Attr.WIS.iY;
ubBarWidth = (STAT_WIDTH * (gMercProfiles[ pSoldier->ubProfile ].sWisdomGain+1)) / SubpointsPerPoint(WISDOMAMT,0);
ubBarWidth = (STAT_WIDTH * (gMercProfiles[ pSoldier->ubProfile ].sWisdomGain+1)) / SubpointsPerPoint(WISDOMAMT, &gMercProfiles[pSoldier->ubProfile]);
ubBarWidth = __max(0, __min(ubBarWidth, STAT_WIDTH));
ClipRect.iTop = (y-1);
ClipRect.iBottom = (y-1) + STAT_HEIGHT;
@@ -3432,7 +3432,7 @@ void DisplayCharacterInfo( void )
const auto x = UI_CHARPANEL.Attr.MRK.iX;
const auto y = UI_CHARPANEL.Attr.MRK.iY;
ubBarWidth = (STAT_WIDTH * (gMercProfiles[ pSoldier->ubProfile ].sMarksmanshipGain+1)) / SubpointsPerPoint(MARKAMT,0);
ubBarWidth = (STAT_WIDTH * (gMercProfiles[ pSoldier->ubProfile ].sMarksmanshipGain+1)) / SubpointsPerPoint(MARKAMT, &gMercProfiles[pSoldier->ubProfile]);
ubBarWidth = __max(0, __min(ubBarWidth, STAT_WIDTH));
ClipRect.iTop = (y-1);
ClipRect.iBottom = (y-1) + STAT_HEIGHT;
@@ -3447,7 +3447,7 @@ void DisplayCharacterInfo( void )
const auto x = UI_CHARPANEL.Attr.LDR.iX;
const auto y = UI_CHARPANEL.Attr.LDR.iY;
ubBarWidth = (STAT_WIDTH * (gMercProfiles[ pSoldier->ubProfile ].sLeadershipGain+1)) / SubpointsPerPoint(LDRAMT,0);
ubBarWidth = (STAT_WIDTH * (gMercProfiles[ pSoldier->ubProfile ].sLeadershipGain+1)) / SubpointsPerPoint(LDRAMT, &gMercProfiles[pSoldier->ubProfile]);
ubBarWidth = __max(0, __min(ubBarWidth, STAT_WIDTH));
ClipRect.iTop = (y-1);
ClipRect.iBottom = (y-1) + STAT_HEIGHT;
@@ -3462,7 +3462,7 @@ void DisplayCharacterInfo( void )
const auto x = UI_CHARPANEL.Attr.MEC.iX;
const auto y = UI_CHARPANEL.Attr.MEC.iY;
ubBarWidth = (STAT_WIDTH * (gMercProfiles[ pSoldier->ubProfile ].sMechanicGain+1)) / SubpointsPerPoint(MECHANAMT,0);
ubBarWidth = (STAT_WIDTH * (gMercProfiles[ pSoldier->ubProfile ].sMechanicGain+1)) / SubpointsPerPoint(MECHANAMT, &gMercProfiles[pSoldier->ubProfile]);
ubBarWidth = __max(0, __min(ubBarWidth, STAT_WIDTH));
ClipRect.iTop = (y-1);
ClipRect.iBottom = (y-1) + STAT_HEIGHT;
@@ -3477,7 +3477,7 @@ void DisplayCharacterInfo( void )
const auto x = UI_CHARPANEL.Attr.EXP.iX;
const auto y = UI_CHARPANEL.Attr.EXP.iY;
ubBarWidth = (STAT_WIDTH * (gMercProfiles[ pSoldier->ubProfile ].sExplosivesGain+1)) / SubpointsPerPoint(EXPLODEAMT,0);
ubBarWidth = (STAT_WIDTH * (gMercProfiles[ pSoldier->ubProfile ].sExplosivesGain+1)) / SubpointsPerPoint(EXPLODEAMT, &gMercProfiles[pSoldier->ubProfile]);
ubBarWidth = __max(0, __min(ubBarWidth, STAT_WIDTH));
ClipRect.iTop = (y-1);
ClipRect.iBottom = (y-1) + STAT_HEIGHT;
@@ -3492,7 +3492,7 @@ void DisplayCharacterInfo( void )
const auto x = UI_CHARPANEL.Attr.MED.iX;
const auto y = UI_CHARPANEL.Attr.MED.iY;
ubBarWidth = (STAT_WIDTH * (gMercProfiles[ pSoldier->ubProfile ].sMedicalGain+1)) / SubpointsPerPoint(MEDICALAMT,0);
ubBarWidth = (STAT_WIDTH * (gMercProfiles[ pSoldier->ubProfile ].sMedicalGain+1)) / SubpointsPerPoint(MEDICALAMT, &gMercProfiles[pSoldier->ubProfile]);
ubBarWidth = __max(0, __min(ubBarWidth, STAT_WIDTH));
ClipRect.iTop = (y-1);
ClipRect.iBottom = (y-1) + STAT_HEIGHT;
@@ -3507,7 +3507,7 @@ void DisplayCharacterInfo( void )
const auto x = UI_CHARPANEL.Attr.LVL.iX;
const auto y = UI_CHARPANEL.Attr.LVL.iY;
ubBarWidth = (STAT_WIDTH * (gMercProfiles[ pSoldier->ubProfile ].sExpLevelGain+1)) / SubpointsPerPoint(EXPERAMT, pSoldier->stats.bExpLevel);
ubBarWidth = (STAT_WIDTH * (gMercProfiles[ pSoldier->ubProfile ].sExpLevelGain+1)) / SubpointsPerPoint(EXPERAMT, &gMercProfiles[pSoldier->ubProfile]);
ubBarWidth = __max(0, __min(ubBarWidth, STAT_WIDTH));
ClipRect.iTop = (y-1);
ClipRect.iBottom = (y-1) + STAT_HEIGHT;
+32 -38
View File
@@ -167,25 +167,14 @@ void ProcessStatChange(MERCPROFILESTRUCT *pProfile, UINT8 ubStat, UINT16 usNumCh
INT8 bCurrentRating;
UINT16 *psStatGainPtr;
BOOLEAN fAffectedByWisdom = TRUE;
INT8 evolution = NORMAL_EVOLUTION;
Assert(pProfile != NULL);
if ( !gGameExternalOptions.bDisableEvolution )
evolution = pProfile->bEvolution;
if ( evolution == NO_EVOLUTION )
return; // No change possible, quit right away
// if this is a Reverse-Evolving merc who attempting to train
if ( ( ubReason == FROM_TRAINING ) && ( evolution == DEVOLVE ) )
return; // he doesn't get any benefit, but isn't penalized either
if (usNumChances == 0)
return;
usSubpointsPerPoint = SubpointsPerPoint(ubStat, pProfile->bExpLevel);
usSubpointsPerLevel = SubpointsPerPoint(EXPERAMT, pProfile->bExpLevel);
usSubpointsPerPoint = SubpointsPerPoint(ubStat, pProfile);
usSubpointsPerLevel = SubpointsPerPoint(EXPERAMT, pProfile);
switch (ubStat)
{
@@ -255,7 +244,6 @@ void ProcessStatChange(MERCPROFILESTRUCT *pProfile, UINT8 ubStat, UINT16 usNumCh
return;
}
if (ubReason == FROM_TRAINING)
{
// training always affected by wisdom
@@ -271,7 +259,7 @@ void ProcessStatChange(MERCPROFILESTRUCT *pProfile, UINT8 ubStat, UINT16 usNumCh
// loop once for each chance to improve
for (uiCnt = 0; uiCnt < usNumChances; ++uiCnt)
{
if ( evolution != DEVOLVE) // Evolves!
if (pProfile->fRegresses == FALSE) // Evolves!
{
// if this is improving from a failure, and a successful roll would give us enough to go up a point
if ((ubReason == FROM_FAILURE) && ((*psStatGainPtr + 1) >= usSubpointsPerPoint))
@@ -302,7 +290,7 @@ void ProcessStatChange(MERCPROFILESTRUCT *pProfile, UINT8 ubStat, UINT16 usNumCh
// if there IS a usChance, adjust it for high or low wisdom (50 is avg)
if (usChance > 0 && fAffectedByWisdom)
{
usChance += (usChance * (pProfile->bWisdom + (pProfile->sWisdomGain / SubpointsPerPoint(WISDOMAMT, pProfile->bExpLevel)) - 50)) / 100;
usChance += (usChance * (pProfile->bWisdom + (pProfile->sWisdomGain / SubpointsPerPoint(WISDOMAMT, pProfile)) - 50)) / 100;
}
// rftr: reduced growth rates at 80+ and 90+ (to make mercs with higher base stats more valuable)
@@ -315,14 +303,6 @@ void ProcessStatChange(MERCPROFILESTRUCT *pProfile, UINT8 ubStat, UINT16 usNumCh
usChance = min(gGameExternalOptions.ubMaxGrowthChanceAt80, usChance);
}
/*
// if the stat is Marksmanship, and the guy is a hopeless shot
if ((ubStat == MARKAMT) && (pProfile->bSpecialTrait == HOPELESS_SHOT))
{
usChance /= 5; // MUCH slower to improve, divide usChance by 5
}
*/
// SANDRO - penalty for primitive people, they get lesser chance to gain point for certain skills
if ( gGameOptions.fNewTraitSystem && (usChance > 10) && (ubStat != EXPERAMT) && (pProfile->bCharacterTrait == CHAR_TRAIT_PRIMITIVE) )
{
@@ -338,14 +318,6 @@ void ProcessStatChange(MERCPROFILESTRUCT *pProfile, UINT8 ubStat, UINT16 usNumCh
}
}
// Buggler: more evolution rate choices
if ( evolution == THREEQUARTER_EVOLUTION)
usChance = max(1, usChance * 0.75);
else if ( evolution == HALF_EVOLUTION)
usChance = max(1, usChance * 0.5);
else if ( evolution == ONEQUARTER_EVOLUTION)
usChance = max(1, usChance * 0.25);
// maximum possible usChance is 99%
if (usChance > 99)
{
@@ -413,7 +385,7 @@ void ProcessStatChange(MERCPROFILESTRUCT *pProfile, UINT8 ubStat, UINT16 usNumCh
// if there IS a usChance, adjust it for high or low wisdom (50 is avg)
if (usChance > 0 && fAffectedByWisdom)
{
usChance -= (usChance * (pProfile->bWisdom + (pProfile->sWisdomGain / SubpointsPerPoint(WISDOMAMT, pProfile->bExpLevel)) - 50)) / 100;
usChance -= (usChance * (pProfile->bWisdom + (pProfile->sWisdomGain / SubpointsPerPoint(WISDOMAMT, pProfile)) - 50)) / 100;
}
// if there's ANY usChance, minimum usChance is 1% regardless of wisdom
@@ -497,7 +469,7 @@ void ChangeStat( MERCPROFILESTRUCT *pProfile, SOLDIERTYPE *pSoldier, UINT8 ubSta
UINT16 usSubpointsPerPoint;
INT8 bDamagedStatToRaise = -1; // added by SANDRO
usSubpointsPerPoint = SubpointsPerPoint(ubStat, pProfile->bExpLevel );
usSubpointsPerPoint = SubpointsPerPoint(ubStat, pProfile );
// build ptrs to appropriate profiletype stat fields
switch( ubStat )
@@ -923,7 +895,7 @@ void ProcessUpdateStats( MERCPROFILESTRUCT *pProfile, SOLDIERTYPE *pSoldier, UIN
// set default min & max, subpoints/pt.
bMinStatValue = 1;
bMaxStatValue = MAX_STAT_VALUE;
usSubpointsPerPoint = SubpointsPerPoint(ubStat, pProfile->bExpLevel);
usSubpointsPerPoint = SubpointsPerPoint(ubStat, pProfile);
// build ptrs to appropriate profiletype stat fields
switch( ubStat )
@@ -1166,7 +1138,7 @@ UINT32 RoundOffSalary(UINT32 uiSalary)
}
UINT16 SubpointsPerPoint(UINT8 ubStat, INT8 bExpLevel)
UINT16 SubpointsPerPoint(UINT8 ubStat, MERCPROFILESTRUCT* pProfile)
{
UINT16 usSubpointsPerPoint;
@@ -1187,40 +1159,62 @@ UINT16 SubpointsPerPoint(UINT8 ubStat, INT8 bExpLevel)
// Attributes
case HEALTHAMT:
usSubpointsPerPoint = HEALTH_SUBPOINTS_TO_IMPROVE;
if (gGameExternalOptions.fMercGrowthModifiersEnabled) usSubpointsPerPoint += pProfile->bGrowthModifierLife;
usSubpointsPerPoint = max(usSubpointsPerPoint, HEALTH_SUBPOINTS_TO_IMPROVE/2);
break;
case AGILAMT:
usSubpointsPerPoint = AGILITY_SUBPOINTS_TO_IMPROVE;
if (gGameExternalOptions.fMercGrowthModifiersEnabled) usSubpointsPerPoint += pProfile->bGrowthModifierAgility;
usSubpointsPerPoint = max(usSubpointsPerPoint, AGILITY_SUBPOINTS_TO_IMPROVE/2);
break;
case DEXTAMT:
usSubpointsPerPoint = DEXTERITY_SUBPOINTS_TO_IMPROVE;
if (gGameExternalOptions.fMercGrowthModifiersEnabled) usSubpointsPerPoint += pProfile->bGrowthModifierDexterity;
usSubpointsPerPoint = max(usSubpointsPerPoint, DEXTERITY_SUBPOINTS_TO_IMPROVE/2);
break;
case WISDOMAMT:
usSubpointsPerPoint = WISDOM_SUBPOINTS_TO_IMPROVE;
if (gGameExternalOptions.fMercGrowthModifiersEnabled) usSubpointsPerPoint += pProfile->bGrowthModifierWisdom;
usSubpointsPerPoint = max(usSubpointsPerPoint, WISDOM_SUBPOINTS_TO_IMPROVE/2);
break;
case STRAMT:
usSubpointsPerPoint = STRENGTH_SUBPOINTS_TO_IMPROVE;
if (gGameExternalOptions.fMercGrowthModifiersEnabled) usSubpointsPerPoint += pProfile->bGrowthModifierStrength;
usSubpointsPerPoint = max(usSubpointsPerPoint, STRENGTH_SUBPOINTS_TO_IMPROVE/2);
break;
// Skills
case MEDICALAMT:
usSubpointsPerPoint = MEDICAL_SUBPOINTS_TO_IMPROVE;
if (gGameExternalOptions.fMercGrowthModifiersEnabled) usSubpointsPerPoint += pProfile->bGrowthModifierMedical;
usSubpointsPerPoint = max(usSubpointsPerPoint, MEDICAL_SUBPOINTS_TO_IMPROVE/2);
break;
case EXPLODEAMT:
usSubpointsPerPoint = EXPLOSIVES_SUBPOINTS_TO_IMPROVE;
if (gGameExternalOptions.fMercGrowthModifiersEnabled) usSubpointsPerPoint += pProfile->bGrowthModifierExplosive;
usSubpointsPerPoint = max(usSubpointsPerPoint, EXPLOSIVES_SUBPOINTS_TO_IMPROVE/2);
break;
case MECHANAMT:
usSubpointsPerPoint = MECHANICAL_SUBPOINTS_TO_IMPROVE;
if (gGameExternalOptions.fMercGrowthModifiersEnabled) usSubpointsPerPoint += pProfile->bGrowthModifierMechanical;
usSubpointsPerPoint = max(usSubpointsPerPoint, MECHANICAL_SUBPOINTS_TO_IMPROVE/2);
break;
case MARKAMT:
usSubpointsPerPoint = MARKSMANSHIP_SUBPOINTS_TO_IMPROVE;
if (gGameExternalOptions.fMercGrowthModifiersEnabled) usSubpointsPerPoint += pProfile->bGrowthModifierMarksmanship;
usSubpointsPerPoint = max(usSubpointsPerPoint, MARKSMANSHIP_SUBPOINTS_TO_IMPROVE/2);
break;
case LDRAMT:
usSubpointsPerPoint = LEADERSHIP_SUBPOINTS_TO_IMPROVE;
if (gGameExternalOptions.fMercGrowthModifiersEnabled) usSubpointsPerPoint += pProfile->bGrowthModifierLeadership;
usSubpointsPerPoint = max(usSubpointsPerPoint, LEADERSHIP_SUBPOINTS_TO_IMPROVE/2);
break;
// Experience
case EXPERAMT:
usSubpointsPerPoint = LEVEL_SUBPOINTS_TO_IMPROVE * bExpLevel;
usSubpointsPerPoint = LEVEL_SUBPOINTS_TO_IMPROVE * pProfile->bExpLevel;
if (gGameExternalOptions.fMercGrowthModifiersEnabled) usSubpointsPerPoint += pProfile->bGrowthModifierExpLevel;
usSubpointsPerPoint = max(usSubpointsPerPoint, LEVEL_SUBPOINTS_TO_IMPROVE * pProfile->bExpLevel / 2);
break;
default:
@@ -1797,7 +1791,7 @@ void TestDumpStatChanges(void)
// print days served
fprintf(FDump, "%3d ", pProfile->usTotalDaysServed);
// print evolution type
fprintf(FDump, "%c ", cEvolutionChars[ pProfile->bEvolution ]);
fprintf(FDump, "%c ", cEvolutionChars[ pProfile->fRegresses ]);
// now print all non-zero stats
for( ubStat = FIRST_CHANGEABLE_STAT; ubStat <= LAST_CHANGEABLE_STAT; ubStat++ )
+2 -2
View File
@@ -73,7 +73,7 @@ void ProcessUpdateStats( MERCPROFILESTRUCT *pProfile, SOLDIERTYPE *pSoldier, UIN
UINT32 CalcNewSalary(UINT32 uiOldSalary, BOOLEAN fIncrease, UINT32 uiMaxLimit, UINT32 uiIncreaseCap);
UINT32 RoundOffSalary(UINT32 uiSalary);
UINT16 SubpointsPerPoint(UINT8 ubStat, INT8 bExpLevel);
UINT16 SubpointsPerPoint(UINT8 ubStat, MERCPROFILESTRUCT* pProfile);
void HandleUnhiredMercImprovement( MERCPROFILESTRUCT *pProfile );
void HandleUnhiredMercDeaths( INT32 iProfileID );
@@ -92,4 +92,4 @@ void BuildStatChangeString( STR16 wString, STR16 wName, BOOLEAN fIncrease, INT16
void MERCMercWentUpALevelSendEmail( UINT8 ubMercMercIdValue );
#endif
#endif
+10 -10
View File
@@ -2598,7 +2598,7 @@ void RenderSMPanel( BOOLEAN *pfDirty )
// AGI
if (gMercProfiles[ gpSMCurrentMerc->ubProfile ].sAgilityGain)
{
ubBarWidth = (SM_STATS_WIDTH * (gMercProfiles[ gpSMCurrentMerc->ubProfile ].sAgilityGain+1)) / SubpointsPerPoint(AGILAMT,0);
ubBarWidth = (SM_STATS_WIDTH * (gMercProfiles[ gpSMCurrentMerc->ubProfile ].sAgilityGain+1)) / SubpointsPerPoint(AGILAMT, &gMercProfiles[gpSMCurrentMerc->ubProfile]);
ubBarWidth = __max(0, __min(ubBarWidth, SM_STATS_WIDTH));
ClipRect.iTop = (SM_AGI_Y-1);
ClipRect.iBottom = (SM_AGI_Y-1) + SM_STATS_HEIGHT;
@@ -2610,7 +2610,7 @@ void RenderSMPanel( BOOLEAN *pfDirty )
// DEX
if (gMercProfiles[ gpSMCurrentMerc->ubProfile ].sDexterityGain)
{
ubBarWidth = (SM_STATS_WIDTH * (gMercProfiles[ gpSMCurrentMerc->ubProfile ].sDexterityGain+1)) / SubpointsPerPoint(DEXTAMT,0);
ubBarWidth = (SM_STATS_WIDTH * (gMercProfiles[ gpSMCurrentMerc->ubProfile ].sDexterityGain+1)) / SubpointsPerPoint(DEXTAMT, &gMercProfiles[gpSMCurrentMerc->ubProfile]);
ubBarWidth = __max(0, __min(ubBarWidth, SM_STATS_WIDTH));
ClipRect.iTop = (SM_DEX_Y-1);
ClipRect.iBottom = (SM_DEX_Y-1) + SM_STATS_HEIGHT;
@@ -2622,7 +2622,7 @@ void RenderSMPanel( BOOLEAN *pfDirty )
// STR
if (gMercProfiles[ gpSMCurrentMerc->ubProfile ].sStrengthGain)
{
ubBarWidth = (SM_STATS_WIDTH * (gMercProfiles[ gpSMCurrentMerc->ubProfile ].sStrengthGain+1)) / SubpointsPerPoint(STRAMT,0);
ubBarWidth = (SM_STATS_WIDTH * (gMercProfiles[ gpSMCurrentMerc->ubProfile ].sStrengthGain+1)) / SubpointsPerPoint(STRAMT, &gMercProfiles[gpSMCurrentMerc->ubProfile]);
ubBarWidth = __max(0, __min(ubBarWidth, SM_STATS_WIDTH));
ClipRect.iTop = (SM_STR_Y-1);
ClipRect.iBottom = (SM_STR_Y-1) + SM_STATS_HEIGHT;
@@ -2634,7 +2634,7 @@ void RenderSMPanel( BOOLEAN *pfDirty )
// WIS
if (gMercProfiles[ gpSMCurrentMerc->ubProfile ].sWisdomGain)
{
ubBarWidth = (SM_STATS_WIDTH * (gMercProfiles[ gpSMCurrentMerc->ubProfile ].sWisdomGain+1)) / SubpointsPerPoint(WISDOMAMT,0);
ubBarWidth = (SM_STATS_WIDTH * (gMercProfiles[ gpSMCurrentMerc->ubProfile ].sWisdomGain+1)) / SubpointsPerPoint(WISDOMAMT, &gMercProfiles[gpSMCurrentMerc->ubProfile]);
ubBarWidth = __max(0, __min(ubBarWidth, SM_STATS_WIDTH));
ClipRect.iTop = (SM_WIS_Y-1);
ClipRect.iBottom = (SM_WIS_Y-1) + SM_STATS_HEIGHT;
@@ -2646,7 +2646,7 @@ void RenderSMPanel( BOOLEAN *pfDirty )
// MRK
if (gMercProfiles[ gpSMCurrentMerc->ubProfile ].sMarksmanshipGain)
{
ubBarWidth = (SM_STATS_WIDTH * (gMercProfiles[ gpSMCurrentMerc->ubProfile ].sMarksmanshipGain+1)) / SubpointsPerPoint(MARKAMT,0);
ubBarWidth = (SM_STATS_WIDTH * (gMercProfiles[ gpSMCurrentMerc->ubProfile ].sMarksmanshipGain+1)) / SubpointsPerPoint(MARKAMT, &gMercProfiles[gpSMCurrentMerc->ubProfile]);
ubBarWidth = __max(0, __min(ubBarWidth, SM_STATS_WIDTH));
ClipRect.iTop = (SM_MRKM_Y-1);
ClipRect.iBottom = (SM_MRKM_Y-1) + SM_STATS_HEIGHT;
@@ -2658,7 +2658,7 @@ void RenderSMPanel( BOOLEAN *pfDirty )
// LDR
if (gMercProfiles[ gpSMCurrentMerc->ubProfile ].sLeadershipGain)
{
ubBarWidth = (SM_STATS_WIDTH * (gMercProfiles[ gpSMCurrentMerc->ubProfile ].sLeadershipGain+1)) / SubpointsPerPoint(LDRAMT,0);
ubBarWidth = (SM_STATS_WIDTH * (gMercProfiles[ gpSMCurrentMerc->ubProfile ].sLeadershipGain+1)) / SubpointsPerPoint(LDRAMT, &gMercProfiles[gpSMCurrentMerc->ubProfile]);
ubBarWidth = __max(0, __min(ubBarWidth, SM_STATS_WIDTH));
ClipRect.iTop = (SM_CHAR_Y-1);
ClipRect.iBottom = (SM_CHAR_Y-1) + SM_STATS_HEIGHT;
@@ -2670,7 +2670,7 @@ void RenderSMPanel( BOOLEAN *pfDirty )
// MECH
if (gMercProfiles[ gpSMCurrentMerc->ubProfile ].sMechanicGain)
{
ubBarWidth = (SM_STATS_WIDTH * (gMercProfiles[ gpSMCurrentMerc->ubProfile ].sMechanicGain+1)) / SubpointsPerPoint(MECHANAMT,0);
ubBarWidth = (SM_STATS_WIDTH * (gMercProfiles[ gpSMCurrentMerc->ubProfile ].sMechanicGain+1)) / SubpointsPerPoint(MECHANAMT, &gMercProfiles[gpSMCurrentMerc->ubProfile]);
ubBarWidth = __max(0, __min(ubBarWidth, SM_STATS_WIDTH));
ClipRect.iTop = (SM_MECH_Y-1);
ClipRect.iBottom = (SM_MECH_Y-1) + SM_STATS_HEIGHT;
@@ -2682,7 +2682,7 @@ void RenderSMPanel( BOOLEAN *pfDirty )
// EXPLO
if (gMercProfiles[ gpSMCurrentMerc->ubProfile ].sExplosivesGain)
{
ubBarWidth = (SM_STATS_WIDTH * (gMercProfiles[ gpSMCurrentMerc->ubProfile ].sExplosivesGain+1)) / SubpointsPerPoint(EXPLODEAMT,0);
ubBarWidth = (SM_STATS_WIDTH * (gMercProfiles[ gpSMCurrentMerc->ubProfile ].sExplosivesGain+1)) / SubpointsPerPoint(EXPLODEAMT, &gMercProfiles[gpSMCurrentMerc->ubProfile]);
ubBarWidth = __max(0, __min(ubBarWidth, SM_STATS_WIDTH));
ClipRect.iTop = (SM_EXPL_Y-1);
ClipRect.iBottom = (SM_EXPL_Y-1) + SM_STATS_HEIGHT;
@@ -2694,7 +2694,7 @@ void RenderSMPanel( BOOLEAN *pfDirty )
// MED
if (gMercProfiles[ gpSMCurrentMerc->ubProfile ].sMedicalGain)
{
ubBarWidth = (SM_STATS_WIDTH * (gMercProfiles[ gpSMCurrentMerc->ubProfile ].sMedicalGain+1)) / SubpointsPerPoint(MEDICALAMT,0);
ubBarWidth = (SM_STATS_WIDTH * (gMercProfiles[ gpSMCurrentMerc->ubProfile ].sMedicalGain+1)) / SubpointsPerPoint(MEDICALAMT, &gMercProfiles[gpSMCurrentMerc->ubProfile]);
ubBarWidth = __max(0, __min(ubBarWidth, SM_STATS_WIDTH));
ClipRect.iTop = (SM_MED_Y-1);
ClipRect.iBottom = (SM_MED_Y-1) + SM_STATS_HEIGHT;
@@ -2706,7 +2706,7 @@ void RenderSMPanel( BOOLEAN *pfDirty )
// EXPLEVEL
if (gMercProfiles[ gpSMCurrentMerc->ubProfile ].sExpLevelGain)
{
ubBarWidth = (SM_STATS_WIDTH * (gMercProfiles[ gpSMCurrentMerc->ubProfile ].sExpLevelGain+1)) / SubpointsPerPoint(EXPERAMT, gpSMCurrentMerc->stats.bExpLevel);
ubBarWidth = (SM_STATS_WIDTH * (gMercProfiles[ gpSMCurrentMerc->ubProfile ].sExpLevelGain+1)) / SubpointsPerPoint(EXPERAMT, &gMercProfiles[gpSMCurrentMerc->ubProfile]);
ubBarWidth = __max(0, __min(ubBarWidth, SM_STATS_WIDTH));
ClipRect.iTop = (SM_EXPLVL_Y-1);
ClipRect.iBottom = (SM_EXPLVL_Y-1) + SM_STATS_HEIGHT;
+1 -1
View File
@@ -1339,7 +1339,7 @@ MERCPROFILESTRUCT& MERCPROFILESTRUCT::operator=(const OLD_MERCPROFILESTRUCT_101&
this->bSex = src.bSex;
this->bArmourAttractiveness = src.bArmourAttractiveness;
this->ubMiscFlags2 = src.ubMiscFlags2;
this->bEvolution = src.bEvolution;
this->fRegresses = src.bEvolution == 2; // formerly, 2 == CharacterEvolution::DEVOLVES
this->ubMiscFlags = src.ubMiscFlags;
this->bSexist = src.bSexist;
this->bLearnToHate = src.bLearnToHate;
+46 -1
View File
@@ -98,6 +98,7 @@ extern UINT8 gubItemDroppableFlag[NUM_INV_SLOTS];
//Random Stats
RANDOM_STATS_VALUES gRandomStatsValue[NUM_PROFILES];
void RandomStats();
void RandomGrowthModifiers();
void RandomStartSalary();
//Jenilee
@@ -459,6 +460,35 @@ void RandomStats()
ExitRandomMercs(); }
}
void RandomGrowthModifiers()
{
UINT32 cnt;
MERCPROFILESTRUCT * pProfile;
BOOLEAN useBellCurve = TRUE;
if (gGameExternalOptions.fMercRandomGrowthModifiers == TRUE)
{
for (cnt = 0; cnt < NUM_PROFILES; cnt++)
{
pProfile = &(gMercProfiles[cnt]);
// cap minimum growth modifier to negative half subpoints. this is effectively double speed using default values (subpoints = 50)
// cap maximum growth modifier to 30000. this would make a merc take 600x as long to level up a stat using default values
pProfile->bGrowthModifierExpLevel = RandomAbsoluteRange( pProfile->bGrowthModifierExpLevel, -gGameExternalOptions.usLevelSubpointsToImprove/2, 30000, gGameExternalOptions.iMercRandomGrowthModifiersRange, useBellCurve );
pProfile->bGrowthModifierLife = RandomAbsoluteRange( pProfile->bGrowthModifierLife, -gGameExternalOptions.usHealthSubpointsToImprove/2, 30000, gGameExternalOptions.iMercRandomGrowthModifiersRange, useBellCurve );
pProfile->bGrowthModifierAgility = RandomAbsoluteRange( pProfile->bGrowthModifierAgility, -gGameExternalOptions.usAgilitySubpointsToImprove/2, 30000, gGameExternalOptions.iMercRandomGrowthModifiersRange, useBellCurve );
pProfile->bGrowthModifierDexterity = RandomAbsoluteRange( pProfile->bGrowthModifierDexterity, -gGameExternalOptions.usDexteritySubpointsToImprove/2, 30000, gGameExternalOptions.iMercRandomGrowthModifiersRange, useBellCurve );
pProfile->bGrowthModifierStrength = RandomAbsoluteRange( pProfile->bGrowthModifierStrength, -gGameExternalOptions.usStrengthSubpointsToImprove/2, 30000, gGameExternalOptions.iMercRandomGrowthModifiersRange, useBellCurve );
pProfile->bGrowthModifierLeadership = RandomAbsoluteRange( pProfile->bGrowthModifierLeadership, -gGameExternalOptions.usLeadershipSubpointsToImprove/2, 30000, gGameExternalOptions.iMercRandomGrowthModifiersRange, useBellCurve );
pProfile->bGrowthModifierWisdom = RandomAbsoluteRange( pProfile->bGrowthModifierWisdom, -gGameExternalOptions.usWisdomSubpointsToImprove/2, 30000, gGameExternalOptions.iMercRandomGrowthModifiersRange, useBellCurve );
pProfile->bGrowthModifierMarksmanship = RandomAbsoluteRange( pProfile->bGrowthModifierMarksmanship, -gGameExternalOptions.usMarksmanshipSubpointsToImprove/2, 30000, gGameExternalOptions.iMercRandomGrowthModifiersRange, useBellCurve );
pProfile->bGrowthModifierMechanical = RandomAbsoluteRange( pProfile->bGrowthModifierMechanical, -gGameExternalOptions.usMechanicalSubpointsToImprove/2, 30000, gGameExternalOptions.iMercRandomGrowthModifiersRange, useBellCurve );
pProfile->bGrowthModifierExplosive = RandomAbsoluteRange( pProfile->bGrowthModifierExplosive, -gGameExternalOptions.usExplosivesSubpointsToImprove/2, 30000, gGameExternalOptions.iMercRandomGrowthModifiersRange, useBellCurve );
pProfile->bGrowthModifierMedical = RandomAbsoluteRange( pProfile->bGrowthModifierMedical, -gGameExternalOptions.usMedicalSubpointsToImprove/2, 30000, gGameExternalOptions.iMercRandomGrowthModifiersRange, useBellCurve );
}
}
}
void RandomStartSalary()
{
UINT32 cnt;
@@ -996,6 +1026,8 @@ for( int i = 0; i < NUM_PROFILES; i++ )
// ---------------
RandomStats (); //random stats by Jazz
RandomGrowthModifiers();
// Buggler: random starting salary
RandomStartSalary ();
@@ -2522,7 +2554,7 @@ void OverwriteMercProfileWithXMLData( UINT32 uiLoop )
gMercProfiles[ uiLoop ].bMechanical = tempProfiles[ uiLoop ].bMechanical ;
gMercProfiles[ uiLoop ].bExpLevel = tempProfiles[ uiLoop ].bExpLevel ;
gMercProfiles[ uiLoop ].bEvolution = tempProfiles[ uiLoop ].bEvolution ;
gMercProfiles[uiLoop].fRegresses = tempProfiles[ uiLoop ].fRegresses;
//////////////////////////////////////////////////////////////////////////////////////
// SANDRO - Check old/new traits and repair possible errors
if (gGameOptions.fNewTraitSystem)
@@ -2637,6 +2669,19 @@ void OverwriteMercProfileWithXMLData( UINT32 uiLoop )
gMercProfiles[ uiLoop ].usVoiceIndex = tempProfiles[uiLoop].usVoiceIndex;
gMercProfiles[ uiLoop ].Type = tempProfiles[uiLoop].Type;
gMercProfiles[uiLoop].fRegresses = tempProfiles[uiLoop].fRegresses;
gMercProfiles[uiLoop].bGrowthModifierLife = tempProfiles[uiLoop].bGrowthModifierLife;
gMercProfiles[uiLoop].bGrowthModifierStrength = tempProfiles[uiLoop].bGrowthModifierStrength;
gMercProfiles[uiLoop].bGrowthModifierAgility = tempProfiles[uiLoop].bGrowthModifierAgility;
gMercProfiles[uiLoop].bGrowthModifierDexterity = tempProfiles[uiLoop].bGrowthModifierDexterity;
gMercProfiles[uiLoop].bGrowthModifierWisdom = tempProfiles[uiLoop].bGrowthModifierWisdom;
gMercProfiles[uiLoop].bGrowthModifierMarksmanship = tempProfiles[uiLoop].bGrowthModifierMarksmanship;
gMercProfiles[uiLoop].bGrowthModifierExplosive = tempProfiles[uiLoop].bGrowthModifierExplosive;
gMercProfiles[uiLoop].bGrowthModifierLeadership = tempProfiles[uiLoop].bGrowthModifierLeadership;
gMercProfiles[uiLoop].bGrowthModifierMedical = tempProfiles[uiLoop].bGrowthModifierMedical;
gMercProfiles[uiLoop].bGrowthModifierMechanical = tempProfiles[uiLoop].bGrowthModifierMechanical;
gMercProfiles[uiLoop].bGrowthModifierExpLevel = tempProfiles[uiLoop].bGrowthModifierExpLevel;
gProfileType[uiLoop] = gMercProfiles[uiLoop].Type;
switch ( tempProfiles[uiLoop].Type )
+12 -1
View File
@@ -314,7 +314,18 @@ typedef struct
INT8 bExpLevel;
INT8 bEvolution;
BOOLEAN fRegresses;
INT16 bGrowthModifierLife;
INT16 bGrowthModifierStrength;
INT16 bGrowthModifierAgility;
INT16 bGrowthModifierDexterity;
INT16 bGrowthModifierWisdom;
INT16 bGrowthModifierMarksmanship;
INT16 bGrowthModifierExplosive;
INT16 bGrowthModifierLeadership;
INT16 bGrowthModifierMedical;
INT16 bGrowthModifierMechanical;
INT16 bGrowthModifierExpLevel;
// changed by SANDRO
INT8 bOldSkillTrait;
INT8 bOldSkillTrait2;
+88 -6
View File
@@ -101,7 +101,19 @@ profileStartElementHandle(void *userData, const XML_Char *name, const XML_Char *
strcmp(name, "bMedical") == 0 ||
strcmp(name, "bMechanical") == 0 ||
strcmp(name, "bExpLevel") == 0 ||
strcmp(name, "bEvolution") == 0 ||
strcmp(name, "fRegresses") == 0 ||
// rftr: growth rates are intended to replace the <bEvolution> tag, letting each stat have its own growth modifier
strcmp(name, "bGrowthModifierLife") == 0 ||
strcmp(name, "bGrowthModifierStrength") == 0 ||
strcmp(name, "bGrowthModifierAgility") == 0 ||
strcmp(name, "bGrowthModifierDexterity") == 0 ||
strcmp(name, "bGrowthModifierWisdom") == 0 ||
strcmp(name, "bGrowthModifierMarksmanship") == 0 ||
strcmp(name, "bGrowthModifierExplosive") == 0 ||
strcmp(name, "bGrowthModifierLeadership") == 0 ||
strcmp(name, "bGrowthModifierMedical") == 0 ||
strcmp(name, "bGrowthModifierMechanical") == 0 ||
strcmp(name, "bGrowthModifierExpLevel") == 0 ||
// added by SANDRO
strcmp(name, "bOldSkillTrait") == 0 ||
strcmp(name, "bOldSkillTrait2") == 0 ||
@@ -280,7 +292,18 @@ profileEndElementHandle(void *userData, const XML_Char *name)
tempProfiles[pData->curIndex].bMechanical = pData->curProfile.bMechanical;
tempProfiles[pData->curIndex].bExpLevel = pData->curProfile.bExpLevel;
tempProfiles[pData->curIndex].bEvolution = pData->curProfile.bEvolution;
tempProfiles[pData->curIndex].fRegresses = pData->curProfile.fRegresses;
tempProfiles[pData->curIndex].bGrowthModifierLife = pData->curProfile.bGrowthModifierLife;
tempProfiles[pData->curIndex].bGrowthModifierStrength = pData->curProfile.bGrowthModifierStrength;
tempProfiles[pData->curIndex].bGrowthModifierAgility = pData->curProfile.bGrowthModifierAgility;
tempProfiles[pData->curIndex].bGrowthModifierDexterity = pData->curProfile.bGrowthModifierDexterity;
tempProfiles[pData->curIndex].bGrowthModifierWisdom = pData->curProfile.bGrowthModifierWisdom;
tempProfiles[pData->curIndex].bGrowthModifierMarksmanship = pData->curProfile.bGrowthModifierMarksmanship;
tempProfiles[pData->curIndex].bGrowthModifierExplosive = pData->curProfile.bGrowthModifierExplosive;
tempProfiles[pData->curIndex].bGrowthModifierLeadership = pData->curProfile.bGrowthModifierLeadership;
tempProfiles[pData->curIndex].bGrowthModifierMedical = pData->curProfile.bGrowthModifierMedical;
tempProfiles[pData->curIndex].bGrowthModifierMechanical = pData->curProfile.bGrowthModifierMechanical;
tempProfiles[pData->curIndex].bGrowthModifierExpLevel = pData->curProfile.bGrowthModifierExpLevel;
// added by SANDRO
tempProfiles[pData->curIndex].bOldSkillTrait = pData->curProfile.bOldSkillTrait;
tempProfiles[pData->curIndex].bOldSkillTrait2 = pData->curProfile.bOldSkillTrait2;
@@ -586,11 +609,70 @@ profileEndElementHandle(void *userData, const XML_Char *name)
pData->curElement = ELEMENT;
pData->curProfile.bExpLevel = (UINT32) strtoul(pData->szCharData, NULL, 0);
}
else if(strcmp(name, "bEvolution") == 0)
else if(strcmp(name, "fRegresses") == 0)
{
pData->curElement = ELEMENT;
pData->curProfile.bEvolution = (UINT32) strtoul(pData->szCharData, NULL, 0);
pData->curProfile.fRegresses = (BOOLEAN) strtoul(pData->szCharData, NULL, 0);
}
else if (strncmp(name, "bGrowthModifier", 11) == 0) // doing this to avoid C1061
{
if (strcmp(name, "bGrowthModifierLife") == 0)
{
pData->curElement = ELEMENT;
pData->curProfile.bGrowthModifierLife = (UINT32)strtoul(pData->szCharData, NULL, 0);
}
else if(strcmp(name, "bGrowthModifierStrength") == 0)
{
pData->curElement = ELEMENT;
pData->curProfile.bGrowthModifierStrength = (UINT32)strtoul(pData->szCharData, NULL, 0);
}
else if(strcmp(name, "bGrowthModifierAgility") == 0)
{
pData->curElement = ELEMENT;
pData->curProfile.bGrowthModifierAgility = (UINT32)strtoul(pData->szCharData, NULL, 0);
}
else if(strcmp(name, "bGrowthModifierDexterity") == 0)
{
pData->curElement = ELEMENT;
pData->curProfile.bGrowthModifierDexterity = (UINT32)strtoul(pData->szCharData, NULL, 0);
}
else if(strcmp(name, "bGrowthModifierWisdom") == 0)
{
pData->curElement = ELEMENT;
pData->curProfile.bGrowthModifierWisdom = (UINT32)strtoul(pData->szCharData, NULL, 0);
}
else if(strcmp(name, "bGrowthModifierMarksmanship") == 0)
{
pData->curElement = ELEMENT;
pData->curProfile.bGrowthModifierMarksmanship = (UINT32)strtoul(pData->szCharData, NULL, 0);
}
else if(strcmp(name, "bGrowthModifierExplosive") == 0)
{
pData->curElement = ELEMENT;
pData->curProfile.bGrowthModifierExplosive = (UINT32)strtoul(pData->szCharData, NULL, 0);
}
else if(strcmp(name, "bGrowthModifierLeadership") == 0)
{
pData->curElement = ELEMENT;
pData->curProfile.bGrowthModifierLeadership = (UINT32)strtoul(pData->szCharData, NULL, 0);
}
else if(strcmp(name, "bGrowthModifierMedical") == 0)
{
pData->curElement = ELEMENT;
pData->curProfile.bGrowthModifierMedical = (UINT32)strtoul(pData->szCharData, NULL, 0);
}
else if(strcmp(name, "bGrowthModifierMechanical") == 0)
{
pData->curElement = ELEMENT;
pData->curProfile.bGrowthModifierMechanical = (UINT32)strtoul(pData->szCharData, NULL, 0);
}
else if(strcmp(name, "bGrowthModifierExpLevel") == 0)
{
pData->curElement = ELEMENT;
pData->curProfile.bGrowthModifierExpLevel = (UINT32)strtoul(pData->szCharData, NULL, 0);
}
}
////////////////////////////////////////////////////////////////////////////
// SANDRO was here - messed this a bit
@@ -1600,7 +1682,7 @@ BOOLEAN WriteMercProfiles()
FilePrintf(hFile,"\t\t<bMedical>%d</bMedical>\r\n", gMercProfiles[ cnt ].bMedical);
FilePrintf(hFile,"\t\t<bMechanical>%d</bMechanical>\r\n", gMercProfiles[ cnt ].bMechanical);
FilePrintf(hFile,"\t\t<bExpLevel>%d</bExpLevel>\r\n", gMercProfiles[ cnt ].bExpLevel);
FilePrintf(hFile,"\t\t<bEvolution>%d</bEvolution>\r\n", gMercProfiles[ cnt ].bEvolution);
FilePrintf(hFile,"\t\t<fRegresses>%d</fRegresses>\r\n", gMercProfiles[ cnt ].fRegresses);
////////////////////////////////////////////////////////////////////////////////////////////
// SANDRO - old/new traits
if (gGameOptions.fNewTraitSystem)
+15 -13
View File
@@ -402,18 +402,7 @@ typedef enum
NUM_SEXIST
} SexistLevels;
// training defines for evolution, no stat increase, stat decrease( de-evolve )
typedef enum
{
NORMAL_EVOLUTION =0,
NO_EVOLUTION,
DEVOLVE,
THREEQUARTER_EVOLUTION,
HALF_EVOLUTION,
ONEQUARTER_EVOLUTION,
} CharacterEvolution;
// rftr: removed the CharacterEvolution enum as it was replaced by growth modifiers
#define BUDDY_MERC( prof, bud ) ((prof)->bBuddy[0] == (bud) || (prof)->bBuddy[1] == (bud) || (prof)->bBuddy[2] == (bud) || (prof)->bBuddy[3] == (bud) || (prof)->bBuddy[4] == (bud) || ( (prof)->bLearnToLike == (bud) && (prof)->bLearnToLikeCount == 0 ) )
#define HATED_MERC( prof, hat ) ((prof)->bHated[0] == (hat) || (prof)->bHated[1] == (hat) || (prof)->bHated[2] == (hat) || (prof)->bHated[3] == (hat) || (prof)->bHated[4] == (hat) || ( (prof)->bLearnToHate == (hat) && (prof)->bLearnToHateCount == 0 ) )
@@ -789,7 +778,7 @@ public:
INT8 bSex;
INT8 bArmourAttractiveness;
UINT8 ubMiscFlags2;
INT8 bEvolution;
BOOLEAN fRegresses;
UINT8 ubMiscFlags;
UINT8 bSexist;
UINT8 bLearnToHate;
@@ -1009,6 +998,19 @@ public:
// Flugente: type of profile
UINT32 Type;
// rftr: growth modifiers - ignored if fRegresses is TRUE
INT16 bGrowthModifierLife;
INT16 bGrowthModifierStrength;
INT16 bGrowthModifierAgility;
INT16 bGrowthModifierDexterity;
INT16 bGrowthModifierWisdom;
INT16 bGrowthModifierMarksmanship;
INT16 bGrowthModifierExplosive;
INT16 bGrowthModifierLeadership;
INT16 bGrowthModifierMedical;
INT16 bGrowthModifierMechanical;
INT16 bGrowthModifierExpLevel;
}; // MERCPROFILESTRUCT;
// WANNE - BMP: DONE!
+6 -6
View File
@@ -808,7 +808,7 @@ INT32 GetEffectiveApproachValue( UINT8 usProfile, UINT8 usApproach, CHAR16* apSt
if ( apStr )
{
swprintf( atStr, szLaptopStatText[0], threateneffectiveness );
swprintf( atStr, szLaptopStatText[LAPTOP_STAT_TEXT_THREATEN_EFFECTIVENESS], threateneffectiveness );
wcscat( apStr, atStr );
}
@@ -818,7 +818,7 @@ INT32 GetEffectiveApproachValue( UINT8 usProfile, UINT8 usApproach, CHAR16* apSt
{
if ( apStr )
{
swprintf( atStr, szLaptopStatText[1], gMercProfiles[usProfile].bLeadership );
swprintf( atStr, szLaptopStatText[LAPTOP_STAT_TEXT_LEADERSHIP], gMercProfiles[usProfile].bLeadership );
wcscat( apStr, atStr );
}
@@ -829,7 +829,7 @@ INT32 GetEffectiveApproachValue( UINT8 usProfile, UINT8 usApproach, CHAR16* apSt
if ( apStr )
{
swprintf( atStr, szLaptopStatText[2], approachfactor );
swprintf( atStr, szLaptopStatText[LAPTOP_STAT_TEXT_APPROACH_MODIFIER], approachfactor );
wcscat( apStr, atStr );
}
@@ -855,7 +855,7 @@ INT32 GetEffectiveApproachValue( UINT8 usProfile, UINT8 usApproach, CHAR16* apSt
if ( apStr )
{
swprintf( atStr, szLaptopStatText[3], bgmodifier );
swprintf( atStr, szLaptopStatText[LAPTOP_STAT_TEXT_BACKGROUND_MODIFIER], bgmodifier );
wcscat( apStr, atStr );
}
@@ -868,7 +868,7 @@ INT32 GetEffectiveApproachValue( UINT8 usProfile, UINT8 usApproach, CHAR16* apSt
swprintf( atStr, L" \n" );
wcscat( apStr, atStr );
swprintf( atStr, szLaptopStatText[4] );
swprintf( atStr, szLaptopStatText[LAPTOP_STAT_TEXT_ASSERTIVE] );
wcscat( apStr, atStr );
}
else if ( DoesMercHavePersonality( pSoldier, CHAR_TRAIT_MALICIOUS ) )
@@ -876,7 +876,7 @@ INT32 GetEffectiveApproachValue( UINT8 usProfile, UINT8 usApproach, CHAR16* apSt
swprintf( atStr, L" \n" );
wcscat( apStr, atStr );
swprintf( atStr, szLaptopStatText[5] );
swprintf( atStr, szLaptopStatText[LAPTOP_STAT_TEXT_MALICIOUS] );
wcscat( apStr, atStr );
}
}
+30
View File
@@ -3084,6 +3084,36 @@ extern STR16 szSMilitiaResourceText[];
extern STR16 szInteractiveActionText[];
extern STR16 szLaptopStatText[];
enum
{
LAPTOP_STAT_TEXT_THREATEN_EFFECTIVENESS,
LAPTOP_STAT_TEXT_LEADERSHIP,
LAPTOP_STAT_TEXT_APPROACH_MODIFIER,
LAPTOP_STAT_TEXT_BACKGROUND_MODIFIER,
LAPTOP_STAT_TEXT_ASSERTIVE,
LAPTOP_STAT_TEXT_MALICIOUS,
LAPTOP_STAT_TEXT_GOOD_GUY,
LAPTOP_STAT_TEXT_REFUSES_TO_ATTACK_NON_HOSTILES,
LAPTOP_STAT_TEXT_FRIENDLY_APPROACH,
LAPTOP_STAT_TEXT_DIRECT_APPROACH,
LAPTOP_STAT_TEXT_THREATEN_APPROACH,
LAPTOP_STAT_TEXT_RECRUIT_APPROACH,
LAPTOP_STAT_TEXT_MERC_REGRESSES,
LAPTOP_STAT_TEXT_FAST,
LAPTOP_STAT_TEXT_AVERAGE,
LAPTOP_STAT_TEXT_SLOW,
LAPTOP_STAT_TEXT_HEALTH_SPEED,
LAPTOP_STAT_TEXT_STRENGTH_SPEED,
LAPTOP_STAT_TEXT_AGILITY_SPEED,
LAPTOP_STAT_TEXT_DEXTERITY_SPEED,
LAPTOP_STAT_TEXT_WISDOM_SPEED,
LAPTOP_STAT_TEXT_MARKSMANSHIP_SPEED,
LAPTOP_STAT_TEXT_EXPLOSIVES_SPEED,
LAPTOP_STAT_TEXT_LEADERSHIP_SPEED,
LAPTOP_STAT_TEXT_MEDICAL_SPEED,
LAPTOP_STAT_TEXT_MECHANICAL_SPEED,
LAPTOP_STAT_TEXT_EXPERIENCE_SPEED,
};
// Flugente: gear templates
extern STR16 szGearTemplateText[];
+15 -7
View File
@@ -11655,13 +11655,21 @@ STR16 szLaptopStatText[] =
L"威胁对话", //L"Threaten approach",
L"招募对话", //L"Recruit approach",
L"%s正以正常速度学习。", //L"%s learns with normal speed.",
L"%s根本没有在学习。", //L"%s does not learn at all.",
L"%s遗忘了技能。", //L"%s unlearns his skills.",
L"%s正以3/4的速度学习。", //L"%s learns with 3/4 speed.",
L"%s正以1/2的速度学习。", //L"%s learns with 1/2 speed.",
L"%s正以1/4的速度学习。", //L"%s learns with 1/4 speed.",
L"Stats will regress.",
L"Fast",
L"Average",
L"Slow",
L"Health growth",
L"Strength growth",
L"Agility growth",
L"Dexterity growth",
L"Wisdom growth",
L"Marksmanship growth",
L"Explosives growth",
L"Leadership growth",
L"Medical growth",
L"Mechanical growth",
L"Experience growth",
};
STR16 szGearTemplateText[] =
+15 -7
View File
@@ -11664,13 +11664,21 @@ STR16 szLaptopStatText[] = // TODO.Translate
L"Threaten approach",
L"Recruit approach",
L"%s learns with normal speed.", // TODO.Translate
L"%s does not learn at all.",
L"%s unlearns his skills.",
L"%s learns with 3/4 speed.",
L"%s learns with 1/2 speed.",
L"%s learns with 1/4 speed.",
L"Stats will regress.",
L"Fast",
L"Average",
L"Slow",
L"Health growth",
L"Strength growth",
L"Agility growth",
L"Dexterity growth",
L"Wisdom growth",
L"Marksmanship growth",
L"Explosives growth",
L"Leadership growth",
L"Medical growth",
L"Mechanical growth",
L"Experience growth",
};
STR16 szGearTemplateText[] = // TODO.Translate
+15 -7
View File
@@ -11655,13 +11655,21 @@ STR16 szLaptopStatText[] =
L"Threaten approach",
L"Recruit approach",
L"%s learns with normal speed.",
L"%s does not learn at all.",
L"%s unlearns his skills.",
L"%s learns with 3/4 speed.",
L"%s learns with 1/2 speed.",
L"%s learns with 1/4 speed.",
L"Stats will regress.",
L"Fast",
L"Average",
L"Slow",
L"Health growth",
L"Strength growth",
L"Agility growth",
L"Dexterity growth",
L"Wisdom growth",
L"Marksmanship growth",
L"Explosives growth",
L"Leadership growth",
L"Medical growth",
L"Mechanical growth",
L"Experience growth",
};
STR16 szGearTemplateText[] =
+15 -7
View File
@@ -11646,13 +11646,21 @@ STR16 szLaptopStatText[] = // TODO.Translate
L"Threaten approach",
L"Recruit approach",
L"%s learns with normal speed.", // TODO.Translate
L"%s does not learn at all.",
L"%s unlearns his skills.",
L"%s learns with 3/4 speed.",
L"%s learns with 1/2 speed.",
L"%s learns with 1/4 speed.",
L"Stats will regress.",
L"Fast",
L"Average",
L"Slow",
L"Health growth",
L"Strength growth",
L"Agility growth",
L"Dexterity growth",
L"Wisdom growth",
L"Marksmanship growth",
L"Explosives growth",
L"Leadership growth",
L"Medical growth",
L"Mechanical growth",
L"Experience growth",
};
STR16 szGearTemplateText[] = // TODO.Translate
+15 -7
View File
@@ -11560,13 +11560,21 @@ STR16 szLaptopStatText[] =
L"Threaten approach",
L"Recruit approach",
L"%s learns with normal speed.", // TODO.Translate
L"%s does not learn at all.",
L"%s unlearns his skills.",
L"%s learns with 3/4 speed.",
L"%s learns with 1/2 speed.",
L"%s learns with 1/4 speed.",
L"Stats will regress.",
L"Fast",
L"Average",
L"Slow",
L"Health growth",
L"Strength growth",
L"Agility growth",
L"Dexterity growth",
L"Wisdom growth",
L"Marksmanship growth",
L"Explosives growth",
L"Leadership growth",
L"Medical growth",
L"Mechanical growth",
L"Experience growth",
};
// TODO.Translate
+15 -7
View File
@@ -11655,13 +11655,21 @@ STR16 szLaptopStatText[] = // TODO.Translate
L"Threaten approach",
L"Recruit approach",
L"%s learns with normal speed.", // TODO.Translate
L"%s does not learn at all.",
L"%s unlearns his skills.",
L"%s learns with 3/4 speed.",
L"%s learns with 1/2 speed.",
L"%s learns with 1/4 speed.",
L"Stats will regress.",
L"Fast",
L"Average",
L"Slow",
L"Health growth",
L"Strength growth",
L"Agility growth",
L"Dexterity growth",
L"Wisdom growth",
L"Marksmanship growth",
L"Explosives growth",
L"Leadership growth",
L"Medical growth",
L"Mechanical growth",
L"Experience growth",
};
STR16 szGearTemplateText[] = // TODO.Translate
+15 -7
View File
@@ -11668,13 +11668,21 @@ STR16 szLaptopStatText[] = // TODO.Translate
L"Threaten approach",
L"Recruit approach",
L"%s learns with normal speed.", // TODO.Translate
L"%s does not learn at all.",
L"%s unlearns his skills.",
L"%s learns with 3/4 speed.",
L"%s learns with 1/2 speed.",
L"%s learns with 1/4 speed.",
L"Stats will regress.",
L"Fast",
L"Average",
L"Slow",
L"Health growth",
L"Strength growth",
L"Agility growth",
L"Dexterity growth",
L"Wisdom growth",
L"Marksmanship growth",
L"Explosives growth",
L"Leadership growth",
L"Medical growth",
L"Mechanical growth",
L"Experience growth",
};
STR16 szGearTemplateText[] = // TODO.Translate
+15 -7
View File
@@ -11650,13 +11650,21 @@ STR16 szLaptopStatText[] = // TODO.Translate
L"Threaten approach",
L"Recruit approach",
L"%s learns with normal speed.", // TODO.Translate
L"%s does not learn at all.",
L"%s unlearns his skills.",
L"%s learns with 3/4 speed.",
L"%s learns with 1/2 speed.",
L"%s learns with 1/4 speed.",
L"Stats will regress.",
L"Fast",
L"Average",
L"Slow",
L"Health growth",
L"Strength growth",
L"Agility growth",
L"Dexterity growth",
L"Wisdom growth",
L"Marksmanship growth",
L"Explosives growth",
L"Leadership growth",
L"Medical growth",
L"Mechanical growth",
L"Experience growth",
};
STR16 szGearTemplateText[] = // TODO.Translate