mirror of
https://github.com/1dot13/source.git
synced 2026-08-12 14:10:23 +02:00
Replace evolution with growth rates (#201)
This commit is contained in:
@@ -98,6 +98,7 @@ extern UINT8 gubItemDroppableFlag[NUM_INV_SLOTS];
|
||||
//Random Stats
|
||||
RANDOM_STATS_VALUES gRandomStatsValue[NUM_PROFILES];
|
||||
void RandomStats();
|
||||
void RandomGrowthModifiers();
|
||||
void RandomStartSalary();
|
||||
|
||||
//Jenilee
|
||||
@@ -459,6 +460,35 @@ void RandomStats()
|
||||
ExitRandomMercs(); }
|
||||
}
|
||||
|
||||
void RandomGrowthModifiers()
|
||||
{
|
||||
UINT32 cnt;
|
||||
MERCPROFILESTRUCT * pProfile;
|
||||
BOOLEAN useBellCurve = TRUE;
|
||||
|
||||
if (gGameExternalOptions.fMercRandomGrowthModifiers == TRUE)
|
||||
{
|
||||
for (cnt = 0; cnt < NUM_PROFILES; cnt++)
|
||||
{
|
||||
pProfile = &(gMercProfiles[cnt]);
|
||||
|
||||
// cap minimum growth modifier to negative half subpoints. this is effectively double speed using default values (subpoints = 50)
|
||||
// cap maximum growth modifier to 30000. this would make a merc take 600x as long to level up a stat using default values
|
||||
pProfile->bGrowthModifierExpLevel = RandomAbsoluteRange( pProfile->bGrowthModifierExpLevel, -gGameExternalOptions.usLevelSubpointsToImprove/2, 30000, gGameExternalOptions.iMercRandomGrowthModifiersRange, useBellCurve );
|
||||
pProfile->bGrowthModifierLife = RandomAbsoluteRange( pProfile->bGrowthModifierLife, -gGameExternalOptions.usHealthSubpointsToImprove/2, 30000, gGameExternalOptions.iMercRandomGrowthModifiersRange, useBellCurve );
|
||||
pProfile->bGrowthModifierAgility = RandomAbsoluteRange( pProfile->bGrowthModifierAgility, -gGameExternalOptions.usAgilitySubpointsToImprove/2, 30000, gGameExternalOptions.iMercRandomGrowthModifiersRange, useBellCurve );
|
||||
pProfile->bGrowthModifierDexterity = RandomAbsoluteRange( pProfile->bGrowthModifierDexterity, -gGameExternalOptions.usDexteritySubpointsToImprove/2, 30000, gGameExternalOptions.iMercRandomGrowthModifiersRange, useBellCurve );
|
||||
pProfile->bGrowthModifierStrength = RandomAbsoluteRange( pProfile->bGrowthModifierStrength, -gGameExternalOptions.usStrengthSubpointsToImprove/2, 30000, gGameExternalOptions.iMercRandomGrowthModifiersRange, useBellCurve );
|
||||
pProfile->bGrowthModifierLeadership = RandomAbsoluteRange( pProfile->bGrowthModifierLeadership, -gGameExternalOptions.usLeadershipSubpointsToImprove/2, 30000, gGameExternalOptions.iMercRandomGrowthModifiersRange, useBellCurve );
|
||||
pProfile->bGrowthModifierWisdom = RandomAbsoluteRange( pProfile->bGrowthModifierWisdom, -gGameExternalOptions.usWisdomSubpointsToImprove/2, 30000, gGameExternalOptions.iMercRandomGrowthModifiersRange, useBellCurve );
|
||||
pProfile->bGrowthModifierMarksmanship = RandomAbsoluteRange( pProfile->bGrowthModifierMarksmanship, -gGameExternalOptions.usMarksmanshipSubpointsToImprove/2, 30000, gGameExternalOptions.iMercRandomGrowthModifiersRange, useBellCurve );
|
||||
pProfile->bGrowthModifierMechanical = RandomAbsoluteRange( pProfile->bGrowthModifierMechanical, -gGameExternalOptions.usMechanicalSubpointsToImprove/2, 30000, gGameExternalOptions.iMercRandomGrowthModifiersRange, useBellCurve );
|
||||
pProfile->bGrowthModifierExplosive = RandomAbsoluteRange( pProfile->bGrowthModifierExplosive, -gGameExternalOptions.usExplosivesSubpointsToImprove/2, 30000, gGameExternalOptions.iMercRandomGrowthModifiersRange, useBellCurve );
|
||||
pProfile->bGrowthModifierMedical = RandomAbsoluteRange( pProfile->bGrowthModifierMedical, -gGameExternalOptions.usMedicalSubpointsToImprove/2, 30000, gGameExternalOptions.iMercRandomGrowthModifiersRange, useBellCurve );
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void RandomStartSalary()
|
||||
{
|
||||
UINT32 cnt;
|
||||
@@ -996,6 +1026,8 @@ for( int i = 0; i < NUM_PROFILES; i++ )
|
||||
// ---------------
|
||||
|
||||
RandomStats (); //random stats by Jazz
|
||||
|
||||
RandomGrowthModifiers();
|
||||
|
||||
// Buggler: random starting salary
|
||||
RandomStartSalary ();
|
||||
@@ -2522,7 +2554,7 @@ void OverwriteMercProfileWithXMLData( UINT32 uiLoop )
|
||||
gMercProfiles[ uiLoop ].bMechanical = tempProfiles[ uiLoop ].bMechanical ;
|
||||
gMercProfiles[ uiLoop ].bExpLevel = tempProfiles[ uiLoop ].bExpLevel ;
|
||||
|
||||
gMercProfiles[ uiLoop ].bEvolution = tempProfiles[ uiLoop ].bEvolution ;
|
||||
gMercProfiles[uiLoop].fRegresses = tempProfiles[ uiLoop ].fRegresses;
|
||||
//////////////////////////////////////////////////////////////////////////////////////
|
||||
// SANDRO - Check old/new traits and repair possible errors
|
||||
if (gGameOptions.fNewTraitSystem)
|
||||
@@ -2637,6 +2669,19 @@ void OverwriteMercProfileWithXMLData( UINT32 uiLoop )
|
||||
gMercProfiles[ uiLoop ].usVoiceIndex = tempProfiles[uiLoop].usVoiceIndex;
|
||||
gMercProfiles[ uiLoop ].Type = tempProfiles[uiLoop].Type;
|
||||
|
||||
gMercProfiles[uiLoop].fRegresses = tempProfiles[uiLoop].fRegresses;
|
||||
gMercProfiles[uiLoop].bGrowthModifierLife = tempProfiles[uiLoop].bGrowthModifierLife;
|
||||
gMercProfiles[uiLoop].bGrowthModifierStrength = tempProfiles[uiLoop].bGrowthModifierStrength;
|
||||
gMercProfiles[uiLoop].bGrowthModifierAgility = tempProfiles[uiLoop].bGrowthModifierAgility;
|
||||
gMercProfiles[uiLoop].bGrowthModifierDexterity = tempProfiles[uiLoop].bGrowthModifierDexterity;
|
||||
gMercProfiles[uiLoop].bGrowthModifierWisdom = tempProfiles[uiLoop].bGrowthModifierWisdom;
|
||||
gMercProfiles[uiLoop].bGrowthModifierMarksmanship = tempProfiles[uiLoop].bGrowthModifierMarksmanship;
|
||||
gMercProfiles[uiLoop].bGrowthModifierExplosive = tempProfiles[uiLoop].bGrowthModifierExplosive;
|
||||
gMercProfiles[uiLoop].bGrowthModifierLeadership = tempProfiles[uiLoop].bGrowthModifierLeadership;
|
||||
gMercProfiles[uiLoop].bGrowthModifierMedical = tempProfiles[uiLoop].bGrowthModifierMedical;
|
||||
gMercProfiles[uiLoop].bGrowthModifierMechanical = tempProfiles[uiLoop].bGrowthModifierMechanical;
|
||||
gMercProfiles[uiLoop].bGrowthModifierExpLevel = tempProfiles[uiLoop].bGrowthModifierExpLevel;
|
||||
|
||||
gProfileType[uiLoop] = gMercProfiles[uiLoop].Type;
|
||||
|
||||
switch ( tempProfiles[uiLoop].Type )
|
||||
|
||||
Reference in New Issue
Block a user