mirror of
https://github.com/1dot13/source.git
synced 2026-07-22 13:40:22 +02:00
Brief: //dnl ch85
- Some fixing and adding position in overhead map to be in center of big map. Details: - Calculate overhead map cords from your current position on big maps. - Fix incorrect placing room numbers in maps with cliffs. - Fix CTD during deletion of sector items using CTRL+D or CTRL+Del. - Remove light, door and item cursor and item tiles after coping building. git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6888 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
@@ -410,6 +410,12 @@ void PasteBuilding( INT32 iMapIndex )
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while( curr )
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{
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PasteMapElementToNewMapElement( curr->sGridNo, curr->sGridNo + iOffset );
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//dnl ch85 070214
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RemoveAllObjectsOfTypeRange(curr->sGridNo + iOffset, GOODRING, GOODRING);
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RemoveAllTopmostsOfTypeRange(curr->sGridNo + iOffset, ROTATINGKEY, SELRING);
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RemoveAllStructsOfTypeRange(curr->sGridNo + iOffset, GUNS, P2ITEMS);
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RemoveAllStructsOfTypeRange(curr->sGridNo + iOffset, P3ITEMS, P3ITEMS);
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RemoveAllStructsOfTypeRange(curr->sGridNo + iOffset, P4ITEMS, P20ITEMS);
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curr = curr->next;
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}
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MarkWorldDirty();
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@@ -285,7 +285,9 @@ void MapInventoryPoolFilterBtn( GUI_BUTTON *btn, INT32 reason );
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void MapInventoryPoolFilterBtnMoveItemDisplay( GUI_BUTTON *btn, INT32 reason ); // Flugente
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void DisplayCurrentSector( void );
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void ResizeInventoryList( void );
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#ifdef INVFIX_Moa//dnl ch85 050214
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void ClearUpTempUnSeenList( void );
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#endif
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void SaveSeenAndUnseenItems( void );
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void DrawTextOnMapInventoryBackground( void );
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void DrawTextOnSectorInventory( void );
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@@ -304,7 +306,9 @@ extern void MAPEndItemPointer( );
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extern BOOLEAN GetCurrentBattleSectorXYZAndReturnTRUEIfThereIsABattle( INT16 *psSectorX, INT16 *psSectorY, INT16 *psSectorZ );
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extern BOOLEAN MAPInternalInitItemDescriptionBox( OBJECTTYPE *pObject, UINT8 ubStatusIndex, SOLDIERTYPE *pSoldier );
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#ifdef INVFIX_Moa//dnl ch85 050214
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void DeleteAllItemsInInventoryPool();
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#endif
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void DeleteItemsOfType( UINT16 usItemType );
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// HEADROCK HAM 5: flag to indicate that all items in the stack will be sold. This is primarily used to
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// figure out the price of the top item in the stack rather than just all of them.
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@@ -930,8 +934,7 @@ void CancelSectorInventoryDisplayIfOn( BOOLEAN fExitFromMapScreen )
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}
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}
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#ifdef INVFIX_Moa//dnl ch85 050214
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void ClearUpTempUnSeenList( void )//dnl ch75 271013
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{
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// save these items and all the others
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@@ -941,6 +944,7 @@ void ClearUpTempUnSeenList( void )//dnl ch75 271013
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pSaveList = pUnSeenItems;
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pUnSeenItems.clear();
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}
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#endif
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//////////////////////////////////////
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//@brief Saves pSaveList and pInventoryPoolList either into file or into memmory.
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@@ -2203,12 +2207,13 @@ void ReBuildWorldItemStashForLoadedSector( INT32 iNumberSeenItems, INT32 iNumber
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SetNumberOfVisibleWorldItemsInSectorStructureForSector( gWorldSectorX, gWorldSectorY, gbWorldSectorZ , uiTotalNumberOfVisibleItems );
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}
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#ifdef INVFIX_Moa//dnl ch85 050214
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void DestroyStash( void )
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{
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// clear out stash
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pInventoryPoolList.clear();
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}
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#endif
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void BeginInventoryPoolPtr( OBJECTTYPE *pInventorySlot )
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{
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@@ -3982,6 +3987,7 @@ BOOLEAN DisplaySectorItemsInfo(void)//dnl ch51 090913 //dnl ch75 021113
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}
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//dnl ch51 081009 finish
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#ifdef INVFIX_Moa//dnl ch85 050214
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void DeleteAllItemsInInventoryPool()
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{
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pInventoryPoolList.clear();
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@@ -3997,7 +4003,7 @@ void DeleteAllItemsInInventoryPool()
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DestroyStash();
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BuildStashForSelectedSector( sSelMapX, sSelMapY, iCurrentMapSectorZ);
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}
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#endif
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void DeleteItemsOfType( UINT16 usItemType )
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{
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+25
-2
@@ -1014,8 +1014,9 @@ extern BOOLEAN CanRedistributeMilitiaInSector( INT16 sClickedSectorX, INT16 sCli
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extern INT32 GetNumberOfMercsInUpdateList( void );
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extern INT32 SellItem( OBJECTTYPE& object, BOOLEAN fAll, BOOLEAN useModifier = TRUE );
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#ifdef INVFIX_Moa//dnl ch85 050214
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void DeleteAllItemsInInventoryPool();
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#endif
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#ifdef JA2UB
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void HandleWhenPlayerHasNoMercsAndNoLaptop();
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#endif
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@@ -1087,6 +1088,7 @@ void BeginDeleteAllCallBack( UINT8 bExitValue )
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if( bExitValue == MSG_BOX_RETURN_YES )
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{
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fRestoreBackgroundForMessageBox = TRUE;
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#ifdef INVFIX_Moa//dnl ch85 050214
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if ( gpItemPointer != NULL || InSectorStackPopup( ) || InItemStackPopup( ) || InItemDescriptionBox( ) || InKeyRingPopup( ) )
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{
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return;
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@@ -1107,6 +1109,12 @@ void BeginDeleteAllCallBack( UINT8 bExitValue )
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}
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}
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}
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#else
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for(UINT32 i=0; i<pInventoryPoolList.size(); i++)
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if(pInventoryPoolList[i].object.exists() && (pInventoryPoolList[i].usFlags & WORLD_ITEM_REACHABLE))
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pInventoryPoolList[i].object.initialize();
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}
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#endif
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}
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// CHRISL: New functions to handle initialization of inventory coordinates
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@@ -7026,13 +7034,20 @@ void GetMapKeyboardInput( UINT32 *puiNewEvent )
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break;
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case DEL:
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#ifdef INVFIX_Moa//dnl ch85 050214
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// show the inventory pool?
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if( fShowMapInventoryPool && _KeyDown( CTRL ) )
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{
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DeleteAllItemsInInventoryPool();
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break;
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}
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#else
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if(fCtrl && fShowMapInventoryPool && !(gpItemPointer || InSectorStackPopup() || InItemStackPopup() || InItemDescriptionBox() || InKeyRingPopup()))
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{
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DoMessageBox(MSG_BOX_BASIC_STYLE, NewInvMessage[NIV_DELETE_ALL], guiCurrentScreen, (UINT8)MSG_BOX_FLAG_YESNO, BeginDeleteAllCallBack, NULL);
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break;
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}
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#endif
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// down one sublevel
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GoDownOneLevelInMap( );
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break;
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@@ -7479,6 +7494,7 @@ void GetMapKeyboardInput( UINT32 *puiNewEvent )
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break;
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case 'D':
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#ifdef INVFIX_Moa//dnl ch85 050214
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if( fCtrl )
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{
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if ( !InSectorStackPopup( ) && !InItemStackPopup( ) && !InItemDescriptionBox( ) && !InKeyRingPopup( ) )
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@@ -7496,6 +7512,13 @@ void GetMapKeyboardInput( UINT32 *puiNewEvent )
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}
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}
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}
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#else
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if(fCtrl && fShowMapInventoryPool && !(gpItemPointer || InSectorStackPopup() || InItemStackPopup() || InItemDescriptionBox() || InKeyRingPopup()))
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{
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DoMessageBox(MSG_BOX_BASIC_STYLE, NewInvMessage[NIV_DELETE_ALL], guiCurrentScreen, (UINT8)MSG_BOX_FLAG_YESNO, BeginDeleteAllCallBack, NULL);
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break;
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}
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#endif
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break;
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case 'e':
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if( gfPreBattleInterfaceActive )
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@@ -4327,7 +4327,10 @@ void DebugSoldierPage2( )
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SetFontColors(COLOR1);
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mprintf( 0, LINE_HEIGHT * ubLine, L"GRIDNO:");
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SetFontColors(COLOR2);
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mprintf( 150, LINE_HEIGHT * ubLine, L"%d", usMapPos );
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//dnl ch85 060214
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INT16 sX, sY;
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ConvertGridNoToXY(usMapPos, &sX, &sY);
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mprintf( 150, LINE_HEIGHT * ubLine, L"%d (%d,%d)", usMapPos, sX, sY );
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ubLine++;
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if ( gpWorldLevelData[ usMapPos ].uiFlags & MAPELEMENT_MOVEMENT_RESERVED )
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@@ -118,6 +118,31 @@ void CopyOverheadDBShadetablesFromTileset( );
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void RenderOverheadOverlays();
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//dnl ch85 060214
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#include <math.h>
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#define PointToPointDist(X1, Y1, X2, Y2) (sqrtf((FLOAT)((X2-X1)*(X2-X1) + (Y2-Y1)*(Y2-Y1))))// Calculate distance between two points
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#define PointToLineDist(Xt, Yt, k, l) (sqrtf((FLOAT)((k*Xt-Yt+l) * (k*Xt-Yt+l)) / (k*k + 1)))// Calculate distance between point and line
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VOID PointFromDist(INT32 Xt, INT32 Yt, INT32 k, INT32 l, FLOAT d, INT32 *Xtnew, INT32 *Ytnew)// Calculate closest point to point (Xt,Yt) which lies at distance from line Y=kx+l and normal define by point (Xt,Yt)
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{
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FLOAT ret1 = sqrtf(d*d * (k*k + 1));
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FLOAT ret2 = (FLOAT)(Yt + k*Xt);
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FLOAT ret3 = (FLOAT)(2 * k);
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FLOAT X1 = (ret1 + ret2 - l) / ret3;
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FLOAT Y1 = -k*X1 + ret2;
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FLOAT X2 = (-ret1 + ret2 - l) / ret3;
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FLOAT Y2 = -k*X2 + ret2;
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if(((Xt-X1)*(Xt-X1) + (Yt-Y1)*(Yt-Y1)) < ((Xt-X2)*(Xt-X2) + (Yt-Y2)*(Yt-Y2)))
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{
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*Xtnew = (INT32)(X1 + 0.5);
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*Ytnew = (INT32)(Y1 + 0.5);
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}
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else
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{
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*Xtnew = (INT32)(X2 + 0.5);
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*Ytnew = (INT32)(Y2 + 0.5);
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}
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}
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void InitNewOverheadDB( UINT8 ubTilesetID )
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{
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UINT32 uiLoop;
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@@ -582,7 +607,6 @@ void GoIntoOverheadMap( )
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HVOBJECT hVObject;
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gfInOverheadMap = TRUE;
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//dnl??? ch45 021009 Add here moving overhead map cords to your current position on big map
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//RestoreExternBackgroundRect( INTERFACE_START_X, INTERFACE_START_Y, SCREEN_WIDTH, INTERFACE_HEIGHT );
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@@ -595,6 +619,53 @@ void GoIntoOverheadMap( )
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}else{
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iOffsetHorizontal = (SCREEN_WIDTH / 2) - (640 / 2); // Horizontal start postion of the overview map
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iOffsetVertical = (SCREEN_HEIGHT - 160) / 2 - 160; // Vertical start position of the overview map
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//dnl ch85 060214 Calculate overhead map cords from your current position on big map
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INT32 Xs, Ys, dX, dY, Xt, Yt, k, l, Xtnew, Ytnew;
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FLOAT ddw = PointToPointDist(0, WORLD_ROWS/2, (0 + OLD_WORLD_COLS/2), (WORLD_ROWS/2 + OLD_WORLD_ROWS/2)) / 2;
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FLOAT ddh = PointToPointDist(0, WORLD_ROWS/2, (0 + OLD_WORLD_COLS/2), (WORLD_ROWS/2 - OLD_WORLD_ROWS/2)) / 2;
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Xt = gsRenderCenterX / CELL_X_SIZE;
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Yt = gsRenderCenterY / CELL_Y_SIZE;
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k = 1, l = (3*WORLD_ROWS-WORLD_COLS)/4;// p3
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FLOAT dd = PointToLineDist(Xt, Yt, k, l);
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if(dd < ddh)
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{
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PointFromDist(Xt, Yt, k, l, ddh, &Xtnew, &Ytnew);
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Xt = Xtnew, Yt = Ytnew;
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}
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else
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{
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k = 1, l = (WORLD_ROWS-3*WORLD_COLS)/4;// p1
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dd = PointToLineDist(Xt, Yt, k, l);
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if(dd < ddh)
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{
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PointFromDist(Xt, Yt, k, l, ddh, &Xtnew, &Ytnew);
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Xt = Xtnew, Yt = Ytnew;
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}
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}
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k = -1, l = (WORLD_ROWS+WORLD_COLS)/4;// p4
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dd = PointToLineDist(Xt, Yt, k, l);
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if(dd < ddw)
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{
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PointFromDist(Xt, Yt, k, l, ddw, &Xtnew, &Ytnew);
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Xt = Xtnew, Yt = Ytnew;
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}
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else
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{
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k = -1, l = 3*(WORLD_ROWS+WORLD_COLS)/4;// p1
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dd = PointToLineDist(Xt, Yt, k, l);
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if(dd < ddw)
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{
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PointFromDist(Xt, Yt, k, l, ddw, &Xtnew, &Ytnew);
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Xt = Xtnew, Yt = Ytnew;
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}
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}
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Xs = (giXB + giXC) / 2;
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Ys = (giYB + giYC) / 2;
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dX = Xt - Xs;
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dY = Yt - Ys;
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giXA += dX, giYA += dY;
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giXB += dX, giYB += dY;
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giXC += dX, giYC += dY;
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}
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if(WORLD_MAX == 129600){
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if(NightTime()){
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@@ -751,14 +822,14 @@ void ScrollOverheadMap(void)
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gfValidLocationsChanged = TRUE;
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gfTacticalPlacementGUIDirty = TRUE;
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}
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if(uiFlags & SCROLL_LEFT)// Scroll Left { Y = X + (3*WORLD_ROWS-WORLD_COLS)/4; --> p3 }
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if(uiFlags & SCROLL_LEFT)// Scroll Left { Y = X + (3*WORLD_ROWS-WORLD_COLS)/4; --> p1 }
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{
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i = 1;
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if(_KeyDown(SHIFT))
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i = MAXSCROLL;
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while(i--)
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{
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if(giYA == (giXA + (3*WORLD_ROWS-WORLD_COLS)/4))
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if(giYA >= (giXA + (3*WORLD_ROWS-WORLD_COLS)/4))//dnl ch85 080214
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break;
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--giXA, ++giYA;
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--giXB, ++giYB;
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@@ -772,7 +843,7 @@ void ScrollOverheadMap(void)
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i = MAXSCROLL;
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while(i--)
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{
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if(giYC == (giXC + (WORLD_ROWS-3*WORLD_COLS)/4))
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if(giYC <= (giXC + (WORLD_ROWS-3*WORLD_COLS)/4))//dnl ch85 080214
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break;
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++giXA, --giYA;
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++giXB, --giYB;
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@@ -786,7 +857,7 @@ void ScrollOverheadMap(void)
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i = MAXSCROLL;
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while(i--)
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{
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if(giYA == (-giXA + (WORLD_ROWS+WORLD_COLS)/4))
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if(giYA <= (-giXA + (WORLD_ROWS+WORLD_COLS)/4))//dnl ch85 080214
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break;
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--giXA, --giYA;
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--giXB, --giYB;
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@@ -800,7 +871,7 @@ void ScrollOverheadMap(void)
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i = MAXSCROLL;
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while(i--)
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{
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if(giYB == (-giXB + 3*(WORLD_ROWS+WORLD_COLS)/4))
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if(giYB >= (-giXB + 3*(WORLD_ROWS+WORLD_COLS)/4))//dnl ch85 080214
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break;
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++giXA, ++giYA;
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++giXB, ++giYB;
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@@ -6486,7 +6486,7 @@ void RenderRoomInfo( INT16 sStartPointX_M, INT16 sStartPointY_M, INT16 sStartPoi
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// THIS ROOM STUFF IS ONLY DONE IN THE EDITOR...
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// ADJUST BY SHEIGHT
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sY -= gpWorldLevelData[ usTileIndex ].sHeight;
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//sY += gsRenderHeight;
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sY += gsRenderHeight;//dnl ch85 030214
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if ( gusWorldRoomInfo[ usTileIndex ] != NO_ROOM )
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{
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@@ -2398,12 +2398,13 @@ void SetBlueFlagFlags( void )
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void InitLoadedWorld( )
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{
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#ifndef JA2EDITOR//dnl ch85 030214 editor allows to load any map so rather skip this check
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//if the current sector is not valid, dont init the world
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if( gWorldSectorX == 0 || gWorldSectorY == 0 )
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{
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return;
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}
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#endif
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// COMPILE MOVEMENT COSTS
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CompileWorldMovementCosts( );
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Reference in New Issue
Block a user