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Brief: //dnl ch85
- Some fixing and adding position in overhead map to be in center of big map. Details: - Calculate overhead map cords from your current position on big maps. - Fix incorrect placing room numbers in maps with cliffs. - Fix CTD during deletion of sector items using CTRL+D or CTRL+Del. - Remove light, door and item cursor and item tiles after coping building. git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6888 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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+25
-2
@@ -1014,8 +1014,9 @@ extern BOOLEAN CanRedistributeMilitiaInSector( INT16 sClickedSectorX, INT16 sCli
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extern INT32 GetNumberOfMercsInUpdateList( void );
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extern INT32 SellItem( OBJECTTYPE& object, BOOLEAN fAll, BOOLEAN useModifier = TRUE );
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#ifdef INVFIX_Moa//dnl ch85 050214
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void DeleteAllItemsInInventoryPool();
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#endif
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#ifdef JA2UB
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void HandleWhenPlayerHasNoMercsAndNoLaptop();
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#endif
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@@ -1087,6 +1088,7 @@ void BeginDeleteAllCallBack( UINT8 bExitValue )
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if( bExitValue == MSG_BOX_RETURN_YES )
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{
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fRestoreBackgroundForMessageBox = TRUE;
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#ifdef INVFIX_Moa//dnl ch85 050214
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if ( gpItemPointer != NULL || InSectorStackPopup( ) || InItemStackPopup( ) || InItemDescriptionBox( ) || InKeyRingPopup( ) )
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{
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return;
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@@ -1107,6 +1109,12 @@ void BeginDeleteAllCallBack( UINT8 bExitValue )
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}
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}
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}
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#else
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for(UINT32 i=0; i<pInventoryPoolList.size(); i++)
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if(pInventoryPoolList[i].object.exists() && (pInventoryPoolList[i].usFlags & WORLD_ITEM_REACHABLE))
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pInventoryPoolList[i].object.initialize();
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}
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#endif
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}
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// CHRISL: New functions to handle initialization of inventory coordinates
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@@ -7026,13 +7034,20 @@ void GetMapKeyboardInput( UINT32 *puiNewEvent )
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break;
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case DEL:
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#ifdef INVFIX_Moa//dnl ch85 050214
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// show the inventory pool?
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if( fShowMapInventoryPool && _KeyDown( CTRL ) )
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{
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DeleteAllItemsInInventoryPool();
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break;
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}
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#else
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if(fCtrl && fShowMapInventoryPool && !(gpItemPointer || InSectorStackPopup() || InItemStackPopup() || InItemDescriptionBox() || InKeyRingPopup()))
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{
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DoMessageBox(MSG_BOX_BASIC_STYLE, NewInvMessage[NIV_DELETE_ALL], guiCurrentScreen, (UINT8)MSG_BOX_FLAG_YESNO, BeginDeleteAllCallBack, NULL);
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break;
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}
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#endif
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// down one sublevel
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GoDownOneLevelInMap( );
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break;
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@@ -7479,6 +7494,7 @@ void GetMapKeyboardInput( UINT32 *puiNewEvent )
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break;
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case 'D':
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#ifdef INVFIX_Moa//dnl ch85 050214
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if( fCtrl )
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{
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if ( !InSectorStackPopup( ) && !InItemStackPopup( ) && !InItemDescriptionBox( ) && !InKeyRingPopup( ) )
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@@ -7496,6 +7512,13 @@ void GetMapKeyboardInput( UINT32 *puiNewEvent )
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}
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}
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}
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#else
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if(fCtrl && fShowMapInventoryPool && !(gpItemPointer || InSectorStackPopup() || InItemStackPopup() || InItemDescriptionBox() || InKeyRingPopup()))
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{
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DoMessageBox(MSG_BOX_BASIC_STYLE, NewInvMessage[NIV_DELETE_ALL], guiCurrentScreen, (UINT8)MSG_BOX_FLAG_YESNO, BeginDeleteAllCallBack, NULL);
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break;
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}
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#endif
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break;
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case 'e':
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if( gfPreBattleInterfaceActive )
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