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Brief: //dnl ch85
- Some fixing and adding position in overhead map to be in center of big map. Details: - Calculate overhead map cords from your current position on big maps. - Fix incorrect placing room numbers in maps with cliffs. - Fix CTD during deletion of sector items using CTRL+D or CTRL+Del. - Remove light, door and item cursor and item tiles after coping building. git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6888 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -6486,7 +6486,7 @@ void RenderRoomInfo( INT16 sStartPointX_M, INT16 sStartPointY_M, INT16 sStartPoi
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// THIS ROOM STUFF IS ONLY DONE IN THE EDITOR...
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// ADJUST BY SHEIGHT
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sY -= gpWorldLevelData[ usTileIndex ].sHeight;
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//sY += gsRenderHeight;
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sY += gsRenderHeight;//dnl ch85 030214
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if ( gusWorldRoomInfo[ usTileIndex ] != NO_ROOM )
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{
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