Brief: //dnl ch85

- Some fixing and adding position in overhead map to be in center of big map.
Details:
- Calculate overhead map cords from your current position on big maps.
- Fix incorrect placing room numbers in maps with cliffs.
- Fix CTD during deletion of sector items using CTRL+D or CTRL+Del.
- Remove light, door and item cursor and item tiles after coping building.


git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6888 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Kriplo
2014-02-08 15:20:13 +00:00
parent 553171b717
commit ab5bfe2bf3
7 changed files with 125 additions and 15 deletions
+1 -1
View File
@@ -6486,7 +6486,7 @@ void RenderRoomInfo( INT16 sStartPointX_M, INT16 sStartPointY_M, INT16 sStartPoi
// THIS ROOM STUFF IS ONLY DONE IN THE EDITOR...
// ADJUST BY SHEIGHT
sY -= gpWorldLevelData[ usTileIndex ].sHeight;
//sY += gsRenderHeight;
sY += gsRenderHeight;//dnl ch85 030214
if ( gusWorldRoomInfo[ usTileIndex ] != NO_ROOM )
{