PlaySoldierJA2Sample() to SoldierID

This commit is contained in:
Asdow
2024-11-17 10:36:10 +02:00
parent 3fe6e4f3d8
commit ab94d33bec
2 changed files with 10 additions and 9 deletions
+6 -7
View File
@@ -575,16 +575,15 @@ UINT32 PlayJA2AmbientRandom( UINT32 usNum, UINT32 uiTimeMin, UINT32 uiTimeMax)
UINT32 PlaySoldierJA2Sample( UINT16 usID, UINT32 usNum, UINT32 usRate, UINT32 ubVolume, UINT32 ubLoops, UINT32 uiPan, BOOLEAN fCheck ) UINT32 PlaySoldierJA2Sample( SoldierID usID, UINT32 usNum, UINT32 usRate, UINT32 ubVolume, UINT32 ubLoops, UINT32 uiPan, BOOLEAN fCheck )
{ {
if( !( gTacticalStatus.uiFlags & LOADING_SAVED_GAME ) ) if( !( gTacticalStatus.uiFlags & LOADING_SAVED_GAME ) )
{ {
// CHECK IF GUY IS ON SCREEN BEFORE PLAYING! // CHECK IF GUY IS ON SCREEN BEFORE PLAYING!
if ( ( MercPtrs[ usID ]->bVisible != -1 ) || !fCheck ) if ( ( usID->bVisible != -1 ) || !fCheck )
{ {
return( PlayJA2Sample( usNum, usRate, CalculateSoundEffectsVolume( ubVolume ), ubLoops, uiPan ) ); return( PlayJA2Sample( usNum, usRate, CalculateSoundEffectsVolume( ubVolume ), ubLoops, uiPan ) );
} }
} }
return( 0 ); return( 0 );
+4 -2
View File
@@ -5,6 +5,8 @@
#ifndef SOUND_CONTROL_H #ifndef SOUND_CONTROL_H
#define SOUND_CONTROL_H #define SOUND_CONTROL_H
#include "Overhead Types.h"
// == Lesh modifications ====== // == Lesh modifications ======
#define FARLEFT 0 #define FARLEFT 0
#define LEFTSIDE 96 #define LEFTSIDE 96
@@ -423,7 +425,7 @@ UINT32 PlayJA2StreamingSampleFromFile( STR8 szFileName, UINT32 usRate, UINT32 ub
UINT32 PlayJA2Ambient( UINT32 usNum, UINT32 ubVolume, UINT32 ubLoops); UINT32 PlayJA2Ambient( UINT32 usNum, UINT32 ubVolume, UINT32 ubLoops);
UINT32 PlayJA2AmbientRandom(UINT32 usNum, UINT32 uiTimeMin, UINT32 uiTimeMax); UINT32 PlayJA2AmbientRandom(UINT32 usNum, UINT32 uiTimeMin, UINT32 uiTimeMax);
UINT32 PlaySoldierJA2Sample( UINT16 usID, UINT32 usNum, UINT32 usRate, UINT32 ubVolume, UINT32 ubLoops, UINT32 uiPan, BOOLEAN fCheck ); UINT32 PlaySoldierJA2Sample( SoldierID usID, UINT32 usNum, UINT32 usRate, UINT32 ubVolume, UINT32 ubLoops, UINT32 uiPan, BOOLEAN fCheck );
@@ -465,4 +467,4 @@ void SetPositionSndGridNo( INT32 iPositionSndIndex, INT32 sGridNo );
#endif #endif