GetSoldier() to SoldierID

This commit is contained in:
Asdow
2024-11-17 10:33:29 +02:00
parent 3e1c87f53c
commit 3fe6e4f3d8
3 changed files with 6 additions and 6 deletions
+1 -1
View File
@@ -79,7 +79,7 @@ BOOLEAN AddUIPlan( INT32 sGridNo, UINT8 ubPlanID )
if ( TacticalCreateSoldier( &MercCreateStruct, &ubNewIndex ) )
{
// Get pointer to soldier
GetSoldier( &pPlanSoldier, (UINT16)ubNewIndex );
GetSoldier( &pPlanSoldier, ubNewIndex );
pPlanSoldier->sPlannedTargetX = -1;
pPlanSoldier->sPlannedTargetY = -1;
+4 -4
View File
@@ -832,21 +832,21 @@ BOOLEAN ShutdownOverhead( )
return( TRUE );
}
BOOLEAN GetSoldier( SOLDIERTYPE **ppSoldier, UINT16 usSoldierIndex )
BOOLEAN GetSoldier( SOLDIERTYPE **ppSoldier, SoldierID usSoldierIndex )
{
// Check range of index given
*ppSoldier = NULL;
if ( usSoldierIndex < 0 || usSoldierIndex > TOTAL_SOLDIERS-1 )
if ( usSoldierIndex >= NOBODY )
{
// Set debug message
return( FALSE );
}
// Check if a guy exists here
// Does another soldier exist here?
if ( MercPtrs[ usSoldierIndex ]->bActive )
if ( usSoldierIndex->bActive )
{
// Set Existing guy
*ppSoldier = MercPtrs[ usSoldierIndex ];
*ppSoldier = usSoldierIndex;
return( TRUE);
}
else
+1 -1
View File
@@ -203,7 +203,7 @@ void ShutdownTacticalEngine( );
BOOLEAN InitOverhead( );
BOOLEAN ShutdownOverhead( );
BOOLEAN GetSoldier( SOLDIERTYPE **ppSoldier, UINT16 usSoldierIndex );
BOOLEAN GetSoldier( SOLDIERTYPE **ppSoldier, SoldierID usSoldierIndex );
UINT32 CountNonVehiclesOnPlayerTeam( );