- bugfix: the roof CtH bug also affected the numerical CtH display on pressing "F" (fixed by AndroidXP)

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@819 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Wanne
2007-04-01 09:14:17 +00:00
parent 6d117f5c06
commit abee009cf7
2 changed files with 4 additions and 0 deletions
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@@ -612,7 +612,11 @@ void DisplayRangeToTarget( SOLDIERTYPE *pSoldier, INT16 sTargetGridNo )
if( WeaponInHand( pSoldier ) )
{
UINT32 uiHitChance;
//AXP 30.03.2007: Fix CtH calculation for first shot after changing aim level (roof/ground)
INT8 bTempTargetLevel = pSoldier->bTargetLevel;
pSoldier->bTargetLevel = (INT8)gsInterfaceLevel;
uiHitChance = CalcChanceToHitGun( pSoldier, sTargetGridNo, (INT8)(pSoldier->bShownAimTime ), pSoldier->bAimShotLocation );
pSoldier->bTargetLevel = bTempTargetLevel;
swprintf( zOutputString, zNewTacticalMessages[ TCTL_MSG__GUN_RANGE_AND_CTH ], Weapon[ pSoldier->inv[HANDPOS].usItem ].usRange / 10, uiHitChance );