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MERGED source game dir files from development trunk revision 4890 up to latest current revision 5105
Development Trunk (now obsolete): https://ja2svn.dyndns.org/source/ja2/branches/Wanne/JA2%201.13%20MP A detailed list of all the features (changes) is visible in the history log of the development trunk: - New JA/DG Merc: Version 2.9 o Up to 20 new characters with complete speech from JA/DG o see JA2_DG_Merc.txt for more infos - A few more adjustments to the GameDir files git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1365 4f8fa57e-7814-0410-bad4-adc449f26b7c
This commit is contained in:
@@ -332,6 +332,43 @@ AP_JUMPWINDOW = 40
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AP_JUMPWALL = 40
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AP_JUMPOFFWALL = 40
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;***********************************************************************
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;* Inventory costs: The APs needed to take an item from position *
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;***********************************************************************
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AP_INV_FROM_NONE = 0
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AP_INV_FROM_HANDS = 0
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AP_INV_FROM_EQUIPMENT = 15
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AP_INV_FROM_VEST = 5
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AP_INV_FROM_RIG = 4
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AP_INV_FROM_CPACK = 6
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AP_INV_FROM_BPACK = 8
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AP_INV_FROM_SLING = 6
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AP_INV_FROM_KNIFE = 5
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AP_INV_FROM_FACE = 2
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AP_INV_FROM_BIG_POCKET = 5
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AP_INV_FROM_SMALL_POCKET = 4
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;***********************************************************************
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;* Inventory costs: The APs needed to move an item to position *
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;***********************************************************************
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AP_INV_TO_NONE = 0
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AP_INV_TO_HANDS = 0
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AP_INV_TO_EQUIPMENT = 20
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AP_INV_TO_VEST = 6
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AP_INV_TO_RIG = 5
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AP_INV_TO_CPACK = 7
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AP_INV_TO_BPACK = 8
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AP_INV_TO_SLING = 7
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AP_INV_TO_KNIFE = 6
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AP_INV_TO_FACE = 2
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AP_INV_TO_BIG_POCKET = 4
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AP_INV_TO_SMALL_POCKET = 5
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;***********************************************************************
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;* Inventory costs: The maximum APs for inventory costs *
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;***********************************************************************
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AP_INV_MAX_COST = 25
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;***********************************************************************
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;* Suppression AP values *
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;* Maximum AP penalty from suppression fire from a single attack *
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@@ -109,6 +109,21 @@ MAX_NUMBER_CIVS_IN_TACTICAL = 32
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MAX_STRATEGIC_ENEMY_GROUP_SIZE = 20
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;------------------------------------------------------------------------------------------------------------------------------
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; MAX_ITEM_SIZE is the maximum item size you can use in the game. It is possible, with enough attachments that lower a weapon
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; size to change the weapon size to a huge number, since 0-1 = 255. If any item with a size between 0 and MAX_WEAPON_SIZE
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; is adjusted to a number bigger than MAX_ITEM_NUMBER, the item size will be 0. If the adjusted number is greater than
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; MAX_WEAPON_SIZE but bigger than MAX_ITEM_NUMBER, MAX_WEAPON_SIZE will be set. Values 0-65000, default is 34.
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; MAX_WEAPON_SIZE is the maximum item size you want to use for weapons. All weapons will be between size 0 and MAX_WEAPON_SIZE
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; regardless of attachments. Values 0-32000, default is 9
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; OLD_INVENTORY_ITEM_NUMBER is used for items that will not appear in NIV. Values 0-65535, default is 99.
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;------------------------------------------------------------------------------------------------------------------------------
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MAX_ITEM_SIZE = 34
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MAX_WEAPON_SIZE = 9
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OLD_INVENTORY_ITEM_NUMBER = 99
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;******************************************************************************************************************************
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;******************************************************************************************************************************
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@@ -584,6 +599,12 @@ AUTOMATICALLY_FLAG_MINES_WHEN_SPOTTED = TRUE
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MINES_SPOTTED_NO_TALK = FALSE
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;------------------------------------------------------------------------------------------------------------------------------
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; If this is "TRUE" your merc won't says anything and want stop when spotting an item in turn based mode.
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;------------------------------------------------------------------------------------------------------------------------------
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ITEMS_SPOTTED_NO_TALK = TRUE
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;------------------------------------------------------------------------------------------------------------------------------
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; If this is "TRUE", all mercs will stand up after the battle, which is the JA2 default behaviour.
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; If set to "FALSE", the mercs will not stand up after the battle.
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@@ -661,6 +682,21 @@ TACTICAL_FACE_ICON_STYLE = 0
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SHOW_CAMOUFLAGE_FACES = FALSE
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;------------------------------------------------------------------------------------------------------------------------------
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; If enabled, you do not see the health text when hovering the mouse over an enemy / creature.
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;------------------------------------------------------------------------------------------------------------------------------
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HIDE_ENEMY_HEALTH_TEXT = FALSE
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;------------------------------------------------------------------------------------------------------------------------------
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; How should the game display the enemy hit counter?
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; 0 = Show damage inflicted as used to
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; 1 = Show "?" as indicator if you scored a hit
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; 2 = Do not show anything at all (If you scored a hit you need to tell by target's reaction)
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;------------------------------------------------------------------------------------------------------------------------------
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ENEMY_HIT_COUNT = 0
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;------------------------------------------------------------------------------------------------------------------------------
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; Default: 10000
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; regulates the bullet hit impact to stamina. The lower is the value, the more stamina is taken out. With the value of 6900 it
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@@ -1406,11 +1442,8 @@ SOLDIERS_ALWAYS_WEAR_ANY_ARMOR = FALSE
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;------------------------------------------------------------------------------------------------------------------------------
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; Improved Interrupt System (IIS)
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; Info: There is still a bug in IIS which causes the game to hang, so it is disabled per default for now.
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;------------------------------------------------------------------------------------------------------------------------------
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; Should the new improved interrupt system (IIS) be used?
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IMPROVED_INTERRUPT_SYSTEM = FALSE
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; (Enable IIS on gamestart screen.)
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;
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; Basic percent amount of enemy used APs our merc percieves and is counted towards his reaction time (make it higher to get
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; interrupts more frequent)
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BASIC_PERCENTAGE_APS_REGISTERED = 60
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@@ -1696,7 +1729,28 @@ DELAY_IN_SECONDS_IF_SEEN_SOMEONE_DURING_LIGHTNING_IN_TURNBASED = 5
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CHANCE_TO_DO_LIGHTNING_BETWEEN_TURNS = 35
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;******************************************************************************************************************************
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;******************************************************************************************************************************
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[Tactical Weapon Overheating Settings]
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;******************************************************************************************************************************
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; In this section you can modify global settings for weapon overheating.
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;******************************************************************************************************************************
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; Maximum 'temperature' a gun can have
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OVERHEATING_MAX_TEMPERATURE = 40000
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; Should a 'thermometer' for guns and replacable barrels be displayed?
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OVERHEATING_DISPLAY_THERMOMETER = TRUE
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; A weapon's cooldown factor is multiplied with this, accounting for worse heat reduction due to attachments
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OVERHEATING_COOLDOWN_MODIFICATOR_SILENCER = 0.8
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OVERHEATING_COOLDOWN_MODIFICATOR_BARRELEXTENDER = 0.85
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OVERHEATING_COOLDOWN_MODIFICATOR_FLASHSUPPRESSOR = 0.97
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; If a barrel is not in someone's inventory, it cools down a little bit better
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OVERHEATING_COOLDOWN_MODIFICATOR_LONELYBARREL = 1.15
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;******************************************************************************************************************************
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;******************************************************************************************************************************
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@@ -2000,6 +2054,21 @@ ADDITIONAL_REPAIR_MODE = TRUE
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ALLOW_SKYRIDER_HOT_LZ = 2
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;******************************************************************************************************************************
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; Always make all the terrorists to appear in Arulco.
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;
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;******************************************************************************************************************************
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ENABLE_ALL_TERRORISTS = TRUE
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;******************************************************************************************************************************
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; Enable all sectors with "secret" weapon caches.
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; (These sectors hold usually a few chests with various mediocre to good equipment.)
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;
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;******************************************************************************************************************************
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ENABLE_ALL_WEAPON_CACHES = FALSE
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;******************************************************************************************************************************
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;******************************************************************************************************************************
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@@ -2031,9 +2100,12 @@ FAST_WWW_SITES_LOADING = FALSE
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; Use these settings to control Bobby Ray's on-line store, and shipments from Bobby Ray's.
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;******************************************************************************************************************************
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;When enabled, mouse over a weapon in Bobby Ray's store to see a list of attachments it can take.
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; When enabled, mouse over a weapon in Bobby Ray's store to see a list of attachments it can take.
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BOBBY_RAY_TOOLTIPS_SHOW_POSSIBLE_ATTACHMENTS = TRUE
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; With this setting you can set the maximum purchase amount from Bobby Ray. For JA2 vanilla this is 10 per shipment.
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BOBBY_RAY_MAX_PURCHASE_AMOUNT = 30
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;------------------------------------------------------------------------------------------------------------------------------
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; Item shipment settings
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;------------------------------------------------------------------------------------------------------------------------------
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@@ -2543,6 +2615,11 @@ DEVIN_USES_BOBBY_RAYS_SETTING = TRUE
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CHANCE_TONY_AVAILABLE = 80
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;------------------------------------------------------------------------------------------------------------------------------
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; Turn on to get BR shipments faster
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FAST_BOBBY_RAY_SHIPMENTS = FALSE
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;******************************************************************************************************************************
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;******************************************************************************************************************************
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@@ -2661,3 +2738,42 @@ REPAIR_RATE_DIVISOR = 2500
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; the character can generate daily, and divide them by this number (normally 24, representing 24 hours).A higher value here slows
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; down repair. A lower value speeds it up.
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REPAIR_SESSIONS_PER_DAY = 24
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[Clock Settings]
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;******************************************************************************************************************************
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; These settings control the speed behavior of the game.
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;******************************************************************************************************************************
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;------------------------------------------------------------------------------------------------------------------------------
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; Change in Clock Speed from base clock speed in percent
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; Range: 100 - 300 Default: 150
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;------------------------------------------------------------------------------------------------------------------------------
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CLOCK_SPEED_PERCENT = 150
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;------------------------------------------------------------------------------------------------------------------------------
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; Timeslice in microseconds. The frequency that the screen is refreshed.
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; At normal speed the clock is updated every 16 milliseconds.
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; Range: 1000 - 20000 Default: 16000
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;------------------------------------------------------------------------------------------------------------------------------
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UPDATE_FREQUENCY = 16000
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;------------------------------------------------------------------------------------------------------------------------------
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; Fast forward timeslice in milliseconds. The frequency that the base clock is updated.
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; At normal speed the clock is updated every 10 milliseconds.
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; Range: 1-10000 Default: 500
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;------------------------------------------------------------------------------------------------------------------------------
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FAST_FORWARD_PERIOD = 500
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;------------------------------------------------------------------------------------------------------------------------------
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; When the specified key(s) is pressed (and hold down), the fast forward mode will be enabled.
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; Based on the virtual key system without VK_ prefix in http://msdn.microsoft.com/en-us/library/ms645540%28VS.85%29.aspx
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; Note MENU = [ALT], CONTROL = [CTRL]
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; Examples (separated by comma):
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; SCROLL, CONTROL + MENU + SHIFT + S, MULTIPLY, NUMPAD9, DECIMAL, LCONTROL + RSHIFT + LALT + NUMPAD1
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;------------------------------------------------------------------------------------------------------------------------------
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FAST_FORWARD_KEY = SUBTRACT
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