MERGED source game dir files from development trunk revision 4890 up to latest current revision 5105

Development Trunk (now obsolete): https://ja2svn.dyndns.org/source/ja2/branches/Wanne/JA2%201.13%20MP
A detailed list of all the features (changes) is visible in the history log of the development trunk:

- New JA/DG Merc: Version 2.9
o Up to 20 new characters with complete speech from JA/DG
o see JA2_DG_Merc.txt for more infos

- A few more adjustments to the GameDir files

git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1365 4f8fa57e-7814-0410-bad4-adc449f26b7c
This commit is contained in:
Wanne
2012-03-23 20:30:23 +00:00
parent 298c33d36c
commit ac35024843
4008 changed files with 39440 additions and 12295 deletions
@@ -332,6 +332,43 @@ AP_JUMPWINDOW = 40
AP_JUMPWALL = 40
AP_JUMPOFFWALL = 40
;***********************************************************************
;* Inventory costs: The APs needed to take an item from position *
;***********************************************************************
AP_INV_FROM_NONE = 0
AP_INV_FROM_HANDS = 0
AP_INV_FROM_EQUIPMENT = 15
AP_INV_FROM_VEST = 5
AP_INV_FROM_RIG = 4
AP_INV_FROM_CPACK = 6
AP_INV_FROM_BPACK = 8
AP_INV_FROM_SLING = 6
AP_INV_FROM_KNIFE = 5
AP_INV_FROM_FACE = 2
AP_INV_FROM_BIG_POCKET = 5
AP_INV_FROM_SMALL_POCKET = 4
;***********************************************************************
;* Inventory costs: The APs needed to move an item to position *
;***********************************************************************
AP_INV_TO_NONE = 0
AP_INV_TO_HANDS = 0
AP_INV_TO_EQUIPMENT = 20
AP_INV_TO_VEST = 6
AP_INV_TO_RIG = 5
AP_INV_TO_CPACK = 7
AP_INV_TO_BPACK = 8
AP_INV_TO_SLING = 7
AP_INV_TO_KNIFE = 6
AP_INV_TO_FACE = 2
AP_INV_TO_BIG_POCKET = 4
AP_INV_TO_SMALL_POCKET = 5
;***********************************************************************
;* Inventory costs: The maximum APs for inventory costs *
;***********************************************************************
AP_INV_MAX_COST = 25
;***********************************************************************
;* Suppression AP values *
;* Maximum AP penalty from suppression fire from a single attack *
+122 -6
View File
@@ -109,6 +109,21 @@ MAX_NUMBER_CIVS_IN_TACTICAL = 32
MAX_STRATEGIC_ENEMY_GROUP_SIZE = 20
;------------------------------------------------------------------------------------------------------------------------------
; MAX_ITEM_SIZE is the maximum item size you can use in the game. It is possible, with enough attachments that lower a weapon
; size to change the weapon size to a huge number, since 0-1 = 255. If any item with a size between 0 and MAX_WEAPON_SIZE
; is adjusted to a number bigger than MAX_ITEM_NUMBER, the item size will be 0. If the adjusted number is greater than
; MAX_WEAPON_SIZE but bigger than MAX_ITEM_NUMBER, MAX_WEAPON_SIZE will be set. Values 0-65000, default is 34.
; MAX_WEAPON_SIZE is the maximum item size you want to use for weapons. All weapons will be between size 0 and MAX_WEAPON_SIZE
; regardless of attachments. Values 0-32000, default is 9
; OLD_INVENTORY_ITEM_NUMBER is used for items that will not appear in NIV. Values 0-65535, default is 99.
;------------------------------------------------------------------------------------------------------------------------------
MAX_ITEM_SIZE = 34
MAX_WEAPON_SIZE = 9
OLD_INVENTORY_ITEM_NUMBER = 99
;******************************************************************************************************************************
;******************************************************************************************************************************
@@ -584,6 +599,12 @@ AUTOMATICALLY_FLAG_MINES_WHEN_SPOTTED = TRUE
MINES_SPOTTED_NO_TALK = FALSE
;------------------------------------------------------------------------------------------------------------------------------
; If this is "TRUE" your merc won't says anything and want stop when spotting an item in turn based mode.
;------------------------------------------------------------------------------------------------------------------------------
ITEMS_SPOTTED_NO_TALK = TRUE
;------------------------------------------------------------------------------------------------------------------------------
; If this is "TRUE", all mercs will stand up after the battle, which is the JA2 default behaviour.
; If set to "FALSE", the mercs will not stand up after the battle.
@@ -661,6 +682,21 @@ TACTICAL_FACE_ICON_STYLE = 0
SHOW_CAMOUFLAGE_FACES = FALSE
;------------------------------------------------------------------------------------------------------------------------------
; If enabled, you do not see the health text when hovering the mouse over an enemy / creature.
;------------------------------------------------------------------------------------------------------------------------------
HIDE_ENEMY_HEALTH_TEXT = FALSE
;------------------------------------------------------------------------------------------------------------------------------
; How should the game display the enemy hit counter?
; 0 = Show damage inflicted as used to
; 1 = Show "?" as indicator if you scored a hit
; 2 = Do not show anything at all (If you scored a hit you need to tell by target's reaction)
;------------------------------------------------------------------------------------------------------------------------------
ENEMY_HIT_COUNT = 0
;------------------------------------------------------------------------------------------------------------------------------
; Default: 10000
; regulates the bullet hit impact to stamina. The lower is the value, the more stamina is taken out. With the value of 6900 it
@@ -1406,11 +1442,8 @@ SOLDIERS_ALWAYS_WEAR_ANY_ARMOR = FALSE
;------------------------------------------------------------------------------------------------------------------------------
; Improved Interrupt System (IIS)
; Info: There is still a bug in IIS which causes the game to hang, so it is disabled per default for now.
;------------------------------------------------------------------------------------------------------------------------------
; Should the new improved interrupt system (IIS) be used?
IMPROVED_INTERRUPT_SYSTEM = FALSE
; (Enable IIS on gamestart screen.)
;
; Basic percent amount of enemy used APs our merc percieves and is counted towards his reaction time (make it higher to get
; interrupts more frequent)
BASIC_PERCENTAGE_APS_REGISTERED = 60
@@ -1696,7 +1729,28 @@ DELAY_IN_SECONDS_IF_SEEN_SOMEONE_DURING_LIGHTNING_IN_TURNBASED = 5
CHANCE_TO_DO_LIGHTNING_BETWEEN_TURNS = 35
;******************************************************************************************************************************
;******************************************************************************************************************************
[Tactical Weapon Overheating Settings]
;******************************************************************************************************************************
; In this section you can modify global settings for weapon overheating.
;******************************************************************************************************************************
; Maximum 'temperature' a gun can have
OVERHEATING_MAX_TEMPERATURE = 40000
; Should a 'thermometer' for guns and replacable barrels be displayed?
OVERHEATING_DISPLAY_THERMOMETER = TRUE
; A weapon's cooldown factor is multiplied with this, accounting for worse heat reduction due to attachments
OVERHEATING_COOLDOWN_MODIFICATOR_SILENCER = 0.8
OVERHEATING_COOLDOWN_MODIFICATOR_BARRELEXTENDER = 0.85
OVERHEATING_COOLDOWN_MODIFICATOR_FLASHSUPPRESSOR = 0.97
; If a barrel is not in someone's inventory, it cools down a little bit better
OVERHEATING_COOLDOWN_MODIFICATOR_LONELYBARREL = 1.15
;******************************************************************************************************************************
;******************************************************************************************************************************
@@ -2000,6 +2054,21 @@ ADDITIONAL_REPAIR_MODE = TRUE
ALLOW_SKYRIDER_HOT_LZ = 2
;******************************************************************************************************************************
; Always make all the terrorists to appear in Arulco.
;
;******************************************************************************************************************************
ENABLE_ALL_TERRORISTS = TRUE
;******************************************************************************************************************************
; Enable all sectors with "secret" weapon caches.
; (These sectors hold usually a few chests with various mediocre to good equipment.)
;
;******************************************************************************************************************************
ENABLE_ALL_WEAPON_CACHES = FALSE
;******************************************************************************************************************************
;******************************************************************************************************************************
@@ -2031,9 +2100,12 @@ FAST_WWW_SITES_LOADING = FALSE
; Use these settings to control Bobby Ray's on-line store, and shipments from Bobby Ray's.
;******************************************************************************************************************************
;When enabled, mouse over a weapon in Bobby Ray's store to see a list of attachments it can take.
; When enabled, mouse over a weapon in Bobby Ray's store to see a list of attachments it can take.
BOBBY_RAY_TOOLTIPS_SHOW_POSSIBLE_ATTACHMENTS = TRUE
; With this setting you can set the maximum purchase amount from Bobby Ray. For JA2 vanilla this is 10 per shipment.
BOBBY_RAY_MAX_PURCHASE_AMOUNT = 30
;------------------------------------------------------------------------------------------------------------------------------
; Item shipment settings
;------------------------------------------------------------------------------------------------------------------------------
@@ -2543,6 +2615,11 @@ DEVIN_USES_BOBBY_RAYS_SETTING = TRUE
CHANCE_TONY_AVAILABLE = 80
;------------------------------------------------------------------------------------------------------------------------------
; Turn on to get BR shipments faster
FAST_BOBBY_RAY_SHIPMENTS = FALSE
;******************************************************************************************************************************
;******************************************************************************************************************************
@@ -2661,3 +2738,42 @@ REPAIR_RATE_DIVISOR = 2500
; the character can generate daily, and divide them by this number (normally 24, representing 24 hours).A higher value here slows
; down repair. A lower value speeds it up.
REPAIR_SESSIONS_PER_DAY = 24
[Clock Settings]
;******************************************************************************************************************************
; These settings control the speed behavior of the game.
;******************************************************************************************************************************
;------------------------------------------------------------------------------------------------------------------------------
; Change in Clock Speed from base clock speed in percent
; Range: 100 - 300 Default: 150
;------------------------------------------------------------------------------------------------------------------------------
CLOCK_SPEED_PERCENT = 150
;------------------------------------------------------------------------------------------------------------------------------
; Timeslice in microseconds. The frequency that the screen is refreshed.
; At normal speed the clock is updated every 16 milliseconds.
; Range: 1000 - 20000 Default: 16000
;------------------------------------------------------------------------------------------------------------------------------
UPDATE_FREQUENCY = 16000
;------------------------------------------------------------------------------------------------------------------------------
; Fast forward timeslice in milliseconds. The frequency that the base clock is updated.
; At normal speed the clock is updated every 10 milliseconds.
; Range: 1-10000 Default: 500
;------------------------------------------------------------------------------------------------------------------------------
FAST_FORWARD_PERIOD = 500
;------------------------------------------------------------------------------------------------------------------------------
; When the specified key(s) is pressed (and hold down), the fast forward mode will be enabled.
; Based on the virtual key system without VK_ prefix in http://msdn.microsoft.com/en-us/library/ms645540%28VS.85%29.aspx
; Note MENU = [ALT], CONTROL = [CTRL]
; Examples (separated by comma):
; SCROLL, CONTROL + MENU + SHIFT + S, MULTIPLY, NUMPAD9, DECIMAL, LCONTROL + RSHIFT + LALT + NUMPAD1
;------------------------------------------------------------------------------------------------------------------------------
FAST_FORWARD_KEY = SUBTRACT
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