Update inventory arrays to be vectors. Add class for inventory. Change some structs that use inventories to classes to provide constructors, destructors, etc. Note that with this update all file operations should still be compatible with previous files.

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@972 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
SpaceViking
2007-06-15 03:01:57 +00:00
parent 2b59950880
commit ac41de3515
4 changed files with 1 additions and 6 deletions
-1
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@@ -9,7 +9,6 @@
#include "wcheck.h"
#include "Event Pump.h"
#include "Timer.h"
#include "Soldier Control.h"
#include "Sound Control.h"
#include "Overhead.h"
#include "weapons.h"
-1
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@@ -8,7 +8,6 @@
#include "gamescreen.h"
#include "jascreens.h"
#include "Creature Spreading.h"
#include "soldier control.h"
#include "overhead.h"
#include "timer control.h"
#include "strategicmap.h"
-1
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@@ -8,7 +8,6 @@
#include "wcheck.h"
#include "stdlib.h"
#include "debug.h"
#include "Soldier Control.h"
#include "Timer Control.h"
#include "overhead.h"
#include "handle items.h"
+1 -3
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@@ -1,10 +1,9 @@
#ifdef PRECOMPILEDHEADERS
#ifdef JA2_PRECOMPILEDHEADERS
#include "Tactical All.h"
#else
#include "sgp.h"
#include "overhead types.h"
#include "Sound Control.h"
#include "Soldier Control.h"
#include "overhead.h"
#include "Event Pump.h"
#include "weapons.h"
@@ -24,7 +23,6 @@
#include "campaign.h"
#include "items.h"
#include "text.h"
#include "Soldier Profile.h"
#include "tile animation.h"
#include "Dialogue Control.h"
#include "SkillCheck.h"