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Update inventory arrays to be vectors. Add class for inventory. Change some structs that use inventories to classes to provide constructors, destructors, etc. Note that with this update all file operations should still be compatible with previous files.
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@972 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -9,7 +9,6 @@
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#include "wcheck.h"
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#include "wcheck.h"
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#include "Event Pump.h"
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#include "Event Pump.h"
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#include "Timer.h"
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#include "Timer.h"
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#include "Soldier Control.h"
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#include "Sound Control.h"
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#include "Sound Control.h"
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#include "Overhead.h"
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#include "Overhead.h"
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#include "weapons.h"
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#include "weapons.h"
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@@ -8,7 +8,6 @@
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#include "gamescreen.h"
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#include "gamescreen.h"
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#include "jascreens.h"
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#include "jascreens.h"
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#include "Creature Spreading.h"
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#include "Creature Spreading.h"
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#include "soldier control.h"
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#include "overhead.h"
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#include "overhead.h"
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#include "timer control.h"
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#include "timer control.h"
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#include "strategicmap.h"
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#include "strategicmap.h"
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@@ -8,7 +8,6 @@
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#include "wcheck.h"
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#include "wcheck.h"
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#include "stdlib.h"
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#include "stdlib.h"
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#include "debug.h"
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#include "debug.h"
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#include "Soldier Control.h"
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#include "Timer Control.h"
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#include "Timer Control.h"
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#include "overhead.h"
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#include "overhead.h"
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#include "handle items.h"
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#include "handle items.h"
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@@ -1,10 +1,9 @@
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#ifdef PRECOMPILEDHEADERS
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#ifdef JA2_PRECOMPILEDHEADERS
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#include "Tactical All.h"
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#include "Tactical All.h"
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#else
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#else
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#include "sgp.h"
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#include "sgp.h"
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#include "overhead types.h"
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#include "overhead types.h"
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#include "Sound Control.h"
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#include "Sound Control.h"
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#include "Soldier Control.h"
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#include "overhead.h"
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#include "overhead.h"
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#include "Event Pump.h"
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#include "Event Pump.h"
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#include "weapons.h"
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#include "weapons.h"
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@@ -24,7 +23,6 @@
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#include "campaign.h"
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#include "campaign.h"
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#include "items.h"
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#include "items.h"
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#include "text.h"
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#include "text.h"
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#include "Soldier Profile.h"
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#include "tile animation.h"
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#include "tile animation.h"
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#include "Dialogue Control.h"
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#include "Dialogue Control.h"
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#include "SkillCheck.h"
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#include "SkillCheck.h"
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