mirror of
https://github.com/1dot13/source.git
synced 2026-07-22 13:40:22 +02:00
get rid of unnecessary #defines
This commit is contained in:
committed by
majcosta
parent
216cd78b18
commit
ac59eba898
+51
-48
@@ -11,27 +11,27 @@
|
||||
|
||||
// this distinguishes whether we're only looking for patients healable THIS HOUR (those that have been on their assignment
|
||||
// long enough), or those that will be healable EVER (regardless of whether they're getting healed during this hour)
|
||||
#define HEALABLE_EVER 0
|
||||
#define HEALABLE_THIS_HOUR 1
|
||||
constexpr auto HEALABLE_EVER = 0;
|
||||
constexpr auto HEALABLE_THIS_HOUR = 1;
|
||||
|
||||
|
||||
// merc collapses from fatigue if max breath drops to this. Can't go any lower!
|
||||
#define BREATHMAX_ABSOLUTE_MINIMUM 10
|
||||
#define BREATHMAX_GOTTA_STOP_MOVING 30
|
||||
#define BREATHMAX_PRETTY_TIRED 50
|
||||
#define BREATHMAX_CANCEL_COLLAPSE 60
|
||||
#define BREATHMAX_CANCEL_TIRED 75
|
||||
#define BREATHMAX_FULLY_RESTED 95
|
||||
constexpr auto BREATHMAX_ABSOLUTE_MINIMUM = 10;
|
||||
constexpr auto BREATHMAX_GOTTA_STOP_MOVING = 30;
|
||||
constexpr auto BREATHMAX_PRETTY_TIRED = 50;
|
||||
constexpr auto BREATHMAX_CANCEL_COLLAPSE = 60;
|
||||
constexpr auto BREATHMAX_CANCEL_TIRED = 75;
|
||||
constexpr auto BREATHMAX_FULLY_RESTED = 95;
|
||||
|
||||
|
||||
#define VEHICLE_REPAIR_POINTS_DIVISOR 10
|
||||
constexpr auto VEHICLE_REPAIR_POINTS_DIVISOR = 10;
|
||||
|
||||
// controls how easily SAM sites are repaired
|
||||
// NOTE: A repairman must generate a least this many points / hour to be ABLE to repair a SAM site at all!
|
||||
#define SAM_SITE_REPAIR_DIVISOR 4 // Flugente: changed from 10 to 4
|
||||
constexpr auto SAM_SITE_REPAIR_DIVISOR = 4; // Flugente: changed from 10 to 4;
|
||||
|
||||
// minimum condition at which a destroyed SAM site controller is visible in tactical again
|
||||
#define MIN_CONDITION_SHOW_SAM_CONTROLLER 20
|
||||
constexpr auto MIN_CONDITION_SHOW_SAM_CONTROLLER = 20;
|
||||
|
||||
// Assignments Defines
|
||||
enum
|
||||
@@ -104,42 +104,45 @@ enum
|
||||
NUM_ASSIGNMENTS,
|
||||
};
|
||||
|
||||
#define IS_DOCTOR(assignment) ((assignment == DOCTOR) || (assignment == FACILITY_DOCTOR))
|
||||
constexpr auto IS_DOCTOR(int a) -> bool { return a == DOCTOR || a == FACILITY_DOCTOR; };
|
||||
|
||||
// Does not include HOSPITAL since mercs are not responsible for their care
|
||||
constexpr auto IS_PATIENT(int a) -> bool { return IS_DOCTOR(a) || a == PATIENT || a == FACILITY_PATIENT; };
|
||||
|
||||
constexpr auto IS_REPAIR(int a) -> bool { return a == REPAIR || a == FACILITY_REPAIR; };
|
||||
constexpr auto SPY_LOCATION(int a) -> bool { return a == CONCEALED || a == GATHERINTEL; };
|
||||
|
||||
// Flugente: does this assignment benefit from other mercs being on administration assignment?
|
||||
constexpr auto ADMINISTRATION_BONUS(int a) -> bool {
|
||||
return IS_DOCTOR(a)
|
||||
|| IS_REPAIR(a)
|
||||
|| a == TRAIN_SELF
|
||||
|| a == TRAIN_TOWN
|
||||
|| a == TRAIN_TEAMMATE
|
||||
|| a == TRAIN_BY_OTHER
|
||||
|| a == MOVE_EQUIPMENT
|
||||
|| a == FACILITY_STAFF
|
||||
|| a == FACILITY_INTERROGATE_PRISONERS
|
||||
|| a == FACILITY_SPREAD_PROPAGANDA
|
||||
|| a == FACILITY_SPREAD_PROPAGANDA_GLOBAL
|
||||
|| a == FACILITY_STRATEGIC_MILITIA_MOVEMENT
|
||||
|| a == DISEASE_DIAGNOSE
|
||||
|| a == DISEASE_DOCTOR_SECTOR
|
||||
|| a == FORTIFICATION
|
||||
|| a == TRAIN_WORKERS
|
||||
|| a == DOCTOR_MILITIA
|
||||
|| a == DRILL_MILITIA
|
||||
|| a == BURIAL;
|
||||
};
|
||||
|
||||
// left the last : off so syntax is visually consistent with non-macro case statements
|
||||
#define CASE_DOCTOR case DOCTOR: case FACILITY_DOCTOR
|
||||
|
||||
// Does not include HOSPITAL since mercs are not responsible for their care
|
||||
#define IS_PATIENT(assignment) ((assignment == DOCTOR) || (assignment == PATIENT) || (assignment == FACILITY_DOCTOR) || (assignment == FACILITY_PATIENT))
|
||||
// Does not include DOCTOR types because switch cases must be unique
|
||||
#define CASE_PATIENT case PATIENT: case FACILITY_PATIENT
|
||||
|
||||
#define IS_REPAIR(assignment) ((assignment == REPAIR) || (assignment == FACILITY_REPAIR))
|
||||
#define CASE_REPAIR case REPAIR: case FACILITY_REPAIR
|
||||
|
||||
#define SPY_LOCATION(assignment) ((assignment == CONCEALED) || (assignment == GATHERINTEL) )
|
||||
|
||||
// Flugente: does this assignment benefit from other mercs being on administration assignment?
|
||||
#define ADMINISTRATION_BONUS(assignment) ( IS_DOCTOR(assignment) || \
|
||||
IS_REPAIR(assignment) || \
|
||||
(assignment==TRAIN_SELF) || \
|
||||
(assignment==TRAIN_TOWN) || \
|
||||
(assignment==TRAIN_TEAMMATE) || \
|
||||
(assignment==TRAIN_BY_OTHER) || \
|
||||
(assignment==MOVE_EQUIPMENT) || \
|
||||
(assignment==FACILITY_STAFF) || \
|
||||
(assignment==FACILITY_INTERROGATE_PRISONERS) || \
|
||||
(assignment==FACILITY_SPREAD_PROPAGANDA) || \
|
||||
(assignment==FACILITY_SPREAD_PROPAGANDA_GLOBAL) || \
|
||||
(assignment==FACILITY_STRATEGIC_MILITIA_MOVEMENT) || \
|
||||
(assignment==DISEASE_DIAGNOSE) || \
|
||||
(assignment==DISEASE_DOCTOR_SECTOR) || \
|
||||
(assignment==FORTIFICATION) || \
|
||||
(assignment==TRAIN_WORKERS) || \
|
||||
(assignment==DOCTOR_MILITIA) || \
|
||||
(assignment==DRILL_MILITIA) || \
|
||||
(assignment==BURIAL) \
|
||||
)
|
||||
|
||||
// strings for snitch exposition
|
||||
enum
|
||||
{
|
||||
@@ -168,7 +171,7 @@ enum
|
||||
NUM_SNITCH_GATHERING_RUMOURS_RESULT,
|
||||
};
|
||||
|
||||
#define NO_ASSIGNMENT 127 //used when no pSoldier->ubDesiredSquad
|
||||
constexpr auto NO_ASSIGNMENT = 127; //used when no pSoldier->ubDesiredSquad;
|
||||
|
||||
// Train stats defines (must match ATTRIB_MENU_ defines, and pAttributeMenuStrings )
|
||||
enum
|
||||
@@ -251,14 +254,14 @@ BOOLEAN CanCharacterBeAwakened( SOLDIERTYPE *pSoldier, BOOLEAN fExplainWhyNot );
|
||||
// put character in vehicle?
|
||||
BOOLEAN CanCharacterVehicle( SOLDIERTYPE *pCharacter );
|
||||
|
||||
#define CHARACTER_CANT_JOIN_SQUAD_ALREADY_IN_IT -6
|
||||
#define CHARACTER_CANT_JOIN_SQUAD_SQUAD_MOVING -5
|
||||
#define CHARACTER_CANT_JOIN_SQUAD_MOVING -4
|
||||
#define CHARACTER_CANT_JOIN_SQUAD_VEHICLE -3
|
||||
#define CHARACTER_CANT_JOIN_SQUAD_TOO_FAR -2
|
||||
#define CHARACTER_CANT_JOIN_SQUAD_FULL -1
|
||||
#define CHARACTER_CANT_JOIN_SQUAD 0
|
||||
#define CHARACTER_CAN_JOIN_SQUAD 1
|
||||
constexpr auto CHARACTER_CANT_JOIN_SQUAD_ALREADY_IN_IT = -6;
|
||||
constexpr auto CHARACTER_CANT_JOIN_SQUAD_SQUAD_MOVING = -5;
|
||||
constexpr auto CHARACTER_CANT_JOIN_SQUAD_MOVING = -4;
|
||||
constexpr auto CHARACTER_CANT_JOIN_SQUAD_VEHICLE = -3;
|
||||
constexpr auto CHARACTER_CANT_JOIN_SQUAD_TOO_FAR = -2;
|
||||
constexpr auto CHARACTER_CANT_JOIN_SQUAD_FULL = -1;
|
||||
constexpr auto CHARACTER_CANT_JOIN_SQUAD = 0;
|
||||
constexpr auto CHARACTER_CAN_JOIN_SQUAD = 1;
|
||||
|
||||
// can character be added to squad
|
||||
INT8 CanCharacterSquad( SOLDIERTYPE *pCharacter, INT8 bSquadValue );
|
||||
|
||||
Reference in New Issue
Block a user