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- fixed CTD when trying to add 13th town
- preparations to increase number of town sectors git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@623 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -378,7 +378,7 @@ UINT32 guiMapBorderHeliSectors;
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BOOLEAN sBadSectorsList[ WORLD_MAP_X ][ WORLD_MAP_X ];
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INT16 sBaseSectorList[12];/*={
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INT16 sBaseSectorList[ MAX_TOWNS - 1 ];/*={
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// NOTE: These co-ordinates must match the top left corner of the 3x3 town tiles cutouts in Interface/MilitiaMaps.sti!
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SECTOR( 9, 1 ), // Omerta
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SECTOR( 13, 2 ), // Drassen
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@@ -396,7 +396,7 @@ INT16 sBaseSectorList[12];/*={
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// position of town names on the map
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// these are no longer PIXELS, but 10 * the X,Y position in SECTORS (fractions possible) to the X-CENTER of the town
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POINT pTownPoints[13];/*={
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POINT pTownPoints[ MAX_TOWNS ];/*={
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{ 0 , 0 },
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{ 90, 10}, // Omerta
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{125, 40}, // Drassen
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@@ -285,7 +285,7 @@ extern BOOLEAN fFoundTixa;
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extern UINT32 guiSubLevel1, guiSubLevel2, guiSubLevel3;
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extern INT16 sBaseSectorList[12];
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extern POINT pTownPoints[13];
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extern INT16 sBaseSectorList[ MAX_TOWNS - 1 ];
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extern POINT pTownPoints[ MAX_TOWNS ];
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#endif
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@@ -106,8 +106,8 @@ TOWN_LOYALTY gTownLoyalty[ MAX_TOWNS ];
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// town name and locations arrays, for town theft and what not
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INT32 pTownNamesList[ 40 ];
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INT32 pTownLocationsList[ 40 ];
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INT32 pTownNamesList [ MAX_TOWN_SECTORS ];
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INT32 pTownLocationsList [ MAX_TOWN_SECTORS ];
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INT32 iTownDistances[ MAX_TOWNS ][ MAX_TOWNS ];
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@@ -10,7 +10,8 @@
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#define MAX_TOWN_NAME_LENGHT 32
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#define MAX_TOWNS 13
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#define MAX_TOWNS 13
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#define MAX_TOWN_SECTORS 40
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// Sector name identifiers
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enum Towns
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