- fixed CTD when trying to add 13th town

- preparations to increase number of town sectors

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@623 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Lesh
2006-11-08 17:04:15 +00:00
parent 099ce17225
commit ac91cfb731
4 changed files with 8 additions and 7 deletions
+2 -2
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@@ -378,7 +378,7 @@ UINT32 guiMapBorderHeliSectors;
BOOLEAN sBadSectorsList[ WORLD_MAP_X ][ WORLD_MAP_X ];
INT16 sBaseSectorList[12];/*={
INT16 sBaseSectorList[ MAX_TOWNS - 1 ];/*={
// NOTE: These co-ordinates must match the top left corner of the 3x3 town tiles cutouts in Interface/MilitiaMaps.sti!
SECTOR( 9, 1 ), // Omerta
SECTOR( 13, 2 ), // Drassen
@@ -396,7 +396,7 @@ INT16 sBaseSectorList[12];/*={
// position of town names on the map
// these are no longer PIXELS, but 10 * the X,Y position in SECTORS (fractions possible) to the X-CENTER of the town
POINT pTownPoints[13];/*={
POINT pTownPoints[ MAX_TOWNS ];/*={
{ 0 , 0 },
{ 90, 10}, // Omerta
{125, 40}, // Drassen
+2 -2
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@@ -285,7 +285,7 @@ extern BOOLEAN fFoundTixa;
extern UINT32 guiSubLevel1, guiSubLevel2, guiSubLevel3;
extern INT16 sBaseSectorList[12];
extern POINT pTownPoints[13];
extern INT16 sBaseSectorList[ MAX_TOWNS - 1 ];
extern POINT pTownPoints[ MAX_TOWNS ];
#endif
+2 -2
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@@ -106,8 +106,8 @@ TOWN_LOYALTY gTownLoyalty[ MAX_TOWNS ];
// town name and locations arrays, for town theft and what not
INT32 pTownNamesList[ 40 ];
INT32 pTownLocationsList[ 40 ];
INT32 pTownNamesList [ MAX_TOWN_SECTORS ];
INT32 pTownLocationsList [ MAX_TOWN_SECTORS ];
INT32 iTownDistances[ MAX_TOWNS ][ MAX_TOWNS ];
+2 -1
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@@ -10,7 +10,8 @@
#define MAX_TOWN_NAME_LENGHT 32
#define MAX_TOWNS 13
#define MAX_TOWNS 13
#define MAX_TOWN_SECTORS 40
// Sector name identifiers
enum Towns