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- Fix: Launchers launch things that aren't supposed to be launched, like attached scopes
- Fix: mercs complain about non-useable structure construction items, even though these don't care about the useability threshold git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7829 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -5280,7 +5280,7 @@ BOOLEAN HandItemWorks( SOLDIERTYPE *pSoldier, INT8 bSlot )
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// shape to be usable, and doesn't break during use.
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// Exception: land mines. You can bury them broken, they just won't blow!
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// if ( (Item[ pObj->usItem ].fFlags & ITEM_DAMAGEABLE) && (pObj->usItem != MINE) && (Item[ pObj->usItem ].usItemClass != IC_MEDKIT) && pObj->usItem != GAS_CAN )
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if ( (Item[ pObj->usItem ].damageable ) && (!Item[pObj->usItem].mine ) && (Item[ pObj->usItem ].usItemClass != IC_MEDKIT) && !Item[pObj->usItem].gascan )
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if ( Item[pObj->usItem].damageable && !Item[pObj->usItem].mine && (Item[pObj->usItem].usItemClass != IC_MEDKIT) && !Item[pObj->usItem].gascan && !IsStructureConstructItem( pObj->usItem, pSoldier->sGridNo, NULL ) )
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{
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// if it's still usable, check whether it breaks
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if ( (*pObj)[0]->data.objectStatus >= USABLE)
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+6
-4
@@ -2704,9 +2704,11 @@ BOOLEAN TwoHandedItem( UINT16 usItem )
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BOOLEAN ValidLaunchable( UINT16 usLaunchable, UINT16 usItem )
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{
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INT32 iLoop = 0;
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// Flugente: as this would cause launchers to happily launch attachments around the landscape, we really have to check the list of launchables
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// if a modder decides to define launchables via attachment points, slap him and tell him not to do that
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//Madd: Common Attachment Framework
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if ( IsAttachmentPointAvailable(usItem, usLaunchable) )
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return TRUE;
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//if ( IsAttachmentPointAvailable(usItem, usLaunchable) )
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//return TRUE;
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//DebugMsg(TOPIC_JA2, DBG_LEVEL_3, String("ValidLaunchable: launchable=%d, item=%d",usLaunchable,usItem));
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// look for the section of the array pertaining to this launchable item...
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@@ -2716,7 +2718,7 @@ BOOLEAN ValidLaunchable( UINT16 usLaunchable, UINT16 usItem )
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{
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break;
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}
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iLoop++;
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++iLoop;
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if (Launchable[iLoop][0] == 0)
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{
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// the proposed item cannot be attached to anything!
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@@ -2731,7 +2733,7 @@ BOOLEAN ValidLaunchable( UINT16 usLaunchable, UINT16 usItem )
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{
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break;
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}
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iLoop++;
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++iLoop;
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if (Launchable[iLoop][0] != usLaunchable)
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{
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// the proposed item cannot be attached to the item in question
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