- Fix: Launchers launch things that aren't supposed to be launched, like attached scopes

- Fix: mercs complain about non-useable structure construction items, even though these don't care about the useability threshold

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7829 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Flugente
2015-04-22 18:46:09 +00:00
parent 7a163e8a3e
commit ad5f3e933c
2 changed files with 7 additions and 5 deletions
+1 -1
View File
@@ -5280,7 +5280,7 @@ BOOLEAN HandItemWorks( SOLDIERTYPE *pSoldier, INT8 bSlot )
// shape to be usable, and doesn't break during use.
// Exception: land mines. You can bury them broken, they just won't blow!
// if ( (Item[ pObj->usItem ].fFlags & ITEM_DAMAGEABLE) && (pObj->usItem != MINE) && (Item[ pObj->usItem ].usItemClass != IC_MEDKIT) && pObj->usItem != GAS_CAN )
if ( (Item[ pObj->usItem ].damageable ) && (!Item[pObj->usItem].mine ) && (Item[ pObj->usItem ].usItemClass != IC_MEDKIT) && !Item[pObj->usItem].gascan )
if ( Item[pObj->usItem].damageable && !Item[pObj->usItem].mine && (Item[pObj->usItem].usItemClass != IC_MEDKIT) && !Item[pObj->usItem].gascan && !IsStructureConstructItem( pObj->usItem, pSoldier->sGridNo, NULL ) )
{
// if it's still usable, check whether it breaks
if ( (*pObj)[0]->data.objectStatus >= USABLE)