Move main executable source to its own directory (#248)

* Move main executable files to their own directory

* Adapt the build to the new file structure

... and fix some weird #include's that were relying on the project root
being an include directory.
This commit is contained in:
majcosta
2023-10-23 15:46:51 -03:00
committed by GitHub
parent 5d3118ea75
commit ae55496e39
90 changed files with 68 additions and 68 deletions
+40
View File
@@ -0,0 +1,40 @@
#ifndef FADE_SCREEN_H
#define FADE_SCREEN_H
#define FADE_OUT_VERSION_ONE 1
#define FADE_OUT_VERSION_FASTER 2
#define FADE_OUT_VERSION_SIDE 3
#define FADE_OUT_SQUARE 4
#define FADE_OUT_REALFADE 5
#define FADE_IN_VERSION_ONE 10
#define FADE_IN_SQUARE 11
#define FADE_IN_REALFADE 12
typedef void (*FADE_HOOK)( void );
extern FADE_HOOK gFadeInDoneCallback;
extern FADE_HOOK gFadeOutDoneCallback;
typedef void (*FADE_FUNCTION)( void );
extern BOOLEAN gfFadeInitialized;
extern BOOLEAN gfFadeIn;
extern INT8 gbFadeType;
extern FADE_FUNCTION gFadeFunction;
extern BOOLEAN gfFadeInVideo;
void BeginFade( UINT32 uiExitScreen, INT8 bFadeValue, INT8 bType, UINT32 uiDelay );
BOOLEAN HandleBeginFadeIn( UINT32 uiScreenExit );
BOOLEAN HandleBeginFadeOut( UINT32 uiScreenExit );
BOOLEAN HandleFadeOutCallback( );
BOOLEAN HandleFadeInCallback( );
void FadeInNextFrame( );
void FadeOutNextFrame( );
#endif