pluck multiplayer into its own lib

This commit is contained in:
Marco Antonio Jaguaribe Costa
2023-10-23 10:36:35 -03:00
committed by majcosta
parent 381ab936eb
commit 5d3118ea75
2 changed files with 15 additions and 5 deletions
+3 -5
View File
@@ -23,7 +23,7 @@ set(usingMsBuild $<STREQUAL:${CMAKE_VS_PLATFORM_NAME},Win32>)
set(CMAKE_MSVC_RUNTIME_LIBRARY "MultiThreaded$<$<CONFIG:Debug>:Debug>")
add_compile_definitions(CINTERFACE XML_STATIC VFS_STATIC VFS_WITH_SLF VFS_WITH_7ZIP _CRT_SECURE_NO_DEPRECATE)
include_directories(${CMAKE_SOURCE_DIR} "ext/VFS/include" Utils TileEngine TacticalAI ModularizedTacticalAI Tactical Strategic sgp Res Lua Laptop Multiplayer "Multiplayer/raknet" Editor Console)
include_directories(${CMAKE_SOURCE_DIR} "ext/VFS/include" Utils TileEngine TacticalAI ModularizedTacticalAI Tactical Strategic sgp Res Lua Laptop Multiplayer Editor Console)
# external libraries
add_subdirectory("ext/libpng")
@@ -38,6 +38,7 @@ add_subdirectory("ext/export/src")
# by header files do not rely on Applications or Languages preprocessor definitions,
# and therefore only need to be compiled once. Good.
add_subdirectory(Lua)
add_subdirectory(Multiplayer)
# static libraries whose source files, header files or header files included
# by header files rely on Application and Language preprocessor definitions, and
@@ -85,9 +86,6 @@ set(Ja2Src
"MPJoinScreen.cpp"
"MPScoreScreen.cpp"
"MPXmlTeams.cpp"
"Multiplayer/client.cpp"
"Multiplayer/server.cpp"
"Multiplayer/transfer_rules.cpp"
"Options Screen.cpp"
"profiler.cpp"
"SaveLoadGame.cpp"
@@ -111,8 +109,8 @@ Lua
"${PROJECT_SOURCE_DIR}/SMACKW32.LIB"
"${PROJECT_SOURCE_DIR}/binkw32.lib"
bfVFS
"${PROJECT_SOURCE_DIR}/Multiplayer/raknet/RakNetLibStatic.lib"
"ws2_32.lib"
Multiplayer
)
# simple function to validate Languages and Application choices
+12
View File
@@ -0,0 +1,12 @@
add_library(Multiplayer
"client.cpp"
"server.cpp"
"transfer_rules.cpp"
)
target_include_directories(Multiplayer PUBLIC
${CMAKE_CURRENT_SOURCE_DIR}
"raknet"
)
target_link_libraries(Multiplayer PRIVATE
"${CMAKE_CURRENT_SOURCE_DIR}/raknet/RakNetLibStatic.lib"
)