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pluck multiplayer into its own lib
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committed by
majcosta
parent
381ab936eb
commit
5d3118ea75
+3
-5
@@ -23,7 +23,7 @@ set(usingMsBuild $<STREQUAL:${CMAKE_VS_PLATFORM_NAME},Win32>)
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set(CMAKE_MSVC_RUNTIME_LIBRARY "MultiThreaded$<$<CONFIG:Debug>:Debug>")
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add_compile_definitions(CINTERFACE XML_STATIC VFS_STATIC VFS_WITH_SLF VFS_WITH_7ZIP _CRT_SECURE_NO_DEPRECATE)
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include_directories(${CMAKE_SOURCE_DIR} "ext/VFS/include" Utils TileEngine TacticalAI ModularizedTacticalAI Tactical Strategic sgp Res Lua Laptop Multiplayer "Multiplayer/raknet" Editor Console)
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include_directories(${CMAKE_SOURCE_DIR} "ext/VFS/include" Utils TileEngine TacticalAI ModularizedTacticalAI Tactical Strategic sgp Res Lua Laptop Multiplayer Editor Console)
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# external libraries
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add_subdirectory("ext/libpng")
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@@ -38,6 +38,7 @@ add_subdirectory("ext/export/src")
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# by header files do not rely on Applications or Languages preprocessor definitions,
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# and therefore only need to be compiled once. Good.
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add_subdirectory(Lua)
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add_subdirectory(Multiplayer)
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# static libraries whose source files, header files or header files included
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# by header files rely on Application and Language preprocessor definitions, and
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@@ -85,9 +86,6 @@ set(Ja2Src
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"MPJoinScreen.cpp"
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"MPScoreScreen.cpp"
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"MPXmlTeams.cpp"
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"Multiplayer/client.cpp"
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"Multiplayer/server.cpp"
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"Multiplayer/transfer_rules.cpp"
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"Options Screen.cpp"
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"profiler.cpp"
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"SaveLoadGame.cpp"
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@@ -111,8 +109,8 @@ Lua
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"${PROJECT_SOURCE_DIR}/SMACKW32.LIB"
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"${PROJECT_SOURCE_DIR}/binkw32.lib"
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bfVFS
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"${PROJECT_SOURCE_DIR}/Multiplayer/raknet/RakNetLibStatic.lib"
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"ws2_32.lib"
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Multiplayer
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)
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# simple function to validate Languages and Application choices
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@@ -0,0 +1,12 @@
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add_library(Multiplayer
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"client.cpp"
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"server.cpp"
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"transfer_rules.cpp"
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)
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target_include_directories(Multiplayer PUBLIC
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${CMAKE_CURRENT_SOURCE_DIR}
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"raknet"
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)
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target_link_libraries(Multiplayer PRIVATE
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"${CMAKE_CURRENT_SOURCE_DIR}/raknet/RakNetLibStatic.lib"
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)
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