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Move main executable source to its own directory (#248)
* Move main executable files to their own directory * Adapt the build to the new file structure ... and fix some weird #include's that were relying on the project root being an include directory.
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#ifndef _HELP_SCREEN__H_
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#define _HELP_SCREEN__H_
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//enum used for the different help screens that can come up
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enum
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{
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HELP_SCREEN_LAPTOP,
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HELP_SCREEN_MAPSCREEN,
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HELP_SCREEN_MAPSCREEN_NO_ONE_HIRED,
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HELP_SCREEN_MAPSCREEN_NOT_IN_ARULCO,
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HELP_SCREEN_MAPSCREEN_SECTOR_INVENTORY,
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HELP_SCREEN_TACTICAL,
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HELP_SCREEN_OPTIONS,
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HELP_SCREEN_LOAD_GAME,
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HELP_SCREEN_NUMBER_OF_HELP_SCREENS,
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};
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typedef struct
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{
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INT8 bCurrentHelpScreen;
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UINT32 uiFlags;
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UINT16 usHasPlayerSeenHelpScreenInCurrentScreen;
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UINT8 ubHelpScreenDirty;
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UINT16 usScreenLocX;
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UINT16 usScreenLocY;
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UINT16 usScreenWidth;
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UINT16 usScreenHeight;
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INT32 iLastMouseClickY; //last position the mouse was clicked ( if != -1 )
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INT8 bCurrentHelpScreenActiveSubPage; //used to keep track of the current page being displayed
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INT8 bNumberOfButtons;
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//used so if the user checked the box to show the help, it doesnt automatically come up every frame
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BOOLEAN fHaveAlreadyBeenInHelpScreenSinceEnteringCurrenScreen;
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INT8 bDelayEnteringHelpScreenBy1FrameCount;
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UINT16 usLeftMarginPosX;
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UINT16 usCursor;
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BOOLEAN fWasTheGamePausedPriorToEnteringHelpScreen;
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//scroll variables
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UINT16 usTotalNumberOfPixelsInBuffer;
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INT32 iLineAtTopOfTextBuffer;
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UINT16 usTotalNumberOfLinesInBuffer;
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BOOLEAN fForceHelpScreenToComeUp;
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} HELP_SCREEN_STRUCT;
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extern HELP_SCREEN_STRUCT gHelpScreen;
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BOOLEAN ShouldTheHelpScreenComeUp( UINT8 ubScreenID, BOOLEAN fForceHelpScreenToComeUp );
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void HelpScreenHandler();
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void InitHelpScreenSystem();
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void NewScreenSoResetHelpScreen( );
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INT8 HelpScreenDetermineWhichMapScreenHelpToShow();
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#endif
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