mirror of
https://github.com/1dot13/source.git
synced 2026-08-26 14:30:26 +02:00
Move main executable source to its own directory (#248)
* Move main executable files to their own directory * Adapt the build to the new file structure ... and fix some weird #include's that were relying on the project root being an include directory.
This commit is contained in:
+240
@@ -0,0 +1,240 @@
|
||||
#ifndef _INIT_H
|
||||
#define _INIT_H
|
||||
|
||||
#include "LogicalBodyTypes/BodyTypeDB.h"
|
||||
#include "LogicalBodyTypes/Layers.h"
|
||||
#include "LogicalBodyTypes/AbstractXMLLoader.h"
|
||||
#include "LogicalBodyTypes/SurfaceDB.h"
|
||||
#include "LogicalBodyTypes/FilterDB.h"
|
||||
#include "LogicalBodyTypes/EnumeratorDB.h"
|
||||
#include "LogicalBodyTypes/BodyTypeDB.h"
|
||||
#include "LogicalBodyTypes/PaletteDB.h"
|
||||
|
||||
#include <iostream>
|
||||
#include <fstream>
|
||||
|
||||
UINT32 InitializeJA2( );
|
||||
void ShutdownJA2( );
|
||||
|
||||
BOOLEAN LoadExternalGameplayData(STR directoryName, BOOLEAN isMultiplayer);
|
||||
void SetupMaxActionPointsAnimation();
|
||||
|
||||
//This is an enum to reference to array of ints that holds the values for all these constants. Gotthard 1/18/07
|
||||
|
||||
enum {
|
||||
AP_MAXIMUM,
|
||||
AP_MINIMUM,
|
||||
MIN_APS_TO_INTERRUPT,
|
||||
AP_MONSTER_MAXIMUM,
|
||||
AP_VEHICLE_MAXIMUM,
|
||||
MAX_AP_CARRIED,
|
||||
AP_YOUNG_MONST_FACTOR,
|
||||
AP_MONST_FRENZY_FACTOR,
|
||||
AP_CLAUSTROPHOBE,
|
||||
AP_AFRAID_OF_INSECTS,
|
||||
AP_EXCHANGE_PLACES,
|
||||
AP_REVERSE_MODIFIER,
|
||||
AP_STEALTH_MODIFIER,
|
||||
AP_STEAL_ITEM,
|
||||
AP_TAKE_BLOOD,
|
||||
AP_TALK,
|
||||
AP_MOVEMENT_FLAT,
|
||||
AP_MOVEMENT_GRASS,
|
||||
AP_MOVEMENT_BUSH,
|
||||
AP_MOVEMENT_RUBBLE,
|
||||
AP_MOVEMENT_SHORE,
|
||||
AP_MOVEMENT_LAKE,
|
||||
AP_MOVEMENT_OCEAN,
|
||||
AP_MODIFIER_RUN,
|
||||
AP_MODIFIER_WALK,
|
||||
AP_MODIFIER_SWAT,
|
||||
AP_MODIFIER_CRAWL,
|
||||
AP_MODIFIER_PACK,
|
||||
AP_MODIFIER_READY,
|
||||
AP_CHANGE_FACING,
|
||||
AP_CHANGE_TARGET,
|
||||
AP_TOSS_ITEM,
|
||||
AP_REFUEL_VEHICLE,
|
||||
AP_RADIO,
|
||||
AP_CROUCH,
|
||||
AP_PRONE,
|
||||
AP_LOOK_STANDING,
|
||||
AP_LOOK_CROUCHED,
|
||||
AP_LOOK_PRONE,
|
||||
AP_READY_KNIFE,
|
||||
AP_READY_DUAL,
|
||||
AP_MIN_AIM_ATTACK,
|
||||
AP_DROP_BOMB,
|
||||
AP_RELOAD_GUN,
|
||||
AP_START_FIRST_AID,
|
||||
AP_START_REPAIR,
|
||||
AP_GET_WOUNDED_DIVISOR,
|
||||
AP_FALL_DOWN,
|
||||
AP_OPEN_DOOR,
|
||||
AP_PICKLOCK,
|
||||
AP_EXAMINE_DOOR,
|
||||
AP_BOOT_DOOR,
|
||||
AP_USE_CROWBAR,
|
||||
AP_UNLOCK_DOOR,
|
||||
AP_LOCK_DOOR,
|
||||
AP_EXPLODE_DOOR,
|
||||
AP_UNTRAP_DOOR,
|
||||
AP_USEWIRECUTTERS,
|
||||
AP_CLIMBROOF,
|
||||
AP_CLIMBOFFROOF,
|
||||
AP_JUMPFENCE,
|
||||
AP_JUMPFENCEBPACK,
|
||||
AP_USE_REMOTE,
|
||||
AP_PULL_TRIGGER,
|
||||
AP_PUNCH,
|
||||
AP_PICKUP_ITEM,
|
||||
AP_GIVE_ITEM,
|
||||
AP_BURY_MINE,
|
||||
AP_DISARM_MINE,
|
||||
AP_DRINK,
|
||||
AP_CAMOFLAGE,
|
||||
AP_START_RUN_COST,
|
||||
AP_ATTACH_CAN,
|
||||
AP_JUMP_OVER,
|
||||
AP_BACK_PACK,
|
||||
AP_OPEN_ZIPPER,
|
||||
AP_CLOSE_ZIPPER,
|
||||
AP_CLICK_AIM,
|
||||
// HEADROCK HAM 3.1: Eight different settings for each aiming click with a scope.
|
||||
AP_FIRST_CLICK_AIM_SCOPE,
|
||||
AP_SECOND_CLICK_AIM_SCOPE,
|
||||
AP_THIRD_CLICK_AIM_SCOPE,
|
||||
AP_FOURTH_CLICK_AIM_SCOPE,
|
||||
AP_FIFTH_CLICK_AIM_SCOPE,
|
||||
AP_SIXTH_CLICK_AIM_SCOPE,
|
||||
AP_SEVENTH_CLICK_AIM_SCOPE,
|
||||
AP_EIGHTH_CLICK_AIM_SCOPE,
|
||||
AP_RELOAD_LOOSE,
|
||||
AP_UNJAM,
|
||||
AP_GRENADE_MODE,
|
||||
|
||||
AP_JUMPWINDOW, //WANNE: jump window APs
|
||||
|
||||
AP_WRONG_MAG,
|
||||
AP_MAX_SUPPRESSED,
|
||||
AP_MAX_TURN_SUPPRESSED,
|
||||
AP_MIN_LIMIT,
|
||||
AP_LOST_PER_MORALE_DROP,
|
||||
AP_SUPPRESSION_MOD,
|
||||
// HEADROCK HAM 3.3: AP loss per point of damage, inflicted when a character is knocked down by a hit to the legs.
|
||||
AP_LOSS_PER_LEGSHOT_DAMAGE,
|
||||
|
||||
AUTOFIRE_SHOTS_AP_VALUE,
|
||||
BAD_AP_COST,
|
||||
//Cost to take item from position
|
||||
AP_INV_FROM_NONE,
|
||||
AP_INV_FROM_HANDS,
|
||||
AP_INV_FROM_EQUIPMENT,
|
||||
AP_INV_FROM_VEST,
|
||||
AP_INV_FROM_RIG,
|
||||
AP_INV_FROM_CPACK,
|
||||
AP_INV_FROM_BPACK,
|
||||
AP_INV_FROM_SLING,
|
||||
AP_INV_FROM_KNIFE,
|
||||
AP_INV_FROM_FACE,
|
||||
AP_INV_FROM_BIG_POCKET,
|
||||
AP_INV_FROM_SMALL_POCKET,
|
||||
//Cost to move item to position
|
||||
AP_INV_TO_NONE,
|
||||
AP_INV_TO_HANDS,
|
||||
AP_INV_TO_EQUIPMENT,
|
||||
AP_INV_TO_VEST,
|
||||
AP_INV_TO_RIG,
|
||||
AP_INV_TO_CPACK,
|
||||
AP_INV_TO_BPACK,
|
||||
AP_INV_TO_SLING,
|
||||
AP_INV_TO_KNIFE,
|
||||
AP_INV_TO_FACE,
|
||||
AP_INV_TO_BIG_POCKET,
|
||||
AP_INV_TO_SMALL_POCKET,
|
||||
//Max inventory cost
|
||||
AP_INV_MAX_COST,
|
||||
AP_JUMPWALL,
|
||||
AP_JUMPOFFWALL,
|
||||
AP_FORTIFICATION,
|
||||
AP_REMOVE_FORTIFICATION,
|
||||
AP_EAT,
|
||||
AP_CLEANINGKIT,
|
||||
AP_DISGUISE,
|
||||
AP_HANDCUFF,
|
||||
AP_APPLYITEM,
|
||||
AP_INVENTORY_ARM,
|
||||
AP_SPOTTER,
|
||||
AP_HACK,
|
||||
AP_READFILE,
|
||||
AP_WATERTAP,
|
||||
AP_SODAMACHINE,
|
||||
AP_CAMERA,
|
||||
AP_FILLBLOODBAG,
|
||||
|
||||
AP_ENTER_VEHICLE,
|
||||
AP_EXIT_VEHICLE,
|
||||
AP_CHANGE_SEAT_VEHICLE,
|
||||
|
||||
DEFAULT_APS,
|
||||
DEFAULT_AIMSKILL,
|
||||
BP_RATIO_RED_PTS_TO_NORMAL,
|
||||
BP_RT_BREATH_RECOVER_MODIFIER, // modifies breath regeneration during realtime mode
|
||||
BP_RT_BREATH_DEDUCT_MODIFIER, // modifies breath drain for all movement during realtime mode
|
||||
BP_RUN_ENERGYCOSTFACTOR,
|
||||
BP_WALK_ENERGYCOSTFACTOR,
|
||||
BP_SWAT_ENERGYCOSTFACTOR,
|
||||
BP_CRAWL_ENERGYCOSTFACTOR,
|
||||
BP_RADIO,
|
||||
BP_USE_DETONATOR,
|
||||
BP_PER_AP_NO_EFFORT,
|
||||
BP_PER_AP_MIN_EFFORT,
|
||||
BP_PER_AP_LT_EFFORT,
|
||||
BP_PER_AP_MOD_EFFORT,
|
||||
BP_MOVEMENT_FLAT,
|
||||
BP_MOVEMENT_GRASS,
|
||||
BP_MOVEMENT_BUSH,
|
||||
BP_MOVEMENT_RUBBLE,
|
||||
BP_MOVEMENT_SHORE,
|
||||
BP_MOVEMENT_LAKE,
|
||||
BP_MOVEMENT_OCEAN,
|
||||
BP_MOVEMENT_READY,
|
||||
BP_CROUCH,
|
||||
BP_PRONE,
|
||||
BP_CLIMBROOF,
|
||||
BP_CLIMBOFFROOF,
|
||||
BP_JUMPFENCE,
|
||||
BP_JUMPFENCEBPACK,
|
||||
BP_STEAL_ITEM,
|
||||
BP_START_FIRST_AID,
|
||||
BP_GET_HIT,
|
||||
BP_GET_WOUNDED,
|
||||
BP_FALL_DOWN,
|
||||
BP_OPEN_DOOR,
|
||||
BP_PICKLOCK,
|
||||
BP_EXAMINE_DOOR,
|
||||
BP_BOOT_DOOR,
|
||||
BP_USE_CROWBAR,
|
||||
BP_UNLOCK_DOOR,
|
||||
BP_EXPLODE_DOOR,
|
||||
BP_UNTRAP_DOOR,
|
||||
BP_LOCK_DOOR,
|
||||
BP_USEWIRECUTTERS,
|
||||
BP_DROP_BOMB,
|
||||
BP_BURY_MINE,
|
||||
BP_DISARM_MINE,
|
||||
BP_JUMP_OVER,
|
||||
BP_BACK_PACK,
|
||||
BP_WORK_ZIPPER,
|
||||
BP_UNJAM,
|
||||
BP_JUMPOFFWALL,
|
||||
BP_JUMPWALL,
|
||||
BP_FORTIFICATION,
|
||||
BP_REMOVE_FORTIFICATION,
|
||||
BP_HANDCUFF,
|
||||
BP_APPLYITEM,
|
||||
BP_INVENTORY_ARM,
|
||||
BP_FILLBLOODBAG,
|
||||
TOTAL_APBP_VALUES
|
||||
};
|
||||
#endif
|
||||
Reference in New Issue
Block a user