mirror of
https://github.com/1dot13/source.git
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Move main executable source to its own directory (#248)
* Move main executable files to their own directory * Adapt the build to the new file structure ... and fix some weird #include's that were relying on the project root being an include directory.
This commit is contained in:
+747
@@ -0,0 +1,747 @@
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#include "sgp.h"
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#include "sysutil.h"
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#include "vobject_blitters.h"
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#include "font control.h"
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#include "cursor control.h"
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#include "render dirty.h"
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#include "Text.h"
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#include "Utilities.h"
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#include "WordWrap.h"
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#include "text.h"
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#include "Line.h"
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#include "Intro.h"
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#include "Cinematics.h"
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#include "Cinematics Bink.h"
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#include "mainmenuscreen.h"
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#include "Music Control.h"
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#include "LibraryDataBase.h"
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#include "english.h"
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#include "soldier profile type.h"
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#include "MessageBoxScreen.h"
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#include "sgp_logger.h"
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#include "Soldier Profile.h"
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#include "Game Init.h"
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#include "INIReader.h"
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#include <vfs/Core/vfs.h>
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#include "Luaglobal.h"
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#ifdef JA2UB
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#include "strategicmap.h"
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#include "Map Screen Interface Map.h"
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#include "Map Screen Interface.h"
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#include "End Game.h"
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#include "Cinematics Bink.h"
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#endif
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#include "LuaInitNPCs.h"
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#include "XML.h"
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BOOLEAN Style_JA = TRUE;
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extern INT8 Test = 0;
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INTRO_NAMES_VALUES zVideoFile[255];
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UINT32 iStringToUseLua = -1;
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// BF
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class VideoPlayer
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{
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public:
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enum VideoType
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{
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VT_NONE = 0,
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VT_SMK = 1,
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VT_BINK = 2,
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};
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VideoPlayer(UINT32 type) : _type(type), _smk(NULL), _bink(NULL), _current(VT_NONE)
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{
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}
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void Initialize()
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{
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if(_type & VT_SMK)
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{
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SmkInitialize( ghWindow, SCREEN_WIDTH, SCREEN_HEIGHT);
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}
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if(_type & VT_BINK)
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{
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BinkInitialize(ghWindow, SCREEN_WIDTH, SCREEN_HEIGHT);
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}
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}
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void Shutdown()
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{
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stopVideo(); // if one is still "running"
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if(_type & VT_SMK)
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{
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SmkShutdown();
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}
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if(_type & VT_BINK)
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{
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BinkShutdownVideo();
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}
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}
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bool isValid()
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{
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if( (_current == VT_SMK && _smk && !_bink) || (_current == VT_BINK && !_smk && _bink) )
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{
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return true;
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}
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return false;
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}
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bool isPlaying()
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{
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if( _current == VT_SMK && _smk && !_bink )
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{
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return SmkPollFlics() != 0;
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}
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else if(_current == VT_BINK && !_smk && _bink)
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{
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return BinkPollFlics() != 0;
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}
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else if(_current == VT_NONE && !_smk && !_bink)
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{
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return false;
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}
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SGP_THROW(L"Invalid Video Player state : last video was not properly stopped ");
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}
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void stopVideo()
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{
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if(_current == VT_SMK && _smk && !_bink)
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{
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SmkCloseFlic(_smk);
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_smk = NULL;
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}
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else if(_current == VT_BINK && !_smk && _bink)
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{
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BinkCloseFlic(_bink);
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_bink = NULL;
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}
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_current = VT_NONE;
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}
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bool startVideo(std::string const& filename)
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{
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if(isPlaying())
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{
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return false;
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}
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// stop running video before starting a new one
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stopVideo();
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if(filename.empty())
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{
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return false;
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}
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/// check file extension
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std::string ext;
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std::string::size_type pos = filename.find_last_of(".");
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if(pos != std::string::npos)
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{
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ext = filename.substr(pos, filename.size() - pos);
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}
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if(vfs::StrCmp::Equal(ext, ".smk"))
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{
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return startSmkVideo(filename);
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}
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else if(vfs::StrCmp::Equal(ext, ".bik"))
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{
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return startBinkVideo(filename);
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}
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else if(ext.empty())
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{
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// try .bik first
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if(!startBinkVideo(filename + ".bik"))
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{
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return startSmkVideo(filename + ".smk");
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}
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return true;
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}
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else
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{
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SGP_INFO(L"Unknown video file format");
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}
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return false;
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}
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private:
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bool startSmkVideo(std::string const& filename)
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{
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_smk = SmkPlayFlic( filename.c_str(), (SCREEN_WIDTH-640)/2, (SCREEN_HEIGHT-480)/2, TRUE );
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if(_smk)
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{
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_current = VT_SMK;
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return true;
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}
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return false;
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}
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bool startBinkVideo(std::string const& filename)
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{
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_bink = BinkPlayFlic( filename.c_str(), (SCREEN_WIDTH-640)/2, (SCREEN_HEIGHT-480)/2, BINK_FLIC_AUTOCLOSE | BINK_FLIC_CENTER_VERTICAL);
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if(_bink)
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{
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_current = VT_BINK;
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return true;
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}
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return false;
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}
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private:
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UINT32 _type;
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SMKFLIC* _smk;
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BINKFLIC* _bink;
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VideoType _current;
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};
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static VideoPlayer s_VP(VideoPlayer::VT_SMK | VideoPlayer::VT_BINK);
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extern STR16 gzIntroScreen[];
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extern HVSURFACE ghFrameBuffer;
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enum
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{
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INTRO_TXT__CANT_FIND_INTRO,
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};
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//ddd
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//ggg
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BOOLEAN gfIntroScreenEntry;
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BOOLEAN gfIntroScreenExit;
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UINT32 guiIntroExitScreen = INTRO_SCREEN;
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extern BOOLEAN gfDoneWithSplashScreen;
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//BF SMKFLIC *gpSmackFlic = NULL;
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//enums for the various smacker files
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enum EGameVideos
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{
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INTRO_NO_VIDEO = -1,
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INTRO_REBEL_CRDT = 0,
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INTRO_OMERTA,
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INTRO_PRAGUE_CRDT,
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INTRO_PRAGUE,
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//there are no more videos shown for the begining
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INTRO_END_END_SPEECH_MIGUEL,
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INTRO_END_END_SPEECH_NO_MIGUEL,
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INTRO_END_HELI_FLYBY,
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INTRO_END_SKYRIDER_HELICOPTER,
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INTRO_END_NOSKYRIDER_HELICOPTER,
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INTRO_SPLASH_SCREEN,
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INTRO_SPLASH_TALONSOFT,
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#ifdef JA2UB
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INTRO_HELI_CRASH_SCENE_1,
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INTRO_END_SCENE_1,
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#endif
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//there are no more videos shown for the endgame
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INTRO_LAST_END_GAME,
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INTRO_FIRST_VIDEO = 255
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};
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EGameVideos giCurrentIntroBeingPlayed = INTRO_NO_VIDEO;
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/*
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CHAR *gpzSmackerFileNames[] =
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{
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//begining of the game
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"INTRO\\Rebel_cr.smk",
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"INTRO\\Omerta.smk",
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"INTRO\\Prague_cr.smk",
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"INTRO\\Prague.smk",
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//endgame
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"INTRO\\Throne_Mig.smk",
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"INTRO\\Throne_NoMig.smk",
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"INTRO\\Heli_FlyBy.smk",
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"INTRO\\Heli_Sky.smk",
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"INTRO\\Heli_NoSky.smk",
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"INTRO\\SplashScreen.smk",
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"INTRO\\TalonSoftid_endhold.smk",
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};
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*/
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typedef std::map<EGameVideos,std::string> VideoFileNames_t;
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static VideoFileNames_t s_VFN;
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//enums used for when the intro screen can come up, either begining game intro, or end game cinematic
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INT8 gbIntroScreenMode=-1;
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extern void CDromEjectionErrorMessageBoxCallBack( UINT8 bExitValue );
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void GetIntroScreenUserInput();
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BOOLEAN EnterIntroScreen();
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void RenderIntroScreen();
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void ExitIntroScreen();
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void HandleIntroScreen();
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void PrepareToExitIntroScreen();
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EGameVideos GetNextIntroVideo( EGameVideos uiCurrentVideo );
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void StartPlayingIntroFlic( EGameVideos iIndexOfFlicToPlay );
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void DisplaySirtechSplashScreen();
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//ppp
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UINT32 IntroScreenInit( void )
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{
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//Set so next time we come in, we can set up
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gfIntroScreenEntry = TRUE;
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CIniReader inireader("IntroVideos.ini");
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// BF: If NO_DEFAULT_VALUES is set to true, then only the explicitely used videos will be shown.
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BOOLEAN no_defaults = inireader.ReadBoolean("INTRO", "NO_DEFAULT_VALUES", false);
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s_VFN[INTRO_REBEL_CRDT] = inireader.ReadString("INTRO_BEGINNING", "INTRO_REBEL_CRDT", no_defaults ? "" : "INTRO\\Rebel_cr");
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s_VFN[INTRO_OMERTA] = inireader.ReadString("INTRO_BEGINNING", "INTRO_OMERTA", no_defaults ? "" : "INTRO\\Omerta");
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s_VFN[INTRO_PRAGUE_CRDT] = inireader.ReadString("INTRO_BEGINNING", "INTRO_PRAGUE_CRDT", no_defaults ? "" : "INTRO\\Prague_cr");
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s_VFN[INTRO_PRAGUE] = inireader.ReadString("INTRO_BEGINNING", "INTRO_PRAGUE", no_defaults ? "" : "INTRO\\Prague");
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//there are no more videos shown for the begining
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s_VFN[INTRO_END_END_SPEECH_MIGUEL] = inireader.ReadString("INTRO_ENDING","INTRO_END_END_SPEECH_MIGUEL", no_defaults ? "" : "INTRO\\Throne_Mig");
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s_VFN[INTRO_END_END_SPEECH_NO_MIGUEL] = inireader.ReadString("INTRO_ENDING","INTRO_END_END_SPEECH_NO_MIGUEL", no_defaults ? "" : "INTRO\\Throne_NoMig");
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s_VFN[INTRO_END_HELI_FLYBY] = inireader.ReadString("INTRO_ENDING","INTRO_END_HELI_FLYBY", no_defaults ? "" : "INTRO\\Heli_FlyBy");
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s_VFN[INTRO_END_SKYRIDER_HELICOPTER] = inireader.ReadString("INTRO_ENDING","INTRO_END_SKYRIDER_HELICOPTER", no_defaults ? "" : "INTRO\\Heli_Sky");
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s_VFN[INTRO_END_NOSKYRIDER_HELICOPTER] = inireader.ReadString("INTRO_ENDING","INTRO_END_NOSKYRIDER_HELICOPTER", no_defaults ? "" : "INTRO\\Heli_NoSky");
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s_VFN[INTRO_SPLASH_SCREEN] = inireader.ReadString("INTRO_SPLASH","INTRO_SPLASH_SCREEN", no_defaults ? "" : "INTRO\\SplashScreen");
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s_VFN[INTRO_SPLASH_TALONSOFT] = inireader.ReadString("INTRO_SPLASH","INTRO_SPLASH_TALONSOFT", no_defaults ? "" : "INTRO\\TalonSoftid_endhold");
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//UB
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#ifdef JA2UB
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s_VFN[INTRO_HELI_CRASH_SCENE_1] = inireader.ReadString("INTRO_BEGINNING","INTRO_HELI_CRASH_SCENE", no_defaults ? "" : "INTRO\\Intro");
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s_VFN[INTRO_END_SCENE_1] = inireader.ReadString("INTRO_ENDING","INTRO_END_SCENE", no_defaults ? "" : "INTRO\\MissileEnding");
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#endif
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//there are no more videos shown for the endgame
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return( 1 );
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}
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UINT32 IntroScreenShutdown( void )
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{
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return( 1 );
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}
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UINT32 IntroScreenHandle( void )
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{
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if( gfIntroScreenEntry )
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{
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EnterIntroScreen();
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gfIntroScreenEntry = FALSE;
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gfIntroScreenExit = FALSE;
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InvalidateRegion( 0, 0, SCREEN_WIDTH, SCREEN_HEIGHT );
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}
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//RestoreBackgroundRects();//shadooow: fixes graphical artefacts visible around end game videos
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GetIntroScreenUserInput();
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HandleIntroScreen();
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ExecuteBaseDirtyRectQueue();
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EndFrameBufferRender();
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if( gfIntroScreenExit )
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{
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ExitIntroScreen();
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gfIntroScreenExit = FALSE;
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gfIntroScreenEntry = TRUE;
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}
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return( guiIntroExitScreen );
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}
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BOOLEAN EnterIntroScreen()
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{
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Test = 0;
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ClearMainMenu();
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SetCurrentCursorFromDatabase( VIDEO_NO_CURSOR );
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// Don't play music....
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SetMusicMode( MUSIC_NONE );
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// WANNE: No we have an INI option for the choise if the intro should be played
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if (!iPlayIntro && gbIntroScreenMode != INTRO_ENDING)
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{
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PrepareToExitIntroScreen();
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return( TRUE );
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}
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//initialize video player
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s_VP.Initialize();
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//get the index opf the first video to watch
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EGameVideos iFirstVideoID = GetNextIntroVideo( INTRO_FIRST_VIDEO );
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if( iFirstVideoID != -1 )
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{
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StartPlayingIntroFlic( iFirstVideoID );
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guiIntroExitScreen = INTRO_SCREEN;
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}
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//Got no intro video, exit
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else
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{
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PrepareToExitIntroScreen();
|
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}
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return( TRUE );
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}
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void RenderIntroScreen()
|
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{
|
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}
|
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void ExitIntroScreen()
|
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{
|
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//shutdown video player
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s_VP.Shutdown();
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}
|
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|
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void StopIntroVideo()
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{
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s_VP.stopVideo();
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}
|
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|
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void HandleIntroScreen()
|
||||
{
|
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//if we are exiting this screen, this frame, dont update the screen
|
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if( gfIntroScreenExit )
|
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return;
|
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|
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//handle video in each frame
|
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BOOLEAN fFlicStillPlaying = s_VP.isPlaying();
|
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|
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//if the flic is not playing
|
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if( !fFlicStillPlaying )
|
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{
|
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EGameVideos iNextVideoToPlay = GetNextIntroVideo( giCurrentIntroBeingPlayed );
|
||||
|
||||
if( iNextVideoToPlay != -1 )
|
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{
|
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StartPlayingIntroFlic( iNextVideoToPlay );
|
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}
|
||||
else
|
||||
{
|
||||
PrepareToExitIntroScreen();
|
||||
giCurrentIntroBeingPlayed = INTRO_NO_VIDEO;
|
||||
}
|
||||
}
|
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|
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InvalidateScreen();
|
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}
|
||||
|
||||
|
||||
|
||||
void GetIntroScreenUserInput()
|
||||
{
|
||||
InputAtom Event;
|
||||
POINT MousePos;
|
||||
|
||||
GetCursorPos(&MousePos);
|
||||
ScreenToClient(ghWindow, &MousePos); // In window coords!
|
||||
|
||||
while( DequeueEvent( &Event ) )
|
||||
{
|
||||
// HOOK INTO MOUSE HOOKS
|
||||
switch( Event.usEvent)
|
||||
{
|
||||
case LEFT_BUTTON_DOWN:
|
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MouseSystemHook(LEFT_BUTTON_DOWN, (INT16)MousePos.x, (INT16)MousePos.y,_LeftButtonDown, _RightButtonDown);
|
||||
break;
|
||||
case LEFT_BUTTON_UP:
|
||||
MouseSystemHook(LEFT_BUTTON_UP, (INT16)MousePos.x, (INT16)MousePos.y ,_LeftButtonDown, _RightButtonDown);
|
||||
break;
|
||||
case RIGHT_BUTTON_DOWN:
|
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MouseSystemHook(RIGHT_BUTTON_DOWN, (INT16)MousePos.x, (INT16)MousePos.y,_LeftButtonDown, _RightButtonDown);
|
||||
break;
|
||||
case RIGHT_BUTTON_UP:
|
||||
MouseSystemHook(RIGHT_BUTTON_UP, (INT16)MousePos.x, (INT16)MousePos.y,_LeftButtonDown, _RightButtonDown);
|
||||
break;
|
||||
case RIGHT_BUTTON_REPEAT:
|
||||
MouseSystemHook(RIGHT_BUTTON_REPEAT, (INT16)MousePos.x, (INT16)MousePos.y,_LeftButtonDown, _RightButtonDown);
|
||||
break;
|
||||
case LEFT_BUTTON_REPEAT:
|
||||
MouseSystemHook(LEFT_BUTTON_REPEAT, (INT16)MousePos.x, (INT16)MousePos.y,_LeftButtonDown, _RightButtonDown);
|
||||
break;
|
||||
}
|
||||
|
||||
if( Event.usEvent == KEY_UP )
|
||||
{
|
||||
switch( Event.usParam )
|
||||
{
|
||||
case ESC:
|
||||
s_VP.stopVideo();
|
||||
PrepareToExitIntroScreen();
|
||||
break;
|
||||
case SPACE:
|
||||
s_VP.stopVideo();
|
||||
break;
|
||||
|
||||
#ifdef JA2TESTVERSION
|
||||
|
||||
case 'r':
|
||||
break;
|
||||
|
||||
case 'i':
|
||||
InvalidateRegion( 0, 0, SCREEN_WIDTH, SCREEN_HEIGHT );
|
||||
break;
|
||||
|
||||
#endif
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// if the user presses either mouse button
|
||||
if( gfLeftButtonState || gfRightButtonState )
|
||||
{
|
||||
//advance to the next flic
|
||||
s_VP.stopVideo();
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
void PrepareToExitIntroScreen()
|
||||
{
|
||||
#ifdef LUA_INTRO
|
||||
LuaIntro(0, 0, 0, 0);
|
||||
#else
|
||||
//if its the intro at the begining of the game
|
||||
if( gbIntroScreenMode == INTRO_BEGINNING )
|
||||
{
|
||||
//go to the init screen
|
||||
guiIntroExitScreen = INIT_SCREEN;
|
||||
}
|
||||
else if( gbIntroScreenMode == INTRO_SPLASH )
|
||||
{
|
||||
//display a logo when exiting
|
||||
DisplaySirtechSplashScreen();
|
||||
|
||||
gfDoneWithSplashScreen = TRUE;
|
||||
guiIntroExitScreen = INIT_SCREEN;
|
||||
}
|
||||
else
|
||||
{
|
||||
//We want to reinitialize the game
|
||||
ReStartingGame();
|
||||
|
||||
// guiIntroExitScreen = MAINMENU_SCREEN;
|
||||
guiIntroExitScreen = CREDIT_SCREEN;
|
||||
}
|
||||
|
||||
gfIntroScreenExit = TRUE;
|
||||
#endif
|
||||
}
|
||||
|
||||
|
||||
EGameVideos GetNextIntroVideo( EGameVideos uiCurrentVideo )
|
||||
{
|
||||
EGameVideos iStringToUse = INTRO_NO_VIDEO;
|
||||
#ifdef LUA_INTRO
|
||||
switch( Test )
|
||||
{
|
||||
case 0:
|
||||
LuaIntro(1, uiCurrentVideo, 0, 0);
|
||||
iStringToUse = (EGameVideos)iStringToUseLua;
|
||||
//Test = 1;
|
||||
break;
|
||||
}
|
||||
#else
|
||||
//switch on whether it is the beginging or the end game video
|
||||
switch( gbIntroScreenMode )
|
||||
{
|
||||
//the video at the begining of the game
|
||||
case INTRO_BEGINNING:
|
||||
{
|
||||
switch( uiCurrentVideo )
|
||||
{
|
||||
case INTRO_FIRST_VIDEO:
|
||||
iStringToUse = INTRO_REBEL_CRDT;
|
||||
break;
|
||||
case INTRO_REBEL_CRDT:
|
||||
iStringToUse = INTRO_OMERTA;
|
||||
break;
|
||||
case INTRO_OMERTA:
|
||||
iStringToUse = INTRO_PRAGUE_CRDT;
|
||||
break;
|
||||
case INTRO_PRAGUE_CRDT:
|
||||
iStringToUse = INTRO_PRAGUE;
|
||||
break;
|
||||
case INTRO_PRAGUE:
|
||||
iStringToUse = INTRO_NO_VIDEO;
|
||||
break;
|
||||
// case INTRO_LAST_INTRO:
|
||||
// iStringToUse = -1;
|
||||
// break;
|
||||
}
|
||||
break;
|
||||
}
|
||||
|
||||
//end game
|
||||
case INTRO_ENDING:
|
||||
{
|
||||
switch( uiCurrentVideo )
|
||||
{
|
||||
case INTRO_FIRST_VIDEO:
|
||||
{
|
||||
//if Miguel is dead, play the flic with out him in it
|
||||
if( gMercProfiles[ MIGUEL ].bMercStatus == MERC_IS_DEAD )
|
||||
iStringToUse = INTRO_END_END_SPEECH_NO_MIGUEL;
|
||||
else
|
||||
iStringToUse = INTRO_END_END_SPEECH_MIGUEL;
|
||||
break;
|
||||
}
|
||||
case INTRO_END_END_SPEECH_MIGUEL:
|
||||
case INTRO_END_END_SPEECH_NO_MIGUEL:
|
||||
{
|
||||
iStringToUse = INTRO_END_HELI_FLYBY;
|
||||
break;
|
||||
}
|
||||
//if SkyRider is dead, play the flic without him
|
||||
case INTRO_END_HELI_FLYBY:
|
||||
{
|
||||
if( gMercProfiles[ SKYRIDER ].bMercStatus == MERC_IS_DEAD )
|
||||
iStringToUse = INTRO_END_NOSKYRIDER_HELICOPTER;
|
||||
else
|
||||
iStringToUse = INTRO_END_SKYRIDER_HELICOPTER;
|
||||
break;
|
||||
}
|
||||
}
|
||||
break;
|
||||
}
|
||||
|
||||
case INTRO_SPLASH:
|
||||
switch( uiCurrentVideo )
|
||||
{
|
||||
case INTRO_FIRST_VIDEO:
|
||||
iStringToUse = INTRO_SPLASH_SCREEN;
|
||||
break;
|
||||
case INTRO_SPLASH_SCREEN:
|
||||
//iStringToUse = SMKINTRO_SPLASH_TALONSOFT;
|
||||
break;
|
||||
}
|
||||
break;
|
||||
}
|
||||
|
||||
#endif
|
||||
return( iStringToUse );
|
||||
}
|
||||
|
||||
|
||||
void StartPlayingIntroFlic( EGameVideos iIndexOfFlicToPlay )
|
||||
{
|
||||
if( iIndexOfFlicToPlay != -1 )
|
||||
{
|
||||
giCurrentIntroBeingPlayed = iIndexOfFlicToPlay;
|
||||
//start playing a flic
|
||||
if(s_VP.startVideo( s_VFN[iIndexOfFlicToPlay] ))
|
||||
{
|
||||
if(!s_VP.isValid())
|
||||
{
|
||||
//do a check
|
||||
#ifdef JA2BETAVERSION
|
||||
PrepareToExitIntroScreen();
|
||||
#else
|
||||
DoScreenIndependantMessageBox( gzIntroScreen[INTRO_TXT__CANT_FIND_INTRO], MSG_BOX_FLAG_OK, CDromEjectionErrorMessageBoxCallBack );
|
||||
#endif
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
void SetIntroType( INT8 bIntroType )
|
||||
{
|
||||
#ifdef LUA_INTRO
|
||||
LuaIntro(2, 0, bIntroType, 0);
|
||||
#else
|
||||
if( bIntroType == INTRO_BEGINNING )
|
||||
{
|
||||
gbIntroScreenMode = INTRO_BEGINNING;
|
||||
}
|
||||
else if( bIntroType == INTRO_ENDING )
|
||||
{
|
||||
gbIntroScreenMode = INTRO_ENDING;
|
||||
}
|
||||
else if( bIntroType == INTRO_SPLASH )
|
||||
{
|
||||
gbIntroScreenMode = INTRO_SPLASH;
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
||||
|
||||
void DisplaySirtechSplashScreen()
|
||||
{
|
||||
// CLEAR THE FRAME BUFFER
|
||||
UINT32 uiDestPitchBYTES;
|
||||
UINT8* pDestBuf = LockVideoSurface( FRAME_BUFFER, &uiDestPitchBYTES );
|
||||
memset(pDestBuf, 0, SCREEN_HEIGHT * uiDestPitchBYTES );
|
||||
UnLockVideoSurface( FRAME_BUFFER );
|
||||
|
||||
VOBJECT_DESC VObjectDesc;
|
||||
memset( &VObjectDesc, 0, sizeof( VOBJECT_DESC ) );
|
||||
VObjectDesc.fCreateFlags=VOBJECT_CREATE_FROMFILE | VOBJECT_CREATE_FROMPNG_FALLBACK;
|
||||
FilenameForBPP("INTERFACE\\SirtechSplash.sti", VObjectDesc.ImageFile);
|
||||
// FilenameForBPP("INTERFACE\\TShold.sti", VObjectDesc.ImageFile);
|
||||
|
||||
UINT32 uiLogoID;
|
||||
if( !AddVideoObject(&VObjectDesc, &uiLogoID) )
|
||||
{
|
||||
FilenameForBPP("GERMAN\\SPLASH_GERMAN.sti", VObjectDesc.ImageFile);
|
||||
if( !AddVideoObject(&VObjectDesc, &uiLogoID) )
|
||||
{
|
||||
/*
|
||||
* This is the place, where most non english coders stranding.
|
||||
* Don't hesitate, don't give up!
|
||||
* I'll now tell You what You made wrong
|
||||
* (2006-10-10, Sergeant_Kolja)
|
||||
*/
|
||||
#ifdef _DEBUG
|
||||
# if defined(ENGLISH)
|
||||
AssertMsg( 0, String( "Wheter English nor German works. May be You built English - but have only German or other foreign Disk?" ) );
|
||||
# elif defined(GERMAN)
|
||||
AssertMsg( 0, String( "Weder Englisch noch Deutsch geht. Deutsche Version kompiliert und mit englischer CDs gestartet? Das geht nicht!" ) );
|
||||
# endif
|
||||
#endif
|
||||
AssertMsg( 0, String( "Failed to load %s", VObjectDesc.ImageFile ) );
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
HVOBJECT hPixHandle;
|
||||
GetVideoObject(&hPixHandle, uiLogoID);
|
||||
BltVideoObject(FRAME_BUFFER, hPixHandle, 0,(SCREEN_WIDTH-640)/2, (SCREEN_HEIGHT-480)/2, VO_BLT_SRCTRANSPARENCY,NULL);
|
||||
DeleteVideoObjectFromIndex(uiLogoID);
|
||||
|
||||
InvalidateScreen();
|
||||
RefreshScreen( NULL );
|
||||
}
|
||||
Reference in New Issue
Block a user