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Move main executable source to its own directory (#248)
* Move main executable files to their own directory * Adapt the build to the new file structure ... and fix some weird #include's that were relying on the project root being an include directory.
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#ifndef JA25UPDATE__C_
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#define JA25UPDATE__C_
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#include "Types.h"
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#ifdef JA2UB
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//Used in the editor to compensate for the 2_<map name>
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#define JA25_EXP_MAP_NAME_PREFIX L""
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#define JA25_EXP_MAP_NAME_SIZE_OFFSET 0
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//The starting sector of the Expanion pack
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extern INT16 JA2_5_START_SECTOR_X;
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extern INT16 JA2_5_START_SECTOR_Y;
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//#define JA2_5_START_SECTOR_X 7
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//#define JA2_5_START_SECTOR_Y 8
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#define JA25_PROF_DAT "BINARYDATA\\Ja25Prof.dat"
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/*
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BOOLEAN ConvertJa2SaveToJa2_5();
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BOOLEAN ImportOldProfilesAndProcessThem();
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void GivePlayerStartingJa25Money();
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UINT32 HandleDifficultyModifierForImportedGames();
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BOOLEAN DoesJa25ImportSaveExistAndSeemValid();
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*/
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#endif
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#endif
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