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Move main executable source to its own directory (#248)
* Move main executable files to their own directory * Adapt the build to the new file structure ... and fix some weird #include's that were relying on the project root being an include directory.
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#ifndef __SCREEN_IDS
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#define __SCREEN_IDS
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enum ScreenTypes
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{
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EDIT_SCREEN,
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SAVING_SCREEN,
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LOADING_SCREEN,
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ERROR_SCREEN,
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INIT_SCREEN,
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GAME_SCREEN,
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ANIEDIT_SCREEN,
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PALEDIT_SCREEN,
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DEBUG_SCREEN,
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MAP_SCREEN,
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LAPTOP_SCREEN,
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LOADSAVE_SCREEN,
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MAPUTILITY_SCREEN,
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FADE_SCREEN,
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MSG_BOX_SCREEN,
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MAINMENU_SCREEN,
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AUTORESOLVE_SCREEN,
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SAVE_LOAD_SCREEN,
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OPTIONS_SCREEN,
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SHOPKEEPER_SCREEN,
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SEX_SCREEN,
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GAME_INIT_OPTIONS_SCREEN,
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DEMO_EXIT_SCREEN,
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INTRO_SCREEN,
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CREDIT_SCREEN,
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MP_JOIN_SCREEN, // OJW - 20081129
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MP_HOST_SCREEN,
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MP_SCORE_SCREEN, // OJW - 20081222
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MP_CHAT_SCREEN, // OJW - 20090315
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MP_CONNECT_SCREEN, //OJW - 20090422
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MINIGAME_SCREEN, // Flugente
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FEATURES_SCREEN, //rftr
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#ifdef JA2BETAVERSION
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AIVIEWER_SCREEN,
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#endif
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//#ifdef JA2BETAVERSION
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QUEST_DEBUG_SCREEN,
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//#endif
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MAX_SCREENS
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};
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#endif
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