Bugfix: EDB Fix by Headrock

- Show Burst AND Auto penalty instead of only ONE (usually Burst penalty) 

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@2974 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Wanne
2009-06-06 16:47:31 +00:00
parent 3850e27bc5
commit aebc4f2e88
11 changed files with 257 additions and 122 deletions
+172 -73
View File
@@ -155,6 +155,8 @@ INT16 BULLET_AMMOTOHITBON_X;
INT16 BULLET_AMMOTOHITBON_Y; INT16 BULLET_AMMOTOHITBON_Y;
INT16 BULLET_AMMOBURSTBON_X; INT16 BULLET_AMMOBURSTBON_X;
INT16 BULLET_AMMOBURSTBON_Y; INT16 BULLET_AMMOBURSTBON_Y;
INT16 BULLET_AMMOAUTOBON_X;
INT16 BULLET_AMMOAUTOBON_Y;
INT16 BULLET_AMMORELIABILITYBON_X; INT16 BULLET_AMMORELIABILITYBON_X;
INT16 BULLET_AMMORELIABILITYBON_Y; INT16 BULLET_AMMORELIABILITYBON_Y;
INT16 BULLET_AMMONOISESUPP_X; INT16 BULLET_AMMONOISESUPP_X;
@@ -383,7 +385,7 @@ void InitEDBCoords()
gAmmoDescStatsRects[11].iLeft = 173; gAmmoDescStatsRects[11].iTop = 265; gAmmoDescStatsRects[11].iRight = 230; gAmmoDescStatsRects[11].iBottom = 276; gAmmoDescStatsRects[11].iLeft = 173; gAmmoDescStatsRects[11].iTop = 265; gAmmoDescStatsRects[11].iRight = 230; gAmmoDescStatsRects[11].iBottom = 276;
gAmmoDescStatsRects[12].iLeft = 173; gAmmoDescStatsRects[12].iTop = 277; gAmmoDescStatsRects[12].iRight = 230; gAmmoDescStatsRects[12].iBottom = 288; // Fourth Column gAmmoDescStatsRects[12].iLeft = 173; gAmmoDescStatsRects[12].iTop = 277; gAmmoDescStatsRects[12].iRight = 230; gAmmoDescStatsRects[12].iBottom = 288; // Fourth Column
gAmmoDescStatsRects[13].iLeft = 173; gAmmoDescStatsRects[13].iTop = 289; gAmmoDescStatsRects[13].iRight = 230; gAmmoDescStatsRects[13].iBottom = 300; gAmmoDescStatsRects[13].iLeft = 173; gAmmoDescStatsRects[13].iTop = 289; gAmmoDescStatsRects[13].iRight = 230; gAmmoDescStatsRects[13].iBottom = 300;
gAmmoDescStatsRects[14].iLeft = 0; gAmmoDescStatsRects[14].iTop = 0; gAmmoDescStatsRects[14].iRight = 1; gAmmoDescStatsRects[14].iBottom = 1; // Placeholders gAmmoDescStatsRects[14].iLeft = 173; gAmmoDescStatsRects[14].iTop = 301; gAmmoDescStatsRects[14].iRight = 230; gAmmoDescStatsRects[14].iBottom = 312; // Placeholders
gAmmoDescStatsRects[15].iLeft = 0; gAmmoDescStatsRects[15].iTop = 0; gAmmoDescStatsRects[15].iRight = 1; gAmmoDescStatsRects[15].iBottom = 1; gAmmoDescStatsRects[15].iLeft = 0; gAmmoDescStatsRects[15].iTop = 0; gAmmoDescStatsRects[15].iRight = 1; gAmmoDescStatsRects[15].iBottom = 1;
gAmmoDescStatsRects[16].iLeft = 0; gAmmoDescStatsRects[16].iTop = 0; gAmmoDescStatsRects[16].iRight = 1; gAmmoDescStatsRects[16].iBottom = 1; gAmmoDescStatsRects[16].iLeft = 0; gAmmoDescStatsRects[16].iTop = 0; gAmmoDescStatsRects[16].iRight = 1; gAmmoDescStatsRects[16].iBottom = 1;
gAmmoDescStatsRects[17].iLeft = 0; gAmmoDescStatsRects[17].iTop = 0; gAmmoDescStatsRects[17].iRight = 1; gAmmoDescStatsRects[17].iBottom = 1; gAmmoDescStatsRects[17].iLeft = 0; gAmmoDescStatsRects[17].iTop = 0; gAmmoDescStatsRects[17].iRight = 1; gAmmoDescStatsRects[17].iBottom = 1;
@@ -519,12 +521,12 @@ void InitEDBCoords()
gAmmoDescStatsRects[6].iLeft = 296; gAmmoDescStatsRects[6].iTop = 66; gAmmoDescStatsRects[6].iRight = 321; gAmmoDescStatsRects[6].iBottom = 89; gAmmoDescStatsRects[6].iLeft = 296; gAmmoDescStatsRects[6].iTop = 66; gAmmoDescStatsRects[6].iRight = 321; gAmmoDescStatsRects[6].iBottom = 89;
gAmmoDescStatsRects[7].iLeft = 269; gAmmoDescStatsRects[7].iTop = 90; gAmmoDescStatsRects[7].iRight = 291; gAmmoDescStatsRects[7].iBottom = 113; gAmmoDescStatsRects[7].iLeft = 269; gAmmoDescStatsRects[7].iTop = 90; gAmmoDescStatsRects[7].iRight = 291; gAmmoDescStatsRects[7].iBottom = 113;
gAmmoDescStatsRects[8].iLeft = 202; gAmmoDescStatsRects[8].iTop = 134; gAmmoDescStatsRects[8].iRight = 260; gAmmoDescStatsRects[8].iBottom = 145; // Third Column gAmmoDescStatsRects[8].iLeft = 202; gAmmoDescStatsRects[8].iTop = 134; gAmmoDescStatsRects[8].iRight = 260; gAmmoDescStatsRects[8].iBottom = 145; // Third Column
gAmmoDescStatsRects[9].iLeft = 202; gAmmoDescStatsRects[9].iTop = 146; gAmmoDescStatsRects[9].iRight = 260; gAmmoDescStatsRects[9].iBottom = 157; gAmmoDescStatsRects[9].iLeft = 202; gAmmoDescStatsRects[9].iTop = 158; gAmmoDescStatsRects[9].iRight = 260; gAmmoDescStatsRects[9].iBottom = 169;
gAmmoDescStatsRects[10].iLeft = 202; gAmmoDescStatsRects[10].iTop = 158; gAmmoDescStatsRects[10].iRight = 260; gAmmoDescStatsRects[10].iBottom = 169; gAmmoDescStatsRects[10].iLeft = 267; gAmmoDescStatsRects[10].iTop = 134; gAmmoDescStatsRects[10].iRight = 325; gAmmoDescStatsRects[10].iBottom = 145;
gAmmoDescStatsRects[11].iLeft = 202; gAmmoDescStatsRects[11].iTop = 170; gAmmoDescStatsRects[11].iRight = 260; gAmmoDescStatsRects[11].iBottom = 181; gAmmoDescStatsRects[11].iLeft = 267; gAmmoDescStatsRects[11].iTop = 146; gAmmoDescStatsRects[11].iRight = 325; gAmmoDescStatsRects[11].iBottom = 157;
gAmmoDescStatsRects[12].iLeft = 267; gAmmoDescStatsRects[12].iTop = 134; gAmmoDescStatsRects[12].iRight = 325; gAmmoDescStatsRects[12].iBottom = 145; // Fourth Column gAmmoDescStatsRects[12].iLeft = 267; gAmmoDescStatsRects[12].iTop = 158; gAmmoDescStatsRects[12].iRight = 325; gAmmoDescStatsRects[12].iBottom = 169; // Fourth Column
gAmmoDescStatsRects[13].iLeft = 267; gAmmoDescStatsRects[13].iTop = 146; gAmmoDescStatsRects[13].iRight = 325; gAmmoDescStatsRects[13].iBottom = 1; gAmmoDescStatsRects[13].iLeft = 202; gAmmoDescStatsRects[13].iTop = 170; gAmmoDescStatsRects[13].iRight = 260; gAmmoDescStatsRects[13].iBottom = 181;
gAmmoDescStatsRects[14].iLeft = 0; gAmmoDescStatsRects[14].iTop = 0; gAmmoDescStatsRects[14].iRight = 1; gAmmoDescStatsRects[14].iBottom = 1; // Placeholders gAmmoDescStatsRects[14].iLeft = 267; gAmmoDescStatsRects[14].iTop = 170; gAmmoDescStatsRects[14].iRight = 325; gAmmoDescStatsRects[14].iBottom = 181; // Placeholders
gAmmoDescStatsRects[15].iLeft = 0; gAmmoDescStatsRects[15].iTop = 0; gAmmoDescStatsRects[15].iRight = 1; gAmmoDescStatsRects[15].iBottom = 1; gAmmoDescStatsRects[15].iLeft = 0; gAmmoDescStatsRects[15].iTop = 0; gAmmoDescStatsRects[15].iRight = 1; gAmmoDescStatsRects[15].iBottom = 1;
gAmmoDescStatsRects[16].iLeft = 0; gAmmoDescStatsRects[16].iTop = 0; gAmmoDescStatsRects[16].iRight = 1; gAmmoDescStatsRects[16].iBottom = 1; gAmmoDescStatsRects[16].iLeft = 0; gAmmoDescStatsRects[16].iTop = 0; gAmmoDescStatsRects[16].iRight = 1; gAmmoDescStatsRects[16].iBottom = 1;
gAmmoDescStatsRects[17].iLeft = 0; gAmmoDescStatsRects[17].iTop = 0; gAmmoDescStatsRects[17].iRight = 1; gAmmoDescStatsRects[17].iBottom = 1; gAmmoDescStatsRects[17].iLeft = 0; gAmmoDescStatsRects[17].iTop = 0; gAmmoDescStatsRects[17].iRight = 1; gAmmoDescStatsRects[17].iBottom = 1;
@@ -662,8 +664,8 @@ void InitEDBCoords()
gAmmoDescStatsRects[10].iLeft = 407; gAmmoDescStatsRects[10].iTop = 36; gAmmoDescStatsRects[10].iRight = 465; gAmmoDescStatsRects[10].iBottom = 47; gAmmoDescStatsRects[10].iLeft = 407; gAmmoDescStatsRects[10].iTop = 36; gAmmoDescStatsRects[10].iRight = 465; gAmmoDescStatsRects[10].iBottom = 47;
gAmmoDescStatsRects[11].iLeft = 407; gAmmoDescStatsRects[11].iTop = 48; gAmmoDescStatsRects[11].iRight = 465; gAmmoDescStatsRects[11].iBottom = 59; gAmmoDescStatsRects[11].iLeft = 407; gAmmoDescStatsRects[11].iTop = 48; gAmmoDescStatsRects[11].iRight = 465; gAmmoDescStatsRects[11].iBottom = 59;
gAmmoDescStatsRects[12].iLeft = 407; gAmmoDescStatsRects[12].iTop = 60; gAmmoDescStatsRects[12].iRight = 465; gAmmoDescStatsRects[12].iBottom = 71; gAmmoDescStatsRects[12].iLeft = 407; gAmmoDescStatsRects[12].iTop = 60; gAmmoDescStatsRects[12].iRight = 465; gAmmoDescStatsRects[12].iBottom = 71;
gAmmoDescStatsRects[13].iLeft = 407; gAmmoDescStatsRects[13].iTop = 72; gAmmoDescStatsRects[13].iRight = 465; gAmmoDescStatsRects[13].iBottom = 1; gAmmoDescStatsRects[13].iLeft = 407; gAmmoDescStatsRects[13].iTop = 72; gAmmoDescStatsRects[13].iRight = 465; gAmmoDescStatsRects[13].iBottom = 83;
gAmmoDescStatsRects[14].iLeft = 0; gAmmoDescStatsRects[14].iTop = 0; gAmmoDescStatsRects[14].iRight = 1; gAmmoDescStatsRects[14].iBottom = 1; // Placeholders gAmmoDescStatsRects[14].iLeft = 407; gAmmoDescStatsRects[14].iTop = 84; gAmmoDescStatsRects[14].iRight = 465; gAmmoDescStatsRects[14].iBottom = 95; // Placeholders
gAmmoDescStatsRects[15].iLeft = 0; gAmmoDescStatsRects[15].iTop = 0; gAmmoDescStatsRects[15].iRight = 1; gAmmoDescStatsRects[15].iBottom = 1; gAmmoDescStatsRects[15].iLeft = 0; gAmmoDescStatsRects[15].iTop = 0; gAmmoDescStatsRects[15].iRight = 1; gAmmoDescStatsRects[15].iBottom = 1;
gAmmoDescStatsRects[16].iLeft = 0; gAmmoDescStatsRects[16].iTop = 0; gAmmoDescStatsRects[16].iRight = 1; gAmmoDescStatsRects[16].iBottom = 1; gAmmoDescStatsRects[16].iLeft = 0; gAmmoDescStatsRects[16].iTop = 0; gAmmoDescStatsRects[16].iRight = 1; gAmmoDescStatsRects[16].iBottom = 1;
gAmmoDescStatsRects[17].iLeft = 0; gAmmoDescStatsRects[17].iTop = 0; gAmmoDescStatsRects[17].iRight = 1; gAmmoDescStatsRects[17].iBottom = 1; gAmmoDescStatsRects[17].iLeft = 0; gAmmoDescStatsRects[17].iTop = 0; gAmmoDescStatsRects[17].iRight = 1; gAmmoDescStatsRects[17].iBottom = 1;
@@ -854,8 +856,8 @@ void InitDescStatCoords()
gWeaponStats[18].sX = 268; gWeaponStats[18].sY = 136; gWeaponStats[18].sValDx = 30; // 18) COL 4; ROW 1 gWeaponStats[18].sX = 268; gWeaponStats[18].sY = 136; gWeaponStats[18].sValDx = 30; // 18) COL 4; ROW 1
gWeaponStats[19].sX = 268; gWeaponStats[19].sY = 148; gWeaponStats[19].sValDx = 30; // 19) COL 4; ROW 2 gWeaponStats[19].sX = 268; gWeaponStats[19].sY = 148; gWeaponStats[19].sValDx = 30; // 19) COL 4; ROW 2
gWeaponStats[20].sX = 268; gWeaponStats[20].sY = 160; gWeaponStats[20].sValDx = 30; // 20) COL 4; ROW 3 gWeaponStats[20].sX = 268; gWeaponStats[20].sY = 160; gWeaponStats[20].sValDx = 30; // 20) COL 4; ROW 3
gWeaponStats[21].sX = 268; gWeaponStats[21].sY = 172; gWeaponStats[21].sValDx = 30; // 21) COL 4; ROW 4 gWeaponStats[21].sX = 203; gWeaponStats[21].sY = 172; gWeaponStats[21].sValDx = 30; // 21) COL 3; ROW 4
gWeaponStats[22].sX = 203; gWeaponStats[22].sY = 172; gWeaponStats[22].sValDx = 30; // 22) COL 3; ROW 4 gWeaponStats[22].sX = 268; gWeaponStats[22].sY = 172; gWeaponStats[22].sValDx = 30; // 22) COL 4; ROW 4
// EQUALS signs // EQUALS signs
gWeaponStats[23].sX = 235; gWeaponStats[23].sY = 44; gWeaponStats[23].sValDx = 0; // 23) COL 1; ROW 1 gWeaponStats[23].sX = 235; gWeaponStats[23].sY = 44; gWeaponStats[23].sValDx = 0; // 23) COL 1; ROW 1
gWeaponStats[24].sX = 235; gWeaponStats[24].sY = 56; gWeaponStats[24].sValDx = 0; // 24) COL 1; ROW 2 gWeaponStats[24].sX = 235; gWeaponStats[24].sY = 56; gWeaponStats[24].sValDx = 0; // 24) COL 1; ROW 2
@@ -876,8 +878,8 @@ void InitDescStatCoords()
gWeaponStats[39].sX = 300; gWeaponStats[39].sY = 136; gWeaponStats[39].sValDx = 0; // 39) COL 4; ROW 1 gWeaponStats[39].sX = 300; gWeaponStats[39].sY = 136; gWeaponStats[39].sValDx = 0; // 39) COL 4; ROW 1
gWeaponStats[40].sX = 300; gWeaponStats[40].sY = 148; gWeaponStats[40].sValDx = 0; // 40) COL 4; ROW 2 gWeaponStats[40].sX = 300; gWeaponStats[40].sY = 148; gWeaponStats[40].sValDx = 0; // 40) COL 4; ROW 2
gWeaponStats[41].sX = 300; gWeaponStats[41].sY = 160; gWeaponStats[41].sValDx = 0; // 41) COL 4; ROW 3 gWeaponStats[41].sX = 300; gWeaponStats[41].sY = 160; gWeaponStats[41].sValDx = 0; // 41) COL 4; ROW 3
gWeaponStats[42].sX = 300; gWeaponStats[42].sY = 172; gWeaponStats[42].sValDx = 0; // 42) COL 4; ROW 4 gWeaponStats[42].sX = 235; gWeaponStats[42].sY = 172; gWeaponStats[42].sValDx = 0; // 42) COL 3; ROW 4
gWeaponStats[43].sX = 235; gWeaponStats[43].sY = 172; gWeaponStats[43].sValDx = 0; // 43) COL 3; ROW 4 gWeaponStats[43].sX = 300; gWeaponStats[43].sY = 172; gWeaponStats[43].sValDx = 0; // 43) COL 4; ROW 4
// Nonregular locations for explosive radius values (COL 2; ROW 3) // Nonregular locations for explosive radius values (COL 2; ROW 3)
gWeaponStats[44].sX = 273; gWeaponStats[44].sY = 68; gWeaponStats[44].sValDx = 0; // 44) COL 2; ROW 3; LOC 1 - Starting Radius gWeaponStats[44].sX = 273; gWeaponStats[44].sY = 68; gWeaponStats[44].sValDx = 0; // 44) COL 2; ROW 3; LOC 1 - Starting Radius
gWeaponStats[45].sX = 291; gWeaponStats[45].sY = 68; gWeaponStats[45].sValDx = 0; // 45) COL 2; ROW 3; LOC 2 - Single Radius gWeaponStats[45].sX = 291; gWeaponStats[45].sY = 68; gWeaponStats[45].sValDx = 0; // 45) COL 2; ROW 3; LOC 2 - Single Radius
@@ -1369,12 +1371,14 @@ void InitItemDescriptionBoxOffsets()
BULLET_AMMODAMAGEBON_Y = (136 + gsInvDescY); BULLET_AMMODAMAGEBON_Y = (136 + gsInvDescY);
BULLET_AMMOTOHITBON_X = (174 + gsInvDescX); BULLET_AMMOTOHITBON_X = (174 + gsInvDescX);
BULLET_AMMOTOHITBON_Y = (148 + gsInvDescY); BULLET_AMMOTOHITBON_Y = (148 + gsInvDescY);
BULLET_AMMOAUTOBON_X = (174 + gsInvDescX);
BULLET_AMMOAUTOBON_Y = (160 + gsInvDescY);
BULLET_AMMOBURSTBON_X = (174 + gsInvDescX); BULLET_AMMOBURSTBON_X = (174 + gsInvDescX);
BULLET_AMMOBURSTBON_Y = (160 + gsInvDescY); BULLET_AMMOBURSTBON_Y = (172 + gsInvDescY);
BULLET_AMMORELIABILITYBON_X = (174 + gsInvDescX); BULLET_AMMORELIABILITYBON_X = (174 + gsInvDescX);
BULLET_AMMORELIABILITYBON_Y = (172 + gsInvDescY); BULLET_AMMORELIABILITYBON_Y = (184 + gsInvDescY);
BULLET_AMMONOISESUPP_X = (174 + gsInvDescX); BULLET_AMMONOISESUPP_X = (174 + gsInvDescX);
BULLET_AMMONOISESUPP_Y = (184 + gsInvDescY); BULLET_AMMONOISESUPP_Y = (196 + gsInvDescY);
// Icon Locations for EXPLOSIVES stats // Icon Locations for EXPLOSIVES stats
BULLET_EXPLOSIVEDAMAGE_X = (47 + gsInvDescX); BULLET_EXPLOSIVEDAMAGE_X = (47 + gsInvDescX);
@@ -1574,15 +1578,17 @@ void InitItemDescriptionBoxOffsets()
BULLET_AMMORANGEBON_X = (203 + gsInvDescX); BULLET_AMMORANGEBON_X = (203 + gsInvDescX);
BULLET_AMMORANGEBON_Y = (136 + gsInvDescY); BULLET_AMMORANGEBON_Y = (136 + gsInvDescY);
BULLET_AMMODAMAGEBON_X = (203 + gsInvDescX); BULLET_AMMODAMAGEBON_X = (203 + gsInvDescX);
BULLET_AMMODAMAGEBON_Y = (148 + gsInvDescY); BULLET_AMMODAMAGEBON_Y = (160 + gsInvDescY);
BULLET_AMMOTOHITBON_X = (203 + gsInvDescX); BULLET_AMMOTOHITBON_X = (268 + gsInvDescX);
BULLET_AMMOTOHITBON_Y = (160 + gsInvDescY); BULLET_AMMOTOHITBON_Y = (136 + gsInvDescY);
BULLET_AMMOBURSTBON_X = (203 + gsInvDescX); BULLET_AMMORELIABILITYBON_X = (203 + gsInvDescX);
BULLET_AMMOBURSTBON_Y = (172 + gsInvDescY); BULLET_AMMORELIABILITYBON_Y = (172 + gsInvDescY);
BULLET_AMMORELIABILITYBON_X = (268 + gsInvDescX); BULLET_AMMOAUTOBON_X = (268 + gsInvDescX);
BULLET_AMMORELIABILITYBON_Y = (136 + gsInvDescY); BULLET_AMMOAUTOBON_Y = (148 + gsInvDescY);
BULLET_AMMOBURSTBON_X = (268 + gsInvDescX);
BULLET_AMMOBURSTBON_Y = (160 + gsInvDescY);
BULLET_AMMONOISESUPP_X = (268 + gsInvDescX); BULLET_AMMONOISESUPP_X = (268 + gsInvDescX);
BULLET_AMMONOISESUPP_Y = (148 + gsInvDescY); BULLET_AMMONOISESUPP_Y = (172 + gsInvDescY);
// Icon Locations for EXPLOSIVES stats // Icon Locations for EXPLOSIVES stats
BULLET_EXPLOSIVEDAMAGE_X = (203 + gsInvDescX); BULLET_EXPLOSIVEDAMAGE_X = (203 + gsInvDescX);
@@ -1750,12 +1756,14 @@ void InitItemDescriptionBoxOffsets()
BULLET_AMMODAMAGEBON_Y = (26 + gsInvDescY); BULLET_AMMODAMAGEBON_Y = (26 + gsInvDescY);
BULLET_AMMOTOHITBON_X = (408 + gsInvDescX); BULLET_AMMOTOHITBON_X = (408 + gsInvDescX);
BULLET_AMMOTOHITBON_Y = (38 + gsInvDescY); BULLET_AMMOTOHITBON_Y = (38 + gsInvDescY);
BULLET_AMMOAUTOBON_X = (408 + gsInvDescX);
BULLET_AMMOAUTOBON_Y = (50 + gsInvDescY);
BULLET_AMMOBURSTBON_X = (408 + gsInvDescX); BULLET_AMMOBURSTBON_X = (408 + gsInvDescX);
BULLET_AMMOBURSTBON_Y = (50 + gsInvDescY); BULLET_AMMOBURSTBON_Y = (62 + gsInvDescY);
BULLET_AMMORELIABILITYBON_X = (408 + gsInvDescX); BULLET_AMMORELIABILITYBON_X = (408 + gsInvDescX);
BULLET_AMMORELIABILITYBON_Y = (62 + gsInvDescY); BULLET_AMMORELIABILITYBON_Y = (74 + gsInvDescY);
BULLET_AMMONOISESUPP_X = (408 + gsInvDescX); BULLET_AMMONOISESUPP_X = (408 + gsInvDescX);
BULLET_AMMONOISESUPP_Y = (74 + gsInvDescY); BULLET_AMMONOISESUPP_Y = (86 + gsInvDescY);
// Icon Locations for EXPLOSIVES stats // Icon Locations for EXPLOSIVES stats
BULLET_EXPLOSIVEDAMAGE_X = (274 + gsInvDescX); BULLET_EXPLOSIVEDAMAGE_X = (274 + gsInvDescX);
@@ -2099,16 +2107,27 @@ void InternalInitEDBTooltipRegion( OBJECTTYPE * gpItemDescObject, UINT32 guiCurr
// Non-Launcher Guns Only // Non-Launcher Guns Only
if ( Item[ gpItemDescObject->usItem ].usItemClass == IC_GUN && !Item[ gpItemDescObject->usItem].rocketlauncher ) if ( Item[ gpItemDescObject->usItem ].usItemClass == IC_GUN && !Item[ gpItemDescObject->usItem].rocketlauncher )
{ {
if (GetAutofireShotsPerFiveAPs(gpItemDescObject) > 0 || GetShotsPerBurst(gpItemDescObject)> 0 ) if ( GetAutofireShotsPerFiveAPs(gpItemDescObject) > 0 || GetShotsPerBurst(gpItemDescObject) > 0 )
{ {
// BURST PENALTY // AUTO/BURST PENALTY TOOLTIP activated
MSYS_EnableRegion( &gStatsFasthelpRegions[ 2 ] ); MSYS_EnableRegion( &gStatsFasthelpRegions[ 2 ] );
if ( Weapon[ gpItemDescObject->usItem ].bAutofireShotsPerFiveAP > 0 ) if ( GetAutofireShotsPerFiveAPs(gpItemDescObject) > 0 && GetShotsPerBurst(gpItemDescObject) <= 0 )
{ {
// AUTOFIRE SHOTS PER 5 AP // Change help text to "Autofire Penalty" (no burst)
MSYS_EnableRegion( &gStatsFasthelpRegions[ 3 ] ); SetRegionFastHelpText( &(gStatsFasthelpRegions[ 2 ]), gzWeaponStatsFasthelp[ 27 ] );
} }
if ( GetShotsPerBurst(gpItemDescObject) > 0 && GetAutofireShotsPerFiveAPs(gpItemDescObject) <= 0 )
{
// Change help text to "Burst Penalty" (no autofire)
SetRegionFastHelpText( &(gStatsFasthelpRegions[ 2 ]), gzWeaponStatsFasthelp[ 28 ] );
}
}
if ( GetAutofireShotsPerFiveAPs(gpItemDescObject) > 0 )
{
// AUTOFIRE SHOTS PER 5 AP
MSYS_EnableRegion( &gStatsFasthelpRegions[ 3 ] );
} }
} }
@@ -2237,22 +2256,28 @@ void InternalInitEDBTooltipRegion( OBJECTTYPE * gpItemDescObject, UINT32 guiCurr
MSYS_EnableRegion( &gStatsFasthelpRegions[ 10 ] ); MSYS_EnableRegion( &gStatsFasthelpRegions[ 10 ] );
} }
// BURST BONUS // AUTO BONUS
if ( Item[ gpItemDescObject->usItem ].bursttohitbonus != 0 || Item[ gpItemDescObject->usItem ].autofiretohitbonus != 0 ) if ( Item[ gpItemDescObject->usItem ].autofiretohitbonus != 0 )
{ {
MSYS_EnableRegion( &gStatsFasthelpRegions[ 11 ] ); MSYS_EnableRegion( &gStatsFasthelpRegions[ 11 ] );
} }
// BURST BONUS
if ( Item[ gpItemDescObject->usItem ].bursttohitbonus != 0 )
{
MSYS_EnableRegion( &gStatsFasthelpRegions[ 12 ] );
}
// RELIABILITY BONUS // RELIABILITY BONUS
if ( Item[ gpItemDescObject->usItem ].bReliability != 0 ) if ( Item[ gpItemDescObject->usItem ].bReliability != 0 )
{ {
MSYS_EnableRegion( &gStatsFasthelpRegions[ 12 ] ); MSYS_EnableRegion( &gStatsFasthelpRegions[ 13 ] );
} }
// NOISE SUPPRESSION // NOISE SUPPRESSION
if ( Item[ gpItemDescObject->usItem ].percentnoisereduction > 0 ) if ( Item[ gpItemDescObject->usItem ].percentnoisereduction > 0 )
{ {
MSYS_EnableRegion( &gStatsFasthelpRegions[ 13 ] ); MSYS_EnableRegion( &gStatsFasthelpRegions[ 14 ] );
} }
} }
@@ -2873,16 +2898,27 @@ void InternalInitEDBTooltipRegion( OBJECTTYPE * gpItemDescObject, UINT32 guiCurr
// Non-Launcher Guns Only // Non-Launcher Guns Only
if ( Item[ gpItemDescObject->usItem ].usItemClass == IC_GUN && !Item[ gpItemDescObject->usItem].rocketlauncher ) if ( Item[ gpItemDescObject->usItem ].usItemClass == IC_GUN && !Item[ gpItemDescObject->usItem].rocketlauncher )
{ {
if (GetAutofireShotsPerFiveAPs(gpItemDescObject) > 0 || GetShotsPerBurst(gpItemDescObject)> 0 ) if ( GetAutofireShotsPerFiveAPs(gpItemDescObject) > 0 || GetShotsPerBurst(gpItemDescObject) > 0 )
{ {
// BURST PENALTY // AUTO/BURST PENALTY TOOLTIP activated
MSYS_EnableRegion( &gStatsFasthelpRegions[ 2 ] ); MSYS_EnableRegion( &gStatsFasthelpRegions[ 2 ] );
if ( Weapon[ gpItemDescObject->usItem ].bAutofireShotsPerFiveAP > 0 ) if ( GetAutofireShotsPerFiveAPs(gpItemDescObject) > 0 && GetShotsPerBurst(gpItemDescObject) <= 0 )
{ {
// AUTOFIRE SHOTS PER 5 AP // Change help text to "Autofire Penalty" (no burst)
MSYS_EnableRegion( &gStatsFasthelpRegions[ 3 ] ); SetRegionFastHelpText( &(gStatsFasthelpRegions[ 2 ]), gzWeaponStatsFasthelp[ 27 ] );
} }
if ( GetShotsPerBurst(gpItemDescObject) > 0 && GetAutofireShotsPerFiveAPs(gpItemDescObject) <= 0 )
{
// Change help text to "Burst Penalty" (no autofire)
SetRegionFastHelpText( &(gStatsFasthelpRegions[ 2 ]), gzWeaponStatsFasthelp[ 28 ] );
}
}
if ( GetAutofireShotsPerFiveAPs(gpItemDescObject) > 0 )
{
// AUTOFIRE SHOTS PER 5 AP
MSYS_EnableRegion( &gStatsFasthelpRegions[ 3 ] );
} }
} }
@@ -3011,22 +3047,28 @@ void InternalInitEDBTooltipRegion( OBJECTTYPE * gpItemDescObject, UINT32 guiCurr
MSYS_EnableRegion( &gStatsFasthelpRegions[ 10 ] ); MSYS_EnableRegion( &gStatsFasthelpRegions[ 10 ] );
} }
// BURST BONUS // AUTO BONUS
if ( Item[ gpItemDescObject->usItem ].bursttohitbonus != 0 || Item[ gpItemDescObject->usItem ].autofiretohitbonus != 0 ) if ( Item[ gpItemDescObject->usItem ].autofiretohitbonus )
{ {
MSYS_EnableRegion( &gStatsFasthelpRegions[ 11 ] ); MSYS_EnableRegion( &gStatsFasthelpRegions[ 11 ] );
} }
// BURST BONUS
if ( Item[ gpItemDescObject->usItem ].bursttohitbonus )
{
MSYS_EnableRegion( &gStatsFasthelpRegions[ 12 ] );
}
// RELIABILITY BONUS // RELIABILITY BONUS
if ( Item[ gpItemDescObject->usItem ].bReliability != 0 ) if ( Item[ gpItemDescObject->usItem ].bReliability != 0 )
{ {
MSYS_EnableRegion( &gStatsFasthelpRegions[ 12 ] ); MSYS_EnableRegion( &gStatsFasthelpRegions[ 13 ] );
} }
// NOISE SUPPRESSION // NOISE SUPPRESSION
if ( Item[ gpItemDescObject->usItem ].percentnoisereduction > 0 ) if ( Item[ gpItemDescObject->usItem ].percentnoisereduction > 0 )
{ {
MSYS_EnableRegion( &gStatsFasthelpRegions[ 13 ] ); MSYS_EnableRegion( &gStatsFasthelpRegions[ 14 ] );
} }
} }
@@ -3685,17 +3727,25 @@ void DrawWeaponStats( OBJECTTYPE * gpItemDescObject )
// Non-Launcher Guns Only // Non-Launcher Guns Only
if ( Item[ gpItemDescObject->usItem ].usItemClass == IC_GUN && !Item[ gpItemDescObject->usItem].rocketlauncher ) if ( Item[ gpItemDescObject->usItem ].usItemClass == IC_GUN && !Item[ gpItemDescObject->usItem].rocketlauncher )
{ {
if (GetAutofireShotsPerFiveAPs(gpItemDescObject) > 0 || GetShotsPerBurst(gpItemDescObject)> 0 ) if (GetShotsPerBurst(gpItemDescObject)> 0 && GetAutofireShotsPerFiveAPs(gpItemDescObject) <= 0 )
{ // BURST PENALTY ICON
BltVideoObjectFromIndex( guiSAVEBUFFER, guiItemInfoWeaponIcon, 30, BULLET_AUTOPEN_X, BULLET_AUTOPEN_Y, VO_BLT_SRCTRANSPARENCY, NULL );
else if (GetAutofireShotsPerFiveAPs(gpItemDescObject) > 0 && GetShotsPerBurst(gpItemDescObject) <= 0)
// AUTO PENALTY ICON // AUTO PENALTY ICON
BltVideoObjectFromIndex( guiSAVEBUFFER, guiItemInfoWeaponIcon, 6, BULLET_AUTOPEN_X, BULLET_AUTOPEN_Y, VO_BLT_SRCTRANSPARENCY, NULL ); BltVideoObjectFromIndex( guiSAVEBUFFER, guiItemInfoWeaponIcon, 6, BULLET_AUTOPEN_X, BULLET_AUTOPEN_Y, VO_BLT_SRCTRANSPARENCY, NULL );
else if (GetAutofireShotsPerFiveAPs(gpItemDescObject) > 0 && GetShotsPerBurst(gpItemDescObject) > 0 )
// BURST/AUTO PENALTY ICON
BltVideoObjectFromIndex( guiSAVEBUFFER, guiItemInfoWeaponIcon, 29, BULLET_AUTOPEN_X, BULLET_AUTOPEN_Y, VO_BLT_SRCTRANSPARENCY, NULL );
if (GetAutofireShotsPerFiveAPs(gpItemDescObject) > 0 || GetShotsPerBurst(gpItemDescObject)> 0 )
{
if ( Weapon[ gpItemDescObject->usItem ].bAutofireShotsPerFiveAP > 0 ) if ( Weapon[ gpItemDescObject->usItem ].bAutofireShotsPerFiveAP > 0 )
{ {
// AUTOFIRE SHOTS PER 5 AP ICON // AUTOFIRE SHOTS PER 5 AP ICON
BltVideoObjectFromIndex( guiSAVEBUFFER, guiItemInfoWeaponIcon, 7, BULLET_AUTO5AP_X, BULLET_AUTO5AP_Y, VO_BLT_SRCTRANSPARENCY, NULL ); BltVideoObjectFromIndex( guiSAVEBUFFER, guiItemInfoWeaponIcon, 7, BULLET_AUTO5AP_X, BULLET_AUTO5AP_Y, VO_BLT_SRCTRANSPARENCY, NULL );
} }
} }
} }
////////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////////
@@ -3800,10 +3850,15 @@ void DrawAmmoStats( OBJECTTYPE * gpItemDescObject )
BltVideoObjectFromIndex( guiSAVEBUFFER, guiItemInfoAmmoIcon, 11, BULLET_AMMOTOHITBON_X, BULLET_AMMOTOHITBON_Y, VO_BLT_SRCTRANSPARENCY, NULL ); BltVideoObjectFromIndex( guiSAVEBUFFER, guiItemInfoAmmoIcon, 11, BULLET_AMMOTOHITBON_X, BULLET_AMMOTOHITBON_Y, VO_BLT_SRCTRANSPARENCY, NULL );
} }
// BURST BONUS // AUTO PENALTY BONUS
if ( Item[ gpItemDescObject->usItem ].bursttohitbonus != 0 || Item[ gpItemDescObject->usItem ].autofiretohitbonus != 0 ) if ( Item[ gpItemDescObject->usItem ].autofiretohitbonus > 0 )
{ {
BltVideoObjectFromIndex( guiSAVEBUFFER, guiItemInfoAmmoIcon, 10, BULLET_AMMOBURSTBON_X, BULLET_AMMOBURSTBON_Y, VO_BLT_SRCTRANSPARENCY, NULL ); BltVideoObjectFromIndex( guiSAVEBUFFER, guiItemInfoAmmoIcon, 10, BULLET_AMMOAUTOBON_X, BULLET_AMMOAUTOBON_Y, VO_BLT_SRCTRANSPARENCY, NULL );
}
// BURST PENALTY BONUS
if ( Item[ gpItemDescObject->usItem ].bursttohitbonus > 0 )
{
BltVideoObjectFromIndex( guiSAVEBUFFER, guiItemInfoAmmoIcon, 15, BULLET_AMMOBURSTBON_X, BULLET_AMMOBURSTBON_Y, VO_BLT_SRCTRANSPARENCY, NULL );
} }
// RELIABILITY BONUS // RELIABILITY BONUS
@@ -4539,7 +4594,7 @@ void DrawWeaponValues( OBJECTTYPE * gpItemDescObject )
if ( Item[ gpItemDescObject->usItem ].usItemClass == IC_GUN && !Item[ gpItemDescObject->usItem].rocketlauncher ) if ( Item[ gpItemDescObject->usItem ].usItemClass == IC_GUN && !Item[ gpItemDescObject->usItem].rocketlauncher )
{ {
if ( GetShotsPerBurst(gpItemDescObject)> 0 ) if ( GetShotsPerBurst(gpItemDescObject)> 0 && ! GetAutofireShotsPerFiveAPs(gpItemDescObject) )
{ {
// BURST PENALTY // BURST PENALTY
// equals // equals
@@ -4562,10 +4617,23 @@ void DrawWeaponValues( OBJECTTYPE * gpItemDescObject )
// print value // print value
SetFontForeground( 5 ); SetFontForeground( 5 );
swprintf( pStr, L"%2d", GetAutoPenalty( gpItemDescObject, FALSE ) ); swprintf( pStr, L"%d", GetAutoPenalty( gpItemDescObject, FALSE ) );
FindFontRightCoordinates( (INT16)(gWeaponStats[ 4 ].sX + gsInvDescX + gWeaponStats[ 4 ].sValDx), (INT16)(gWeaponStats[ 4 ].sY + gsInvDescY ), ITEM_STATS_WIDTH ,ITEM_STATS_HEIGHT ,pStr, BLOCKFONT2, &usX, &usY); FindFontRightCoordinates( (INT16)(gWeaponStats[ 4 ].sX + gsInvDescX + gWeaponStats[ 4 ].sValDx), (INT16)(gWeaponStats[ 4 ].sY + gsInvDescY ), ITEM_STATS_WIDTH ,ITEM_STATS_HEIGHT ,pStr, BLOCKFONT2, &usX, &usY);
mprintf( usX, usY, pStr ); mprintf( usX, usY, pStr );
SetFontForeground( 6 ); SetFontForeground( 6 );
// Add BurstPenalty if necessary
if (GetShotsPerBurst(gpItemDescObject)> 0 )
{
// Colored white and placed in front of the auto penalty.
static CHAR16 pStr2[ 100 ];
SetFontForeground( FONT_WHITE );
swprintf(pStr2, L"%d/", GetBurstPenalty( gpItemDescObject, FALSE ) );
FindFontRightCoordinates( (INT16)(gWeaponStats[ 4 ].sX + gsInvDescX + gWeaponStats[ 4 ].sValDx) - StringPixLength(pStr,BLOCKFONT2), (INT16)(gWeaponStats[ 4 ].sY + gsInvDescY ), ITEM_STATS_WIDTH ,ITEM_STATS_HEIGHT ,pStr2, BLOCKFONT2, &usX, &usY);
mprintf( usX, usY, pStr2 );
SetFontForeground( 6 );
}
} }
// Note "if" here to display this regardless of BURST PENALTY // Note "if" here to display this regardless of BURST PENALTY
@@ -4921,24 +4989,54 @@ void DrawAmmoValues( OBJECTTYPE * gpItemDescObject, int shotsLeft )
mprintf( sStrX, gWeaponStats[ 18 ].sY + gsInvDescY, pStr ); mprintf( sStrX, gWeaponStats[ 18 ].sY + gsInvDescY, pStr );
} }
if ( Item[ gpItemDescObject->usItem ].bursttohitbonus != 0 || Item[ gpItemDescObject->usItem ].autofiretohitbonus != 0 ) if ( Item[ gpItemDescObject->usItem ].autofiretohitbonus )
{ {
// AMMO BURST/AUTO BONUS // AUTO PENALTY MODIFIER
// equals
mprintf( gWeaponStats[ 40 ].sX + gsInvDescX, gWeaponStats[ 40 ].sY + gsInvDescY, L"%s", gWeaponStatsDesc[ 8 ] );
SetFontForeground( 6 );
// determine value
INT16 iAutoBonus = 0;
iAutoBonus = Item[ gpItemDescObject->usItem ].autofiretohitbonus;
// determine value print color
SetFontForeground( 5 );
if ( iAutoBonus < 0 )
{
SetFontForeground( ITEMDESC_FONTNEGATIVE );
}
else if ( iAutoBonus > 0 )
{
SetFontForeground( ITEMDESC_FONTPOSITIVE );
}
// print value
if ( iAutoBonus > 0 )
{
swprintf( pStr, L"%+2d", iAutoBonus );
}
else
{
swprintf( pStr, L"%2d", iAutoBonus );
}
uiStringLength=StringPixLength(pStr, ITEMDESC_FONT );
FindFontRightCoordinates( (INT16)(gWeaponStats[ 19 ].sX + gsInvDescX + gWeaponStats[ 19 ].sValDx), (INT16)(gWeaponStats[ 19 ].sY + gsInvDescY ), ITEM_STATS_WIDTH ,ITEM_STATS_HEIGHT ,pStr, BLOCKFONT2, &sStrX, &usY);
mprintf( sStrX, gWeaponStats[ 19 ].sY + gsInvDescY, pStr );
}
if ( Item[ gpItemDescObject->usItem ].bursttohitbonus )
{
// BURST PENALTY MODIFIER
// equals // equals
SetFontForeground( 6 ); SetFontForeground( 6 );
mprintf( gWeaponStats[ 40 ].sX + gsInvDescX, gWeaponStats[ 40 ].sY + gsInvDescY, L"%s", gWeaponStatsDesc[ 8 ] ); mprintf( gWeaponStats[ 41 ].sX + gsInvDescX, gWeaponStats[ 41 ].sY + gsInvDescY, L"%s", gWeaponStatsDesc[ 8 ] );
// determine value // determine value
INT16 iBurstBonus = 0; INT16 iBurstBonus = 0;
if ( Item[ gpItemDescObject->usItem ].bursttohitbonus > 0 || Item[ gpItemDescObject->usItem ].autofiretohitbonus > 0) iBurstBonus = Item[ gpItemDescObject->usItem ].bursttohitbonus;
{
iBurstBonus = __max( Item[ gpItemDescObject->usItem ].bursttohitbonus, Item[ gpItemDescObject->usItem ].autofiretohitbonus ) ;
}
else
{
iBurstBonus = __min( Item[ gpItemDescObject->usItem ].bursttohitbonus, Item[ gpItemDescObject->usItem ].autofiretohitbonus ) ;
}
// determine value print color // determine value print color
SetFontForeground( 5 ); SetFontForeground( 5 );
if ( iBurstBonus < 0 ) if ( iBurstBonus < 0 )
@@ -4959,9 +5057,10 @@ void DrawAmmoValues( OBJECTTYPE * gpItemDescObject, int shotsLeft )
{ {
swprintf( pStr, L"%2d", iBurstBonus ); swprintf( pStr, L"%2d", iBurstBonus );
} }
uiStringLength=StringPixLength(pStr, ITEMDESC_FONT ); uiStringLength=StringPixLength(pStr, ITEMDESC_FONT );
FindFontRightCoordinates( (INT16)(gWeaponStats[ 19 ].sX + gsInvDescX + gWeaponStats[ 19 ].sValDx), (INT16)(gWeaponStats[ 19 ].sY + gsInvDescY ), ITEM_STATS_WIDTH ,ITEM_STATS_HEIGHT ,pStr, BLOCKFONT2, &sStrX, &usY); FindFontRightCoordinates( (INT16)(gWeaponStats[ 20 ].sX + gsInvDescX + gWeaponStats[ 20 ].sValDx), (INT16)(gWeaponStats[ 20 ].sY + gsInvDescY ), ITEM_STATS_WIDTH ,ITEM_STATS_HEIGHT ,pStr, BLOCKFONT2, &sStrX, &usY);
mprintf( sStrX, gWeaponStats[ 19 ].sY + gsInvDescY, pStr ); mprintf( sStrX, gWeaponStats[ 20 ].sY + gsInvDescY, pStr );
} }
if ( Item[ gpItemDescObject->usItem ].bReliability != 0 ) if ( Item[ gpItemDescObject->usItem ].bReliability != 0 )
@@ -4969,7 +5068,7 @@ void DrawAmmoValues( OBJECTTYPE * gpItemDescObject, int shotsLeft )
// AMMO RELIABILITY BONUS // AMMO RELIABILITY BONUS
// equals // equals
SetFontForeground( 6 ); SetFontForeground( 6 );
mprintf( gWeaponStats[ 41 ].sX + gsInvDescX, gWeaponStats[ 41 ].sY + gsInvDescY, L"%s", gWeaponStatsDesc[ 8 ] ); mprintf( gWeaponStats[ 42 ].sX + gsInvDescX, gWeaponStats[ 42 ].sY + gsInvDescY, L"%s", gWeaponStatsDesc[ 8 ] );
// determine value // determine value
INT16 iReliabilityBonus = 0; INT16 iReliabilityBonus = 0;
@@ -4996,8 +5095,8 @@ void DrawAmmoValues( OBJECTTYPE * gpItemDescObject, int shotsLeft )
swprintf( pStr, L"%2d", iReliabilityBonus ); swprintf( pStr, L"%2d", iReliabilityBonus );
} }
uiStringLength=StringPixLength(pStr, ITEMDESC_FONT ); uiStringLength=StringPixLength(pStr, ITEMDESC_FONT );
FindFontRightCoordinates( (INT16)(gWeaponStats[ 20 ].sX + gsInvDescX + gWeaponStats[ 20 ].sValDx), (INT16)(gWeaponStats[ 20 ].sY + gsInvDescY ), ITEM_STATS_WIDTH ,ITEM_STATS_HEIGHT ,pStr, BLOCKFONT2, &sStrX, &usY); FindFontRightCoordinates( (INT16)(gWeaponStats[ 21 ].sX + gsInvDescX + gWeaponStats[ 21 ].sValDx), (INT16)(gWeaponStats[ 21 ].sY + gsInvDescY ), ITEM_STATS_WIDTH ,ITEM_STATS_HEIGHT ,pStr, BLOCKFONT2, &sStrX, &usY);
mprintf( sStrX, gWeaponStats[ 20 ].sY + gsInvDescY, pStr ); mprintf( sStrX, gWeaponStats[ 21 ].sY + gsInvDescY, pStr );
} }
if ( Item[ gpItemDescObject->usItem ].percentnoisereduction > 0 ) if ( Item[ gpItemDescObject->usItem ].percentnoisereduction > 0 )
@@ -5005,7 +5104,7 @@ void DrawAmmoValues( OBJECTTYPE * gpItemDescObject, int shotsLeft )
// AMMO NOISE SUPPRESSION // AMMO NOISE SUPPRESSION
// equals // equals
SetFontForeground( 6 ); SetFontForeground( 6 );
//mprintf( gWeaponStats[ 41 ].sX + gsInvDescX, gWeaponStats[ 41 ].sY + gsInvDescY, L"%s", gWeaponStatsDesc[ 8 ] ); //mprintf( gWeaponStats[ 43 ].sX + gsInvDescX, gWeaponStats[ 43 ].sY + gsInvDescY, L"%s", gWeaponStatsDesc[ 8 ] );
// determine value // determine value
INT16 iNoiseSuppression = 0; INT16 iNoiseSuppression = 0;
@@ -5031,7 +5130,7 @@ void DrawAmmoValues( OBJECTTYPE * gpItemDescObject, int shotsLeft )
swprintf( pStr, L"%2d%%", iNoiseSuppression ); swprintf( pStr, L"%2d%%", iNoiseSuppression );
} }
uiStringLength=StringPixLength(pStr, ITEMDESC_FONT ); uiStringLength=StringPixLength(pStr, ITEMDESC_FONT );
FindFontRightCoordinates( (INT16)(gWeaponStats[ 21 ].sX + gsInvDescX + gWeaponStats[ 21 ].sValDx), (INT16)(gWeaponStats[ 21 ].sY + gsInvDescY ), ITEM_STATS_WIDTH ,ITEM_STATS_HEIGHT ,pStr, BLOCKFONT2, &sStrX, &usY); FindFontRightCoordinates( (INT16)(gWeaponStats[ 22 ].sX + gsInvDescX + gWeaponStats[ 22 ].sValDx), (INT16)(gWeaponStats[ 22 ].sY + gsInvDescY ), ITEM_STATS_WIDTH ,ITEM_STATS_HEIGHT ,pStr, BLOCKFONT2, &sStrX, &usY);
#ifdef CHINESE #ifdef CHINESE
wcscat( pStr, ChineseSpecString1 ); wcscat( pStr, ChineseSpecString1 );
@@ -5039,7 +5138,7 @@ void DrawAmmoValues( OBJECTTYPE * gpItemDescObject, int shotsLeft )
wcscat( pStr, L"%%" ); wcscat( pStr, L"%%" );
#endif #endif
mprintf( sStrX, gWeaponStats[ 21 ].sY + gsInvDescY, pStr ); mprintf( sStrX, gWeaponStats[ 22 ].sY + gsInvDescY, pStr );
} }
} }
+2 -2
View File
@@ -414,8 +414,8 @@ extern CHAR16 gMoneyStatsDesc[][ 13 ];
extern CHAR16 gWeaponStatsDesc[][ 16 ]; extern CHAR16 gWeaponStatsDesc[][ 16 ];
// HEADROCK: Added externs for Item Description Box icon and stat tooltips // HEADROCK: Added externs for Item Description Box icon and stat tooltips
// Note that I've inflated some of these to 20 to avoid issues. // Note that I've inflated some of these to 20 to avoid issues.
extern STR16 gzWeaponStatsFasthelp[ 27 ]; extern STR16 gzWeaponStatsFasthelp[ 29 ];
extern STR16 gzWeaponStatsFasthelpTactical[ 27 ]; extern STR16 gzWeaponStatsFasthelpTactical[ 29 ];
extern STR16 gzAmmoStatsFasthelp[ 20 ]; extern STR16 gzAmmoStatsFasthelp[ 20 ];
extern STR16 gzArmorStatsFasthelp[ 20 ]; extern STR16 gzArmorStatsFasthelp[ 20 ];
extern STR16 gzExplosiveStatsFasthelp[ 20 ]; extern STR16 gzExplosiveStatsFasthelp[ 20 ];
+9 -5
View File
@@ -1115,11 +1115,11 @@ CHAR16 gWeaponStatsDesc[][ 16 ] =
// HEADROCK: Several arrays of tooltip text for new Extended Description Box // HEADROCK: Several arrays of tooltip text for new Extended Description Box
// Please note, several of these are artificially inflated to 19 entries to help fix a complication with // Please note, several of these are artificially inflated to 19 entries to help fix a complication with
// changing item type while watching its description box // changing item type while watching its description box
STR16 gzWeaponStatsFasthelp[ 27 ] = STR16 gzWeaponStatsFasthelp[ 29 ] =
{ {
L"射程", L"射程",
L"杀伤", L"杀伤",
L"点射/自动惩罚", L"点射/自动惩罚 (Lower is better)",
L"连发数量/5AP", L"连发数量/5AP",
L"精度", L"精度",
L"可靠性", L"可靠性",
@@ -1144,13 +1144,15 @@ STR16 gzWeaponStatsFasthelp[ 27 ] =
L"无点射模式!", L"无点射模式!",
L"无连发模式!", L"无连发模式!",
L"格斗AP", L"格斗AP",
L"Autofire Penalty (Lower is better)",
L"Burst Penalty (Lower is better)",
}; };
STR16 gzWeaponStatsFasthelpTactical[ 27 ] = STR16 gzWeaponStatsFasthelpTactical[ 29 ] =
{ {
L"射程", L"射程",
L"杀伤", L"杀伤",
L"点射/连发惩罚", L"点射/连发惩罚(越低越好)",
L"连发数量/5AP", L"连发数量/5AP",
L"精度", L"精度",
L"可靠性", L"可靠性",
@@ -1175,6 +1177,8 @@ STR16 gzWeaponStatsFasthelpTactical[ 27 ] =
L"无点射模式!", L"无点射模式!",
L"无连发模式!", L"无连发模式!",
L"击打所需AP", L"击打所需AP",
L"Autofire Penalty (Lower is better)",
L"Burst Penalty (Lower is better)",
}; };
STR16 gzAmmoStatsFasthelp[ 20 ] = STR16 gzAmmoStatsFasthelp[ 20 ] =
@@ -1190,6 +1194,7 @@ STR16 gzAmmoStatsFasthelp[ 20 ] =
L"射程修正", L"射程修正",
L"杀伤修正", L"杀伤修正",
L"命中修正", L"命中修正",
L"Autofire Penalty Modifier (Higher is better)",
L"点射/连发惩罚修正(越高越好)", L"点射/连发惩罚修正(越高越好)",
L"可靠性修正", L"可靠性修正",
L"噪音修正(越低越好)", L"噪音修正(越低越好)",
@@ -1198,7 +1203,6 @@ STR16 gzAmmoStatsFasthelp[ 20 ] =
L"", L"",
L"", L"",
L"", L"",
L"",
}; };
STR16 gzArmorStatsFasthelp[ 20 ] = STR16 gzArmorStatsFasthelp[ 20 ] =
+9 -5
View File
@@ -1103,11 +1103,11 @@ CHAR16 gWeaponStatsDesc[][ 16 ] =
// HEADROCK: Several arrays of tooltip text for new Extended Description Box // HEADROCK: Several arrays of tooltip text for new Extended Description Box
// Please note, several of these are artificially inflated to 19 entries to help fix a complication with // Please note, several of these are artificially inflated to 19 entries to help fix a complication with
// changing item type while watching its description box // changing item type while watching its description box
STR16 gzWeaponStatsFasthelp[ 27 ] = STR16 gzWeaponStatsFasthelp[ 29 ] =
{ {
L"Range", L"Range",
L"Damage", L"Damage",
L"Burst/Auto Penalty", L"Burst/Auto Penalty (Lower is better)",
L"Autofire shots per 5 AP", L"Autofire shots per 5 AP",
L"Accuracy", L"Accuracy",
L"Reliability", L"Reliability",
@@ -1132,13 +1132,15 @@ STR16 gzWeaponStatsFasthelp[ 27 ] =
L"No Burst Mode!", L"No Burst Mode!",
L"No Auto Mode!", L"No Auto Mode!",
L"APs to Bash", L"APs to Bash",
L"Autofire Penalty (Lower is better)",
L"Burst Penalty (Lower is better)",
}; };
STR16 gzWeaponStatsFasthelpTactical[ 27 ] = STR16 gzWeaponStatsFasthelpTactical[ 29 ] =
{ {
L"Range", L"Range",
L"Damage", L"Damage",
L"Burst/Auto Penalty", L"Burst/Auto Penalty (Lower is better)",
L"Autofire shots per 5 AP", L"Autofire shots per 5 AP",
L"Accuracy", L"Accuracy",
L"Reliability", L"Reliability",
@@ -1163,6 +1165,8 @@ STR16 gzWeaponStatsFasthelpTactical[ 27 ] =
L"No Burst Mode!", L"No Burst Mode!",
L"No Auto Mode!", L"No Auto Mode!",
L"APs to Bash", L"APs to Bash",
L"Autofire Penalty (Lower is better)",
L"Burst Penalty (Lower is better)",
}; };
STR16 gzAmmoStatsFasthelp[ 20 ] = STR16 gzAmmoStatsFasthelp[ 20 ] =
@@ -1178,6 +1182,7 @@ STR16 gzAmmoStatsFasthelp[ 20 ] =
L"Range Modifier", L"Range Modifier",
L"Damage Modifier", L"Damage Modifier",
L"To-Hit Modifier", L"To-Hit Modifier",
L"Autofire Penalty Modifier (Higher is better)",
L"Burst/Auto Penalty Modifier (Higher is better)", L"Burst/Auto Penalty Modifier (Higher is better)",
L"Reliability Modifier", L"Reliability Modifier",
L"Loudness Modifier (Lower is better)", L"Loudness Modifier (Lower is better)",
@@ -1186,7 +1191,6 @@ STR16 gzAmmoStatsFasthelp[ 20 ] =
L"", L"",
L"", L"",
L"", L"",
L"",
}; };
STR16 gzArmorStatsFasthelp[ 20 ] = STR16 gzArmorStatsFasthelp[ 20 ] =
+11 -7
View File
@@ -1115,11 +1115,11 @@ CHAR16 gWeaponStatsDesc[][ 16 ] =
// HEADROCK: Several arrays of tooltip text for new Extended Description Box // HEADROCK: Several arrays of tooltip text for new Extended Description Box
// Please note, several of these are artificially inflated to 19 entries to help fix a complication with // Please note, several of these are artificially inflated to 19 entries to help fix a complication with
// changing item type while watching its description box // changing item type while watching its description box
STR16 gzWeaponStatsFasthelp[ 27 ] = STR16 gzWeaponStatsFasthelp[ 29 ] =
{ {
L"Range", L"Range",
L"Damage", L"Damage",
L"Burst/Auto Penalty", L"Burst/Auto Penalty (lower is better)",
L"Autofire shots per 5 AP", L"Autofire shots per 5 AP",
L"Accuracy", L"Accuracy",
L"Reliability", L"Reliability",
@@ -1131,7 +1131,7 @@ STR16 gzWeaponStatsFasthelp[ 27 ] =
L"APs to Reload", L"APs to Reload",
L"APs to Reload Manually", L"APs to Reload Manually",
L"Flash Suppression", L"Flash Suppression",
L"Loudness (Lower is better)", L"Loudness (lower is better)",
L"To-Hit Modifier", L"To-Hit Modifier",
L"Average Best Laser Range", L"Average Best Laser Range",
L"Aiming Modifier", L"Aiming Modifier",
@@ -1144,13 +1144,15 @@ STR16 gzWeaponStatsFasthelp[ 27 ] =
L"No Burst Mode!", L"No Burst Mode!",
L"No Auto Mode!", L"No Auto Mode!",
L"APs to Bash", L"APs to Bash",
L"Autofire Penalty (Lower is better)",
L"Burst Penalty (Lower is better)",
}; };
STR16 gzWeaponStatsFasthelpTactical[ 27 ] = STR16 gzWeaponStatsFasthelpTactical[ 29 ] =
{ {
L"Range", L"Range",
L"Damage", L"Damage",
L"Burst/Auto Penalty", L"Burst/Auto Penalty (Lower is better)",
L"Autofire shots per 5 AP", L"Autofire shots per 5 AP",
L"Accuracy", L"Accuracy",
L"Reliability", L"Reliability",
@@ -1175,9 +1177,11 @@ STR16 gzWeaponStatsFasthelpTactical[ 27 ] =
L"No Burst Mode!", L"No Burst Mode!",
L"No Auto Mode!", L"No Auto Mode!",
L"APs to Bash", L"APs to Bash",
L"Autofire Penalty (Lower is better)",
L"Burst Penalty (Lower is better)",
}; };
STR16 gzAmmoStatsFasthelp[ 20 ] = STR16 gzAmmoStatsFasthelp[ 20 ] =
{ {
L"Armor Penetration (Lower is better)", L"Armor Penetration (Lower is better)",
L"Bullet Tumble (Higher is better)", L"Bullet Tumble (Higher is better)",
@@ -1190,6 +1194,7 @@ STR16 gzAmmoStatsFasthelp[ 20 ] =
L"Range Modifier", L"Range Modifier",
L"Damage Modifier", L"Damage Modifier",
L"To-Hit Modifier", L"To-Hit Modifier",
L"Autofire Penalty Modifier (Higher is better)",
L"Burst/Auto Penalty Modifier (Higher is better)", L"Burst/Auto Penalty Modifier (Higher is better)",
L"Reliability Modifier", L"Reliability Modifier",
L"Loudness Modifier (Lower is better)", L"Loudness Modifier (Lower is better)",
@@ -1198,7 +1203,6 @@ STR16 gzAmmoStatsFasthelp[ 20 ] =
L"", L"",
L"", L"",
L"", L"",
L"",
}; };
STR16 gzArmorStatsFasthelp[ 20 ] = STR16 gzArmorStatsFasthelp[ 20 ] =
+9 -5
View File
@@ -1116,11 +1116,11 @@ CHAR16 gWeaponStatsDesc[][ 16 ] =
// HEADROCK: Several arrays of tooltip text for new Extended Description Box // HEADROCK: Several arrays of tooltip text for new Extended Description Box
// Please note, several of these are artificially inflated to 19 entries to help fix a complication with // Please note, several of these are artificially inflated to 19 entries to help fix a complication with
// changing item type while watching its description box // changing item type while watching its description box
STR16 gzWeaponStatsFasthelp[ 27 ] = STR16 gzWeaponStatsFasthelp[ 29 ] =
{ {
L"Portée", L"Portée",
L"Dégats", L"Dégats",
L"Pénalité Rafale/Auto", L"Pénalité Rafale/Auto (Moins c'est mieux)",
L"Nombre de tirs pour 5 PA", L"Nombre de tirs pour 5 PA",
L"Précision", L"Précision",
L"Fiabilité", L"Fiabilité",
@@ -1145,13 +1145,15 @@ STR16 gzWeaponStatsFasthelp[ 27 ] =
L"Pas de tir en rafale!", L"Pas de tir en rafale!",
L"Pas de tir auto.!", L"Pas de tir auto.!",
L"PA pour frapper", L"PA pour frapper",
L"Autofire Penalty (Lower is better)",
L"Burst Penalty (Lower is better)",
}; };
STR16 gzWeaponStatsFasthelpTactical[ 27 ] = STR16 gzWeaponStatsFasthelpTactical[ 29 ] =
{ {
L"Portée", L"Portée",
L"Dégats", L"Dégats",
L"Pénalité Rafale/Auto", L"Pénalité Rafale/Auto (Moins c'est mieux)",
L"Nombre de tirs pour 5 PA", L"Nombre de tirs pour 5 PA",
L"Précision", L"Précision",
L"Fiabilité", L"Fiabilité",
@@ -1176,6 +1178,8 @@ STR16 gzWeaponStatsFasthelpTactical[ 27 ] =
L"Pas de tir en rafale!", L"Pas de tir en rafale!",
L"Pas de tir auto.!", L"Pas de tir auto.!",
L"PA pour frapper", L"PA pour frapper",
L"Autofire Penalty (Lower is better)",
L"Burst Penalty (Lower is better)",
}; };
STR16 gzAmmoStatsFasthelp[ 20 ] = STR16 gzAmmoStatsFasthelp[ 20 ] =
@@ -1191,6 +1195,7 @@ STR16 gzAmmoStatsFasthelp[ 20 ] =
L"Facteur de portée", L"Facteur de portée",
L"Facteur de dégats", L"Facteur de dégats",
L"Facteur de toucher", L"Facteur de toucher",
L"Autofire Penalty Modifier (Higher is better)",
L"Facteur de pénalité rafle/auto. (Plus c'est mieux)", L"Facteur de pénalité rafle/auto. (Plus c'est mieux)",
L"Facteur de fiabilité", L"Facteur de fiabilité",
L"Facteur d'intensité sonore (Moins c'est mieux)", L"Facteur d'intensité sonore (Moins c'est mieux)",
@@ -1199,7 +1204,6 @@ STR16 gzAmmoStatsFasthelp[ 20 ] =
L"", L"",
L"", L"",
L"", L"",
L"",
}; };
STR16 gzArmorStatsFasthelp[ 20 ] = STR16 gzArmorStatsFasthelp[ 20 ] =
+9 -5
View File
@@ -1084,11 +1084,11 @@ CHAR16 gWeaponStatsDesc[][ 16 ] =
// HEADROCK: Several arrays of tooltip text for new Extended Description Box // HEADROCK: Several arrays of tooltip text for new Extended Description Box
// Please note, several of these are artificially inflated to 19 entries to help fix a complication with // Please note, several of these are artificially inflated to 19 entries to help fix a complication with
// changing item type while watching its description box // changing item type while watching its description box
STR16 gzWeaponStatsFasthelp[ 27 ] = STR16 gzWeaponStatsFasthelp[ 29 ] =
{ {
L"Reichweite", L"Reichweite",
L"Schaden", L"Schaden",
L"Burst/Auto Strafe", L"Burst/Auto Strafe (Niedriger ist besser)",
L"Autofeuer Schüsse für 5 AP", L"Autofeuer Schüsse für 5 AP",
L"Genauigkeit", L"Genauigkeit",
L"Zuverlässigkeit", L"Zuverlässigkeit",
@@ -1113,13 +1113,15 @@ STR16 gzWeaponStatsFasthelp[ 27 ] =
L"Kein Feuerstoß!", L"Kein Feuerstoß!",
L"Kein Autofeuer!", L"Kein Autofeuer!",
L"APs zum Schlagen", L"APs zum Schlagen",
L"Autofeuer Strafe (Niedriger ist besser)",
L"Feuerstoß Strafe (Niedriger ist besser)",
}; };
STR16 gzWeaponStatsFasthelpTactical[ 27 ] = STR16 gzWeaponStatsFasthelpTactical[ 29 ] =
{ {
L"Reichweite", L"Reichweite",
L"Schaden", L"Schaden",
L"Feuerstoß/Autofeuer Strafe", L"Feuerstoß/Autofeuer Strafe (Niedriger ist besser)",
L"Autofeuer Schüsse für 5 AP", L"Autofeuer Schüsse für 5 AP",
L"Genauigkeit", L"Genauigkeit",
L"Zuverlässigkeit", L"Zuverlässigkeit",
@@ -1144,6 +1146,8 @@ STR16 gzWeaponStatsFasthelpTactical[ 27 ] =
L"Kein Feuerstoß!", L"Kein Feuerstoß!",
L"Kein Autofeuer!", L"Kein Autofeuer!",
L"APs zum Schlagen", L"APs zum Schlagen",
L"Autofeuer Strafe (Niedriger ist besser)",
L"Feuerstoß Strafe (Niedriger ist besser)",
}; };
STR16 gzAmmoStatsFasthelp[ 20 ] = STR16 gzAmmoStatsFasthelp[ 20 ] =
@@ -1159,6 +1163,7 @@ STR16 gzAmmoStatsFasthelp[ 20 ] =
L"Reichweite MOdifikator", L"Reichweite MOdifikator",
L"Schaden Modifikator", L"Schaden Modifikator",
L"Treffer Modifikator", L"Treffer Modifikator",
L"Autofeuer Strafe Modifikator (Höher ist besser)",
L"Feuerstoß/Autofeuer Strafe Modifikator (Höher ist besser)", L"Feuerstoß/Autofeuer Strafe Modifikator (Höher ist besser)",
L"Zuverlässigkeits Modifikator", L"Zuverlässigkeits Modifikator",
L"Lautstärke Modifikator (Niedriger ist besser)", L"Lautstärke Modifikator (Niedriger ist besser)",
@@ -1167,7 +1172,6 @@ STR16 gzAmmoStatsFasthelp[ 20 ] =
L"", L"",
L"", L"",
L"", L"",
L"",
}; };
STR16 gzArmorStatsFasthelp[ 20 ] = STR16 gzArmorStatsFasthelp[ 20 ] =
+9 -5
View File
@@ -1099,11 +1099,11 @@ CHAR16 gWeaponStatsDesc[][ 16 ] =
// HEADROCK: Several arrays of tooltip text for new Extended Description Box // HEADROCK: Several arrays of tooltip text for new Extended Description Box
// Please note, several of these are artificially inflated to 19 entries to help fix a complication with // Please note, several of these are artificially inflated to 19 entries to help fix a complication with
// changing item type while watching its description box // changing item type while watching its description box
STR16 gzWeaponStatsFasthelp[ 27 ] = STR16 gzWeaponStatsFasthelp[ 29 ] =
{ {
L"Range", L"Range",
L"Damage", L"Damage",
L"Burst/Auto Penalty", L"Burst/Auto Penalty (Lower is better)",
L"Autofire shots per 5 AP", L"Autofire shots per 5 AP",
L"Accuracy", L"Accuracy",
L"Reliability", L"Reliability",
@@ -1128,13 +1128,15 @@ STR16 gzWeaponStatsFasthelp[ 27 ] =
L"No Burst Mode!", L"No Burst Mode!",
L"No Auto Mode!", L"No Auto Mode!",
L"APs to Bash", L"APs to Bash",
L"Autofire Penalty (Lower is better)",
L"Burst Penalty (Lower is better)",
}; };
STR16 gzWeaponStatsFasthelpTactical[ 27 ] = STR16 gzWeaponStatsFasthelpTactical[ 29 ] =
{ {
L"Range", L"Range",
L"Damage", L"Damage",
L"Burst/Auto Penalty", L"Burst/Auto Penalty (Lower is better)",
L"Autofire shots per 5 AP", L"Autofire shots per 5 AP",
L"Accuracy", L"Accuracy",
L"Reliability", L"Reliability",
@@ -1159,6 +1161,8 @@ STR16 gzWeaponStatsFasthelpTactical[ 27 ] =
L"No Burst Mode!", L"No Burst Mode!",
L"No Auto Mode!", L"No Auto Mode!",
L"APs to Bash", L"APs to Bash",
L"Autofire Penalty (Lower is better)",
L"Burst Penalty (Lower is better)",
}; };
STR16 gzAmmoStatsFasthelp[ 20 ] = STR16 gzAmmoStatsFasthelp[ 20 ] =
@@ -1174,6 +1178,7 @@ STR16 gzAmmoStatsFasthelp[ 20 ] =
L"Range Modifier", L"Range Modifier",
L"Damage Modifier", L"Damage Modifier",
L"To-Hit Modifier", L"To-Hit Modifier",
L"Autofire Penalty Modifier (Higher is better)",
L"Burst/Auto Penalty Modifier (Higher is better)", L"Burst/Auto Penalty Modifier (Higher is better)",
L"Reliability Modifier", L"Reliability Modifier",
L"Loudness Modifier (Lower is better)", L"Loudness Modifier (Lower is better)",
@@ -1182,7 +1187,6 @@ STR16 gzAmmoStatsFasthelp[ 20 ] =
L"", L"",
L"", L"",
L"", L"",
L"",
}; };
STR16 gzArmorStatsFasthelp[ 20 ] = STR16 gzArmorStatsFasthelp[ 20 ] =
+9 -5
View File
@@ -1108,11 +1108,11 @@ CHAR16 gWeaponStatsDesc[][ 16 ] =
// HEADROCK: Several arrays of tooltip text for new Extended Description Box // HEADROCK: Several arrays of tooltip text for new Extended Description Box
// Please note, several of these are artificially inflated to 19 entries to help fix a complication with // Please note, several of these are artificially inflated to 19 entries to help fix a complication with
// changing item type while watching its description box // changing item type while watching its description box
STR16 gzWeaponStatsFasthelp[ 27 ] = STR16 gzWeaponStatsFasthelp[ 29 ] =
{ {
L"Zas.", L"Zas.",
L"Obra¿.", L"Obra¿.",
L"PA:", L"PA: (mniej - lepiej)",
L"Auto/5AP", L"Auto/5AP",
L"CelnoϾ", L"CelnoϾ",
L"Stan", L"Stan",
@@ -1137,13 +1137,15 @@ STR16 gzWeaponStatsFasthelp[ 27 ] =
L"Wy³. seriê!", L"Wy³. seriê!",
L"Wy³. auto!", L"Wy³. auto!",
L"AP/cios-³om", L"AP/cios-³om",
L"Autofire Penalty (Lower is better)",
L"Burst Penalty (Lower is better)",
}; };
STR16 gzWeaponStatsFasthelpTactical[ 27 ] = STR16 gzWeaponStatsFasthelpTactical[ 29 ] =
{ {
L"Zas.", L"Zas.",
L"Obra¿.", L"Obra¿.",
L"PA:", L"PA: (mniej - lepiej)",
L"Auto/5AP", L"Auto/5AP",
L"CelnoϾ", L"CelnoϾ",
L"Stan", L"Stan",
@@ -1168,6 +1170,8 @@ STR16 gzWeaponStatsFasthelpTactical[ 27 ] =
L"Wy³. seriê!", L"Wy³. seriê!",
L"Wy³. auto!", L"Wy³. auto!",
L"AP/cios-³om", L"AP/cios-³om",
L"Autofire Penalty (Lower is better)",
L"Burst Penalty (Lower is better)",
}; };
STR16 gzAmmoStatsFasthelp[ 20 ] = STR16 gzAmmoStatsFasthelp[ 20 ] =
@@ -1183,6 +1187,7 @@ STR16 gzAmmoStatsFasthelp[ 20 ] =
L"Modyf. zasg.", L"Modyf. zasg.",
L"Modyf. obra¿eñ", L"Modyf. obra¿eñ",
L"Modyf. trafieñ", L"Modyf. trafieñ",
L"Autofire Penalty Modifier (Higher is better)",
L"Modyf. kary za seriê/auto (wiêcej lepiej)", L"Modyf. kary za seriê/auto (wiêcej lepiej)",
L"Modyf. sprawnoœci", L"Modyf. sprawnoœci",
L"Modyf. g³oœnoœci (mniej - lepiej)", L"Modyf. g³oœnoœci (mniej - lepiej)",
@@ -1191,7 +1196,6 @@ STR16 gzAmmoStatsFasthelp[ 20 ] =
L"", L"",
L"", L"",
L"", L"",
L"",
}; };
STR16 gzArmorStatsFasthelp[ 20 ] = STR16 gzArmorStatsFasthelp[ 20 ] =
+9 -5
View File
@@ -1113,11 +1113,11 @@ CHAR16 gWeaponStatsDesc[][ 16 ] =
// HEADROCK: Several arrays of tooltip text for new Extended Description Box // HEADROCK: Several arrays of tooltip text for new Extended Description Box
// Please note, several of these are artificially inflated to 19 entries to help fix a complication with // Please note, several of these are artificially inflated to 19 entries to help fix a complication with
// changing item type while watching its description box // changing item type while watching its description box
STR16 gzWeaponStatsFasthelp[ 27 ] = STR16 gzWeaponStatsFasthelp[ 29 ] =
{ {
L"Äàëüíîáîéíîñòü", //Range L"Äàëüíîáîéíîñòü", //Range
L"Óðîí", //Damage L"Óðîí", //Damage
L"Штраф за отдачу при\nстрельбе очередью\n(c отсечкой/без)", //Burst/Auto Penalty L"Øòðàô çà îòäà÷ó ïðè\nñòðåëüáå î÷åðåäüþ\n(c îòñå÷êîé/áåç) (÷åì ìåíüøå, òåì ëó÷øå)", //Burst/Auto Penalty
L"Âûñòðåëîâ â àâòîìàòè÷åñêîì\nðåæèìå çà 5 ÎÄ", //Autofire shots per 5 AP L"Âûñòðåëîâ â àâòîìàòè÷åñêîì\nðåæèìå çà 5 ÎÄ", //Autofire shots per 5 AP
L"Òî÷íîñòü", //Accuracy L"Òî÷íîñòü", //Accuracy
L"Íà䏿íîñòü", //Reliability L"Íà䏿íîñòü", //Reliability
@@ -1142,13 +1142,15 @@ STR16 gzWeaponStatsFasthelp[ 27 ] =
L"Íåò îòñå÷êè ïàòðîíà!", //No Burst Mode! L"Íåò îòñå÷êè ïàòðîíà!", //No Burst Mode!
L"Íåò àâòîìàòè÷åñêîãî ðåæèìà!", //No Auto Mode! L"Íåò àâòîìàòè÷åñêîãî ðåæèìà!", //No Auto Mode!
L"ÎÄ íà óäàð", //APs to Bash L"ÎÄ íà óäàð", //APs to Bash
L"Autofire Penalty (Lower is better)",
L"Burst Penalty (Lower is better)",
}; };
STR16 gzWeaponStatsFasthelpTactical[ 27 ] = STR16 gzWeaponStatsFasthelpTactical[ 29 ] =
{ {
L"Äàëüíîáîéíîñòü", L"Äàëüíîáîéíîñòü",
L"Óðîí", L"Óðîí",
L"Штраф за отдачу при\nстрельбе очередью\n(c отсечкой/без)", L"Øòðàô çà îòäà÷ó ïðè\nñòðåëüáå î÷åðåäüþ\n(c îòñå÷êîé/áåç) (Lower is better)",
L"Âûñòðåëîâ â àâòîìàòè÷åñêîì\nðåæèìå çà 5 ÎÄ", L"Âûñòðåëîâ â àâòîìàòè÷åñêîì\nðåæèìå çà 5 ÎÄ",
L"Òî÷íîñòü", L"Òî÷íîñòü",
L"Íà䏿íîñòü", L"Íà䏿íîñòü",
@@ -1173,6 +1175,8 @@ STR16 gzWeaponStatsFasthelpTactical[ 27 ] =
L"Íåò îòñå÷êè ïàòðîíà!", L"Íåò îòñå÷êè ïàòðîíà!",
L"Íåò àâòîìàòè÷åñêîãî ðåæèìà!", L"Íåò àâòîìàòè÷åñêîãî ðåæèìà!",
L"ÎÄ íà óäàð", L"ÎÄ íà óäàð",
L"Autofire Penalty (Lower is better)",
L"Burst Penalty (Lower is better)",
}; };
STR16 gzAmmoStatsFasthelp[ 20 ] = STR16 gzAmmoStatsFasthelp[ 20 ] =
@@ -1188,6 +1192,7 @@ STR16 gzAmmoStatsFasthelp[ 20 ] =
L"Ìîäèôèêàòîð äàëüíîáîéíîñòè", //Range Modifier L"Ìîäèôèêàòîð äàëüíîáîéíîñòè", //Range Modifier
L"Ìîäèôèêàòîð óðîíà", //Damage Modifier L"Ìîäèôèêàòîð óðîíà", //Damage Modifier
L"Ìîäèôèêàòîð òî÷íîñòè", //To-Hit Modifier L"Ìîäèôèêàòîð òî÷íîñòè", //To-Hit Modifier
L"Autofire Penalty Modifier (Higher is better)",
L"Ìîäèôèêàòîð øòðàôà\nçà îòäà÷ó ïðè\nñòðåëüáå î÷åðåäüþ\n(c îòñå÷êîé/áåç)", //Burst/Auto Penalty Modifier (Higher is better)", L"Ìîäèôèêàòîð øòðàôà\nçà îòäà÷ó ïðè\nñòðåëüáå î÷åðåäüþ\n(c îòñå÷êîé/áåç)", //Burst/Auto Penalty Modifier (Higher is better)",
L"Ìîäèôèêàòîð íà䏿íîñòè", //Reliability Modifier L"Ìîäèôèêàòîð íà䏿íîñòè", //Reliability Modifier
L"Ìîäèôèêàòîð øóìíîñòè\n(÷åì ìåíüøå, òåì ëó÷øå)", //Loudness Modifier (Lower is better) L"Ìîäèôèêàòîð øóìíîñòè\n(÷åì ìåíüøå, òåì ëó÷øå)", //Loudness Modifier (Lower is better)
@@ -1196,7 +1201,6 @@ STR16 gzAmmoStatsFasthelp[ 20 ] =
L"", L"",
L"", L"",
L"", L"",
L"",
}; };
STR16 gzArmorStatsFasthelp[ 20 ] = STR16 gzArmorStatsFasthelp[ 20 ] =
+9 -5
View File
@@ -1114,11 +1114,11 @@ CHAR16 gWeaponStatsDesc[][ 16 ] =
// HEADROCK: Several arrays of tooltip text for new Extended Description Box // HEADROCK: Several arrays of tooltip text for new Extended Description Box
// Please note, several of these are artificially inflated to 19 entries to help fix a complication with // Please note, several of these are artificially inflated to 19 entries to help fix a complication with
// changing item type while watching its description box // changing item type while watching its description box
STR16 gzWeaponStatsFasthelp[ 27 ] = STR16 gzWeaponStatsFasthelp[ 29 ] =
{ {
L"Range", L"Range",
L"Damage", L"Damage",
L"Burst/Auto Penalty", L"Burst/Auto Penalty (Lower is better)",
L"Autofire shots per 5 AP", L"Autofire shots per 5 AP",
L"Accuracy", L"Accuracy",
L"Reliability", L"Reliability",
@@ -1143,13 +1143,15 @@ STR16 gzWeaponStatsFasthelp[ 27 ] =
L"No Burst Mode!", L"No Burst Mode!",
L"No Auto Mode!", L"No Auto Mode!",
L"APs to Bash", L"APs to Bash",
L"Autofire Penalty (Lower is better)",
L"Burst Penalty (Lower is better)",
}; };
STR16 gzWeaponStatsFasthelpTactical[ 27 ] = STR16 gzWeaponStatsFasthelpTactical[ 29 ] =
{ {
L"Range", L"Range",
L"Damage", L"Damage",
L"Burst/Auto Penalty", L"Burst/Auto Penalty (Lower is better)",
L"Autofire shots per 5 AP", L"Autofire shots per 5 AP",
L"Accuracy", L"Accuracy",
L"Reliability", L"Reliability",
@@ -1174,6 +1176,8 @@ STR16 gzWeaponStatsFasthelpTactical[ 27 ] =
L"No Burst Mode!", L"No Burst Mode!",
L"No Auto Mode!", L"No Auto Mode!",
L"APs to Bash", L"APs to Bash",
L"Autofire Penalty (Lower is better)",
L"Burst Penalty (Lower is better)",
}; };
STR16 gzAmmoStatsFasthelp[ 20 ] = STR16 gzAmmoStatsFasthelp[ 20 ] =
@@ -1189,6 +1193,7 @@ STR16 gzAmmoStatsFasthelp[ 20 ] =
L"Range Modifier", L"Range Modifier",
L"Damage Modifier", L"Damage Modifier",
L"To-Hit Modifier", L"To-Hit Modifier",
L"Autofire Penalty Modifier (Higher is better)",
L"Burst/Auto Penalty Modifier (Higher is better)", L"Burst/Auto Penalty Modifier (Higher is better)",
L"Reliability Modifier", L"Reliability Modifier",
L"Loudness Modifier (Lower is better)", L"Loudness Modifier (Lower is better)",
@@ -1197,7 +1202,6 @@ STR16 gzAmmoStatsFasthelp[ 20 ] =
L"", L"",
L"", L"",
L"", L"",
L"",
}; };
STR16 gzArmorStatsFasthelp[ 20 ] = STR16 gzArmorStatsFasthelp[ 20 ] =