Update Air Raid.cpp

This commit is contained in:
Asdow
2024-11-20 00:35:29 +02:00
parent c7e654a1d9
commit aee7c23aa4
+4 -4
View File
@@ -99,7 +99,7 @@ typedef struct
UINT8 ubBeginTeamTurn; UINT8 ubBeginTeamTurn;
BOOLEAN fHaveTBBatton; BOOLEAN fHaveTBBatton;
AIR_RAID_DEFINITION AirRaidDef; AIR_RAID_DEFINITION AirRaidDef;
INT16 sRaidSoldierID; SoldierID sRaidSoldierID;
INT16 sNotLocatedYet; INT16 sNotLocatedYet;
INT32 iNumFrames; INT32 iNumFrames;
@@ -1349,7 +1349,7 @@ BOOLEAN SaveAirRaidInfoToSaveGameFile( HWFILE hFile )
//// sAirRaidSaveStruct.sRaidSoldierID = gpRaidSoldier->ubID; //// sAirRaidSaveStruct.sRaidSoldierID = gpRaidSoldier->ubID;
// } // }
// else // else
sAirRaidSaveStruct.sRaidSoldierID = -1; sAirRaidSaveStruct.sRaidSoldierID = NOBODY;
memcpy( &sAirRaidSaveStruct.AirRaidDef, &gAirRaidDef, sizeof( AIR_RAID_DEFINITION ) ); memcpy( &sAirRaidSaveStruct.AirRaidDef, &gAirRaidDef, sizeof( AIR_RAID_DEFINITION ) );
@@ -1407,9 +1407,9 @@ BOOLEAN LoadAirRaidInfoFromSaveGameFile( HWFILE hFile )
giNumFrames = sAirRaidSaveStruct.iNumFrames; giNumFrames = sAirRaidSaveStruct.iNumFrames;
if( sAirRaidSaveStruct.sRaidSoldierID != -1 ) if( sAirRaidSaveStruct.sRaidSoldierID != NOBODY )
{ {
gpRaidSoldier = &Menptr[ sAirRaidSaveStruct.sRaidSoldierID ]; gpRaidSoldier = sAirRaidSaveStruct.sRaidSoldierID;
gpRaidSoldier->pathing.bLevel = sAirRaidSaveStruct.bLevel; gpRaidSoldier->pathing.bLevel = sAirRaidSaveStruct.bLevel;
gpRaidSoldier->bTeam = sAirRaidSaveStruct.bTeam; gpRaidSoldier->bTeam = sAirRaidSaveStruct.bTeam;