Fix: When no sector was selected and a savegame was loaded the game couldn't find a valid loading screen.

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7638 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
silversurfer
2014-11-02 14:12:21 +00:00
parent d4b6b6f4a7
commit b09e46dd1b
+1 -1
View File
@@ -360,7 +360,7 @@ void DisplayLoadScreenWithID( UINT8 ubLoadScreenID )
vs_desc.fCreateFlags = VSURFACE_CREATE_FROMFILE | VSURFACE_SYSTEM_MEM_USAGE | VSURFACE_CREATE_FROMPNG_FALLBACK;
szSector = szSectorMap [gWorldSectorY][gWorldSectorX];
const BOOLEAN fExternalLS = (szSector != NULL) && ((DAY <= ubLoadScreenID && ubLoadScreenID <= NIGHT_ALT) || (ubLoadScreenID == UNDERGROUND));
const BOOLEAN fExternalLS = (szSector != NULL && szSector != "N") && ((DAY <= ubLoadScreenID && ubLoadScreenID <= NIGHT_ALT) || (ubLoadScreenID == UNDERGROUND));
if (fExternalLS)
{