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Bugfix: Enable all terrorists in game, if all terrorists should be available (defined in the ja2_options.ini) (fix by Sandro)
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@2830 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -477,7 +477,7 @@ BOOLEAN LoadMercProfiles(void)
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return(TRUE);
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}
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#define MAX_ADDITIONAL_TERRORISTS 4
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#define MAX_ADDITIONAL_TERRORISTS 5 // instead of 4
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void DecideActiveTerrorists( void )
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{
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@@ -486,7 +486,7 @@ void DecideActiveTerrorists( void )
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UINT8 ubNumAdditionalTerrorists, ubNumTerroristsAdded = 0;
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UINT32 uiChance, uiLocationChoice;
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BOOLEAN fFoundSpot;
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INT16 sTerroristPlacement[MAX_ADDITIONAL_TERRORISTS][2] = { {0, 0}, {0, 0}, {0, 0}, {0, 0} };
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INT16 sTerroristPlacement[MAX_ADDITIONAL_TERRORISTS][2] = { {0, 0}, {0, 0}, {0, 0}, {0, 0}, {0, 0} }; // added one here
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#ifdef CRIPPLED_VERSION
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return;
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@@ -512,12 +512,15 @@ void DecideActiveTerrorists( void )
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break;
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}
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if ( gGameExternalOptions.fEnableAllTerrorists )
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uiChance = 100;
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//////////////////////////////////////////////////////////////////////////
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// this makes no sense now, we just set the exact number of them below
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//if ( gGameExternalOptions.fEnableAllTerrorists )
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// uiChance = 100;
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//////////////////////////////////////////////////////////////////////////
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// add at least 2 more
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ubNumAdditionalTerrorists = 2;
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for (ubLoop = 0; ubLoop < (MAX_ADDITIONAL_TERRORISTS - 2); ubLoop++)
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for (ubLoop = 0; ubLoop < (MAX_ADDITIONAL_TERRORISTS - 3); ubLoop++) // -3 instead of -2 because we increased MAX_ADDITIONAL_TERRORISTS above by 1
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{
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if (Random( 100 ) < uiChance)
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{
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@@ -525,6 +528,12 @@ void DecideActiveTerrorists( void )
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}
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}
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/////////////////////////////////////////////////////
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// Added so with ENABLE_ALL_TERRORISTS you really get all of them (5 + Charlie)
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if ( gGameExternalOptions.fEnableAllTerrorists )
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ubNumAdditionalTerrorists = 5;
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/////////////////////////////////////////////////////
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// ifdefs added by CJC
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#ifdef JA2TESTVERSION
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ubNumAdditionalTerrorists = 4;
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@@ -542,7 +551,7 @@ void DecideActiveTerrorists( void )
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ubTerrorist = gubTerrorists[ ubLoop ];
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// random 40% chance of adding this terrorist if not yet placed
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if ( ( gMercProfiles[ ubTerrorist ].sSectorX == 0 ) && ( Random( 100 ) < 40 ) )
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if ( ( gMercProfiles[ ubTerrorist ].sSectorX == 0 ) && (( Random( 100 ) < 40 ) || gGameExternalOptions.fEnableAllTerrorists ) ) // also added the check because it makes no sense to choose randomly which terrorist will be in game, all of them should
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{
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fFoundSpot = FALSE;
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// Since there are 5 spots per terrorist and a maximum of 5 terrorists, we
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