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-fixed negative ammo prices
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@438 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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+1
-1
@@ -23,7 +23,7 @@ INT16 zVersionLabel[256] = { L"Beta v. 0.98" };
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#else
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#else
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//RELEASE BUILD VERSION
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//RELEASE BUILD VERSION
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INT16 zVersionLabel[256] = { L"Release v1.13.435" };
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INT16 zVersionLabel[256] = { L"Release v1.13.438" };
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#endif
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#endif
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@@ -556,7 +556,7 @@ void SetSkiFaceRegionHelpText( INVENTORY_IN_SLOT *pInv, MOUSE_REGION* pRegion,
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void RestoreTacticalBackGround();
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void RestoreTacticalBackGround();
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void DisplayPlayersOfferArea();
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void DisplayPlayersOfferArea();
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UINT32 CalcShopKeeperItemPrice( BOOLEAN fDealerSelling, BOOLEAN fUnitPriceOnly, UINT16 usItemID, FLOAT dModifier, OBJECTTYPE *pItemObject );
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UINT32 CalcShopKeeperItemPrice( BOOLEAN fDealerSelling, BOOLEAN fUnitPriceOnly, UINT16 usItemID, FLOAT dModifier, OBJECTTYPE *pItemObject );
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FLOAT ItemConditionModifier(UINT16 usItemIndex, INT8 bStatus);
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FLOAT ItemConditionModifier(UINT16 usItemIndex, INT16 bStatus);
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BOOLEAN RemoveItemFromPlayersOfferArea( INT8 bSlotIdInOtherLocation );
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BOOLEAN RemoveItemFromPlayersOfferArea( INT8 bSlotIdInOtherLocation );
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//Evaluate:
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//Evaluate:
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@@ -3142,7 +3142,7 @@ UINT32 CalcShopKeeperItemPrice( BOOLEAN fDealerSelling, BOOLEAN fUnitPriceOnly,
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{
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{
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// for bullets, ItemConditionModifier will convert the #ShotsLeft into a percentage
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// for bullets, ItemConditionModifier will convert the #ShotsLeft into a percentage
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uiUnitPrice += (UINT32)( CalcValueOfItemToDealer( gbSelectedArmsDealerID, usItemID, fDealerSelling ) *
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uiUnitPrice += (UINT32)( CalcValueOfItemToDealer( gbSelectedArmsDealerID, usItemID, fDealerSelling ) *
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(pItemObject->ubShotsLeft[ubCnt] / Magazine[ Item[ usItemID ].ubClassIndex ].ubMagSize) *
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ItemConditionModifier(usItemID, pItemObject->ubShotsLeft[ubCnt]) *
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dModifier );
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dModifier );
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if ( fUnitPriceOnly )
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if ( fUnitPriceOnly )
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@@ -3255,7 +3255,7 @@ UINT32 CalcShopKeeperItemPrice( BOOLEAN fDealerSelling, BOOLEAN fUnitPriceOnly,
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}
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}
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FLOAT ItemConditionModifier(UINT16 usItemIndex, INT8 bStatus)
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FLOAT ItemConditionModifier(UINT16 usItemIndex, INT16 bStatus)
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{
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{
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FLOAT dConditionModifier = 1.0f;
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FLOAT dConditionModifier = 1.0f;
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