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-increased chance of damage from gas by 5%
-fire always damages git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@435 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -23,7 +23,7 @@ INT16 zVersionLabel[256] = { L"Beta v. 0.98" };
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#else
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//RELEASE BUILD VERSION
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INT16 zVersionLabel[256] = { L"Release v1.13.432" };
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INT16 zVersionLabel[256] = { L"Release v1.13.435" };
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#endif
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@@ -2059,7 +2059,7 @@ BOOLEAN HandleGotoNewGridNo( SOLDIERTYPE *pSoldier, BOOLEAN *pfKeepMoving, BOOLE
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// note: this will have to use the minimum types of structures for tear/creature gas
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// since there isn't a way to retrieve the smoke effect structure
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if ( gpWorldLevelData[ pSoldier->sGridNo ].ubExtFlags[pSoldier->bLevel] & ANY_SMOKE_EFFECT && PreRandom( 5 ) == 0 )
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if ( (gpWorldLevelData[ pSoldier->sGridNo ].ubExtFlags[pSoldier->bLevel] & ANY_SMOKE_EFFECT && PreRandom( 4 ) == 0 ) || gpWorldLevelData[ pSoldier->sGridNo ].ubExtFlags[pSoldier->bLevel] & MAPELEMENT_EXT_BURNABLEGAS )
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{
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EXPLOSIVETYPE * pExplosive = NULL;
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INT8 bPosOfMask;
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