-increased chance of damage from gas by 5%

-fire always damages

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@435 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
MaddMugsy
2006-08-13 23:04:39 +00:00
parent 9d484e219c
commit 150d999dc1
2 changed files with 2 additions and 2 deletions
+1 -1
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@@ -23,7 +23,7 @@ INT16 zVersionLabel[256] = { L"Beta v. 0.98" };
#else
//RELEASE BUILD VERSION
INT16 zVersionLabel[256] = { L"Release v1.13.432" };
INT16 zVersionLabel[256] = { L"Release v1.13.435" };
#endif
+1 -1
View File
@@ -2059,7 +2059,7 @@ BOOLEAN HandleGotoNewGridNo( SOLDIERTYPE *pSoldier, BOOLEAN *pfKeepMoving, BOOLE
// note: this will have to use the minimum types of structures for tear/creature gas
// since there isn't a way to retrieve the smoke effect structure
if ( gpWorldLevelData[ pSoldier->sGridNo ].ubExtFlags[pSoldier->bLevel] & ANY_SMOKE_EFFECT && PreRandom( 5 ) == 0 )
if ( (gpWorldLevelData[ pSoldier->sGridNo ].ubExtFlags[pSoldier->bLevel] & ANY_SMOKE_EFFECT && PreRandom( 4 ) == 0 ) || gpWorldLevelData[ pSoldier->sGridNo ].ubExtFlags[pSoldier->bLevel] & MAPELEMENT_EXT_BURNABLEGAS )
{
EXPLOSIVETYPE * pExplosive = NULL;
INT8 bPosOfMask;