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- new jam damage threshold for guns
- gave the utility knife a lockpicking penalty git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@2358 4f8fa57e-7814-0410-bad4-adc449f26b7c
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@@ -286,6 +286,22 @@ RECOILX_SHOTGUN_MODIFIER = 1.0
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RECOILY_SHOTGUN_MODIFIER = 1.0
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;******************************************************************************************************************************
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;******************************************************************************************************************************
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; Weapon Jam Damage Thresholds
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;
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; These values define the status threshold where a gun can take damage when it jams.
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; The lower this value is the lower the status of the gun has to be before it will take damage during a gun jam.
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; Valid values are 0 to 100.
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JAM_DAMAGE_THRESHOLD_PISTOL = 50
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JAM_DAMAGE_THRESHOLD_MP = 75
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JAM_DAMAGE_THRESHOLD_SMG = 70
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JAM_DAMAGE_THRESHOLD_RIFLE = 40
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JAM_DAMAGE_THRESHOLD_SNIPER = 45
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JAM_DAMAGE_THRESHOLD_AR = 65
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JAM_DAMAGE_THRESHOLD_LMG = 60
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JAM_DAMAGE_THRESHOLD_SHOTGUN = 30
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;******************************************************************************************************************************
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;******************************************************************************************************************************
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[Armor Settings]
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@@ -8931,6 +8931,7 @@
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<BR_ROF>30</BR_ROF>
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<Hardware>1</Hardware>
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<LocksmithKit>1</LocksmithKit>
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<LockPickModifier>-10</LockPickModifier>
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<usOverheatingCooldownFactor>100.0</usOverheatingCooldownFactor>
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<DisarmModifier>5</DisarmModifier>
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<STAND_MODIFIERS />
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