- new jam damage threshold for guns

- gave the utility knife a lockpicking penalty

git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@2358 4f8fa57e-7814-0410-bad4-adc449f26b7c
This commit is contained in:
silversurfer
2017-01-22 13:29:14 +00:00
parent 7fc215b0a9
commit b28ab79410
2 changed files with 17 additions and 0 deletions
+16
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@@ -286,6 +286,22 @@ RECOILX_SHOTGUN_MODIFIER = 1.0
RECOILY_SHOTGUN_MODIFIER = 1.0
;******************************************************************************************************************************
;******************************************************************************************************************************
; Weapon Jam Damage Thresholds
;
; These values define the status threshold where a gun can take damage when it jams.
; The lower this value is the lower the status of the gun has to be before it will take damage during a gun jam.
; Valid values are 0 to 100.
JAM_DAMAGE_THRESHOLD_PISTOL = 50
JAM_DAMAGE_THRESHOLD_MP = 75
JAM_DAMAGE_THRESHOLD_SMG = 70
JAM_DAMAGE_THRESHOLD_RIFLE = 40
JAM_DAMAGE_THRESHOLD_SNIPER = 45
JAM_DAMAGE_THRESHOLD_AR = 65
JAM_DAMAGE_THRESHOLD_LMG = 60
JAM_DAMAGE_THRESHOLD_SHOTGUN = 30
;******************************************************************************************************************************
;******************************************************************************************************************************
[Armor Settings]
@@ -8931,6 +8931,7 @@
<BR_ROF>30</BR_ROF>
<Hardware>1</Hardware>
<LocksmithKit>1</LocksmithKit>
<LockPickModifier>-10</LockPickModifier>
<usOverheatingCooldownFactor>100.0</usOverheatingCooldownFactor>
<DisarmModifier>5</DisarmModifier>
<STAND_MODIFIERS />