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Fix: VS2010 compilation issue
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8285 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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+3
-10
@@ -125,16 +125,9 @@ typedef enum
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} INTERACTIVE_STRUCTURE_TYPE;
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} INTERACTIVE_STRUCTURE_TYPE;
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typedef struct INTERACTIVE_STRUCTURE {
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typedef struct INTERACTIVE_STRUCTURE {
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void reset()
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INTERACTIVE_STRUCTURE()
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{
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: sector( -1 ), sectorlevel( -1 ), sLevel( -1 ), sActionType( INTERACTIVE_STRUCTURE_NO_ACTION ), difficulty( 0 ), luaactionid( -1 ) {}
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sector = -1;
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sectorlevel = -1;
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sLevel = -1;
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sActionType = INTERACTIVE_STRUCTURE_NO_ACTION;
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difficulty = 0;
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luaactionid = -1;
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}
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INT16 sector;
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INT16 sector;
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INT8 sectorlevel; // whether this is on the surface (0) or below (1-3)
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INT8 sectorlevel; // whether this is on the surface (0) or below (1-3)
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char szTileSetName[20]; // name of the tileset
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char szTileSetName[20]; // name of the tileset
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@@ -43,16 +43,12 @@ interactiveactionsStartElementHandle( void *userData, const XML_Char *name, cons
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{
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{
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pData->curElement = ELEMENT_LIST;
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pData->curElement = ELEMENT_LIST;
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memset( pData->curArray, 0, sizeof(INTERACTIVE_STRUCTURE)*pData->maxArraySize );
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pData->maxReadDepth++; //we are not skipping this element
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pData->maxReadDepth++; //we are not skipping this element
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}
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}
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else if ( strcmp( name, "ACTION" ) == 0 && pData->curElement == ELEMENT_LIST )
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else if ( strcmp( name, "ACTION" ) == 0 && pData->curElement == ELEMENT_LIST )
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{
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{
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pData->curElement = ELEMENT;
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pData->curElement = ELEMENT;
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pData->curArray[pData->curIndex].reset( );
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pData->maxReadDepth++; //we are not skipping this element
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pData->maxReadDepth++; //we are not skipping this element
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}
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}
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else if ( pData->curElement == ELEMENT &&
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else if ( pData->curElement == ELEMENT &&
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