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Adjust constructors
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@@ -387,13 +387,13 @@ typedef struct SoldierID
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// TODO: Remove once SoldierID is used everywhere and these are no longer needed
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inline operator UINT16() const { return i; }
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SoldierID(const UINT16 val = TOTAL_SOLDIERS) : i(val)
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constexpr SoldierID(const UINT16 val = TOTAL_SOLDIERS) : i(val)
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{
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// Limit the maximum value to TOTAL_SOLDIERS. Anything beyond that is invalid
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if ( i > TOTAL_SOLDIERS )
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i = TOTAL_SOLDIERS;
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}
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SoldierID( const UINT32 val ) : i( val )
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constexpr SoldierID( const UINT32 val ) : i( val )
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{
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// Limit the maximum value to TOTAL_SOLDIERS. Anything beyond that is invalid
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if ( i > TOTAL_SOLDIERS )
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@@ -402,7 +402,7 @@ typedef struct SoldierID
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constexpr SoldierID( const INT32 val ) : i( val )
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{
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// Limit the maximum value to TOTAL_SOLDIERS. Anything beyond that is invalid
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if ( i > TOTAL_SOLDIERS )
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if ( i > TOTAL_SOLDIERS || i < 0)
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i = TOTAL_SOLDIERS;
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}
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@@ -486,6 +486,5 @@ inline SoldierID operator+(const unsigned int lhs, const SoldierID rhs) { return
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inline SoldierID operator+(const INT16 lhs, const SoldierID rhs) { return SoldierID{ static_cast<UINT16>(lhs + rhs.i) }; }
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//TODO: Change this to constexpr after SoldierID is ready and the user defined constructor from uint16 is not needed anymore.
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inline constexpr SoldierID NOBODY{ TOTAL_SOLDIERS };
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#endif
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