mirror of
https://github.com/1dot13/source.git
synced 2026-07-22 13:40:22 +02:00
- bug fix: no explosion if the rocket launcher was reloaded manually (with attaching a rocket/grenade)
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@679 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
+1
-1
@@ -23,7 +23,7 @@ INT16 zVersionLabel[256] = { L"Beta v. 0.98" };
|
||||
#else
|
||||
|
||||
//RELEASE BUILD VERSION
|
||||
INT16 zVersionLabel[256] = { L"Release v1.13.665" };
|
||||
INT16 zVersionLabel[256] = { L"Release v1.13.679" };
|
||||
|
||||
|
||||
#endif
|
||||
|
||||
+1
-1
@@ -546,7 +546,7 @@
|
||||
<Tool
|
||||
Name="VCLinkerTool"
|
||||
AdditionalDependencies="libexpatMT.lib winmm.lib smackw32.lib mss32.lib fmodvc.lib"
|
||||
OutputFile="C:\games\Jagged Alliance 2 v1.13\ja2 v1.13.665_EN.exe"
|
||||
OutputFile="D:\games\Jagged Alliance 2 v1.13\ja2 v1.13.679_EN.exe"
|
||||
LinkIncremental="1"
|
||||
SuppressStartupBanner="TRUE"
|
||||
AdditionalLibraryDirectories=".\..\..\Standard Gaming Platform\"
|
||||
|
||||
+12
-2
@@ -3209,7 +3209,7 @@ BOOLEAN AttachObject( SOLDIERTYPE * pSoldier, OBJECTTYPE * pTargetObj, OBJECTTYP
|
||||
if ( pAttachment->ubNumberOfObjects > 1 )
|
||||
{
|
||||
return( FALSE );
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
@@ -3226,6 +3226,16 @@ BOOLEAN AttachObject( SOLDIERTYPE * pSoldier, OBJECTTYPE * pTargetObj, OBJECTTYP
|
||||
}
|
||||
}
|
||||
|
||||
//lalien: added to make a GL/RL work when reloaded manually
|
||||
if (bAttachPos != ITEM_NOT_FOUND)
|
||||
{
|
||||
if ( Item[ pTargetObj->usItem ].usItemClass == IC_LAUNCHER || Item[pTargetObj->usItem].cannon )
|
||||
{
|
||||
pTargetObj->usGunAmmoItem = pAttachment->usItem;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
if (bAttachPos == ITEM_NOT_FOUND)
|
||||
{
|
||||
return( FALSE );
|
||||
@@ -3298,7 +3308,7 @@ BOOLEAN AttachObject( SOLDIERTYPE * pSoldier, OBJECTTYPE * pTargetObj, OBJECTTYP
|
||||
pTargetObj->usAttachItem[bSecondAttachPos] = pAttachment->usAttachItem[0];
|
||||
pTargetObj->bAttachStatus[bSecondAttachPos] = pAttachment->bAttachStatus[0];
|
||||
pAttachment->usAttachItem[0] = NOTHING;
|
||||
pAttachment->bAttachStatus[0] = 0;
|
||||
pAttachment->bAttachStatus[0] = 0;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user