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https://github.com/1dot13/source.git
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- bug fix: no explosion if the rocket launcher was reloaded manually (with attaching a rocket/grenade)
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@679 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -23,7 +23,7 @@ INT16 zVersionLabel[256] = { L"Beta v. 0.98" };
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#else
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#else
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//RELEASE BUILD VERSION
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//RELEASE BUILD VERSION
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INT16 zVersionLabel[256] = { L"Release v1.13.665" };
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INT16 zVersionLabel[256] = { L"Release v1.13.679" };
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#endif
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#endif
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@@ -546,7 +546,7 @@
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<Tool
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<Tool
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Name="VCLinkerTool"
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Name="VCLinkerTool"
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AdditionalDependencies="libexpatMT.lib winmm.lib smackw32.lib mss32.lib fmodvc.lib"
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AdditionalDependencies="libexpatMT.lib winmm.lib smackw32.lib mss32.lib fmodvc.lib"
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OutputFile="C:\games\Jagged Alliance 2 v1.13\ja2 v1.13.665_EN.exe"
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OutputFile="D:\games\Jagged Alliance 2 v1.13\ja2 v1.13.679_EN.exe"
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LinkIncremental="1"
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LinkIncremental="1"
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SuppressStartupBanner="TRUE"
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SuppressStartupBanner="TRUE"
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AdditionalLibraryDirectories=".\..\..\Standard Gaming Platform\"
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AdditionalLibraryDirectories=".\..\..\Standard Gaming Platform\"
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@@ -3209,7 +3209,7 @@ BOOLEAN AttachObject( SOLDIERTYPE * pSoldier, OBJECTTYPE * pTargetObj, OBJECTTYP
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if ( pAttachment->ubNumberOfObjects > 1 )
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if ( pAttachment->ubNumberOfObjects > 1 )
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{
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{
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return( FALSE );
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return( FALSE );
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}
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}
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}
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}
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else
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else
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{
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{
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@@ -3226,6 +3226,16 @@ BOOLEAN AttachObject( SOLDIERTYPE * pSoldier, OBJECTTYPE * pTargetObj, OBJECTTYP
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}
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}
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}
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}
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//lalien: added to make a GL/RL work when reloaded manually
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if (bAttachPos != ITEM_NOT_FOUND)
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{
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if ( Item[ pTargetObj->usItem ].usItemClass == IC_LAUNCHER || Item[pTargetObj->usItem].cannon )
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{
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pTargetObj->usGunAmmoItem = pAttachment->usItem;
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}
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}
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if (bAttachPos == ITEM_NOT_FOUND)
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if (bAttachPos == ITEM_NOT_FOUND)
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{
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{
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return( FALSE );
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return( FALSE );
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@@ -3298,7 +3308,7 @@ BOOLEAN AttachObject( SOLDIERTYPE * pSoldier, OBJECTTYPE * pTargetObj, OBJECTTYP
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pTargetObj->usAttachItem[bSecondAttachPos] = pAttachment->usAttachItem[0];
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pTargetObj->usAttachItem[bSecondAttachPos] = pAttachment->usAttachItem[0];
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pTargetObj->bAttachStatus[bSecondAttachPos] = pAttachment->bAttachStatus[0];
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pTargetObj->bAttachStatus[bSecondAttachPos] = pAttachment->bAttachStatus[0];
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pAttachment->usAttachItem[0] = NOTHING;
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pAttachment->usAttachItem[0] = NOTHING;
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pAttachment->bAttachStatus[0] = 0;
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pAttachment->bAttachStatus[0] = 0;
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}
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}
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}
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}
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}
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}
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